[center][h2][color=0072bc]Blazermate[/color][color=d7d7d7]Roland[/color][color=92278f]Sectonia[/color][/h2] Level 13 Blazermate (Holding 5 level up) - (33/130) Level 6 Roland (Holding 1 Level up) (8/60) Level 12 Sectonia (holding 6 level up) (10/120) Location: The Avenger Word Count: 1028[/center] [color=0072bc]"That looks fun! Hope no one falls though..."[/color] Blazermate said, seeing how they'd be getting back to the Avenger. Surprisingly, with all the stuff in the City, air travel wasn't one of them so Roland was apprehensive about all of this. Meanwhile Sectonia was heavier than the weight limit of the Fulton, and instead told Blazermate to 'call her' with a phrase so she could teleport up to the Avenger. There was no need for a "if you don't..." with the medabot, as she so far had been pretty subservient. Out of the two that went up, Roland walked off the Fulton when they arrived in a daze, while Blazermate was cheering at how fun it was before remembering to summon Sectonia on the deck, the Bee Queen appearing through a large pink portal much like how she summons her Antlers. Once they all got onto the Avenger, they followed the others to what Blazermate called [color=0072bc]'The Super Spirit Chamber!"[/color] and with that respec orb that Sectonia's group had found in the Under, they got some kind of super respec spirit machine up and running. Nadia decided to go first, and once she came out, she looked a lot like how she used to. [color=d7d7d7]"So thats how its done?"[/color] Roland said, trying to work out what was going on. Sectonia was much more interested in this though, as this device would allow her to make herself even more beautiful with these spirits, maybe even with this and the Snackvator, broaden her horizon of spirits to allow her to get some of those that seemed to have sold their beauty for greater power. [color=0054a6]"Oh, Me! Let me try this whole thing! I've got new spirits to fuse with anyway. And I've got ideas on how I should do that, it should be really cool!"[/color] Blazermate said as she saw Ganondorf and Falcon have their turns, grabbing her two pity spirits of Anduin and Shadow Demon and leaving the rest in the spirit pile for everyone else to sort through. Blazermate wasn't sure how this respeccing thing would work, but it felt like swapping out parts without actually doing it. [color=0072bc]"So now everyone can be a medabot! This is cool!"[/color] Blazermate said as she fiddled with the Resonator with her old and new spirits. Granted, her Medabot base nature didn't give her the same resonance effect as everyone else, instead just fusing more spirits to her parts. [hider=Blazermate's changes and 'respec'] [b]Fusions:[/b] The Suffering (Cardiofusion), Robo Medic (Cardiofusion), Ingraham (Cardiofusion), Abyssal Sun Princess (Cerebrofusions), Shadow Demon (Cardiofusion), Anduin (Cardiofusion) Head - A part enhanced by Robo Medic, Abyssal Sun Princess, and Ingraham. Robo Medic gives the ability [b]Ubercharge[/b], and [b]Kritzkrieg[/b], which allow Blazermate to channel her Medaforce in different ways with Ingraham giving her [b]Healing Drones[/b]. This has also given her head a pair of glasses and her backpack now looks more like a blend of a schoolgirl backpack and a medical backpack. Additionally she wears a blue kimono that goes down to her thighs. [b]Ubercharge[/b] allows Blazermate to give herself and her healing target invincibility for 12 seconds for 100% of her medaforce with only sources of knockback working on them as well as [b]Kritzkrieg[/b], allowing her to channel her Medaforce to give her and her allies Kritz for 75% of her medaforce, removing any fall off the attack might have, tripling its damage, and causing 2/3rds of the damage to be converted to crit damage which can bypass resistances if they are not crit or global resistances. This has given her the weakness [b]Back Vulnerability[/b] causing her to take bonus damage if attacked from behind. Ingraham allows her to deploy [b]Healing Drones[/b], which allows Blazermate to deploy small healing drones from her ponytails that can fly and heal her allies at a reduced rate, but can't be used for Kritzkrieg or Ubers. These drones can be destroyed in combat, and will not be usable for the rest of that combat if destroyed. This has given her the weakness [b]Wheres my Glasses?[/b], which causes her perception to be lowered if she isn't wearing glasses, although the robo medic glasses fix this issue. Abyssal Sun Princess allows her Scan abilities weak point analysis to be visually seen by all of her allies without her needing to call it out. However this has made her slightly slower when she flies. Left Arm - A part enhanced by The Suffering and Shadow Demon, this gives the ability [b]Suffering Arm Shield[/b], replacing Blazermate's left arm with a demonic arm shield. This is additionally augmented with Shadow Demon, making the shield arm additionally forged out of shadow instead of demonic flesh and giving her [b]Disseminate[/b]. [b]Suffering Arm Shield[/b] grants her a standard shield she can use to block attacks, with the shield itself having a face that has its own abilities. It allows Blazermate to control lesser undead, allows her to mutate them, and allows her to turn those she damages with the shields low damage bite into undead under her control should they perish while having the zombie plague in their system, the plague lasting only about a minute or two. Undead slain created by this ability will turn back into spirits upon their demise. The shield can also unleash a howl that stuns everyone, friends and foes, around Blazermate for a short time. While the Suffering Arm Shield would give Blazermate the weakness of [b]Corrupt Data[/b], she has since been able to fix that weakness with a data filter. Shadow Demon gives Blazermate [b]Disseminate[/b] ability to cast a curse on a single target that causes all of that targets allies to take 25% of the damage that initial target takes. Shadow Demon however gives the weakness [b]No Escape[/b], increasing the cost of, and reducing the distance traveled, of movement based abilities. Right Arm - A part enhanced by Robo Medic and Anduin. Robo Medic gives the ability [b]Projectile Shield[/b] and Anduin gives [b]Leap of Faith[/b]. These have changed Blazermate's right arm by giving it a crystal in her palm that generates a soft warming light. Robo Medic gives Blazermate the ability [b]Projectile Shield[/b], which allows her to conjure a shield after healing a large amount of health to herself or allies independent of her medaforce charge with various benefits and rules. (Check sheet.) Additionally it has given her [b]Ubersaw[/b], allowing her to swap out her medi beam for an ubersaw that can generate 15% Medaforce upon hitting an enemy in melee, however its akward to use leading to her attacking slower with it. Anduin gives her the ability [b]Leap of Faith[/b], which uses 2% of her medaforce to allow her to pull an ally towards her and make them immune to crowd control effects for the duration of the pull, although with a hefty 70 second cooldown. However this gives her the weakness [b]Good Things Come to Those who Wait[/b], which causes her abilities to have a very short cast time or give her abilities a very short ramp up before they give their full benefit. Legs - No changes. Medal - Blazermate has fully adapted to the Robo Medics Medigun and its healing powers giving her [b]Advanced Healing[/b] which has the following benefits. - She has a slightly increased base rate of passive healing to herself. - She now heals people faster if they haven't been injured recently. If they haven't been injured in the last 15 seconds her healing rate is doubled, and its tripled if they haven't been injured in the last 20 seconds. - Blazermate can Overheal people up to 50% of their max HP, generating Uber and proccing healing effects while doing so. This overheal rapidly decays lineally over 15 seconds if the person isn't being actively healed by a Dispenser or Medi-beam. - Blazermate now matches the movement speed of whoever she is healing if they are faster than her. However she still has to actively use this speed. [/hider] Coming out of the chamber, Blazermate looked at her left arm and right arm, two parts that had been changed. She waved her left arm in front of her to see the cool shadow effects, while she noticed the crystal on her right. [color=0072bc]"Huh, I guess the healing spirit went to the healy arm, and the demon went with the demon. Cool! I wonder if I can eventually look like some JRPG final boss or something!? Imagine fighting THAT in a robattle!"[/color] While Blazermate's resonance was a lot less useful compared to the others who had gone before them, Roland decided to give it a try after the... frankly concerning things the medabot was saying. He only had 2 spirits to try, after having read their books. Although handing books instead of spirits got a strange look out of the operator of the machine, but he shrugged and gave it a try. [hider=Roland's changes] [b]Fusions:[/b] Grimstroke (Cardiofusion), Kassadin (Cardiofusion) The Grimstroke spirit has granted Roland [b]Ink Swell[/b], allowing him to place an inky shroud on himself or an ally that automatically lashes out at nearby enemies while boosting movement speed. After five seconds the shroud detonates in a small area that deal damages and briefly stun nearby enemies However this has given him the weakness [b]Glass Cannon[/b], decreasing max health, physical defense, and magical resistance by 10%. The Kassadin spirit has granted Roland [b]Nether Blade[/b], which can be cast to empower his next melee attack with extra magic damage and a mana restoration effect. It also passively increases the magic scaling on standard physical attacks, making them deal some additional magic damage. However he now has the weakness [b]Weak Early Game[/b], inflicting a 20% mobility and defense penalty at the start of all fights that decays to 0% over 30s. Appearance: Roland now has light blue skin instead of his pale skin and yellow eyes, and his hair now has streaks of white in it and is now slightly buffer. He now wears a combat gi with a flashy pointed bottom. (However this outfit change is overwritten by his costume.) [/hider] Roland came out and immediately went to a mirror. Great, he now had blue skin and yellow eyes. He looked like a freak! But considering what that robot girl looked like, he wasn't surprised it didn't go over too well. Well, at least he was a bit stronger looking now, although in his line of work muscle didn't mean much with how the augments of the City worked. Hm... That Bee queen was into beauty, perhaps she had an idea on how to fix the 'skin' issue, the yellow eyes he was OK with. He'd have to give these new augments a try either way, and at least they were really high quality ones, not the low quality one that Ganondorf used on his minion with the genetic mutations and all that. Last out of everyone was Sectonia. She wanted to get a good look as to how everything worked. Plus... She knew she wouldn't get everything right on the first go. Beauty was hard work, and she wanted to make sure she was happy with what she got. And of course spirits that didn't play nice with, she'd have to get rid of or use the Snackvator on, depending on what was more appropriate. Still, she knew that she'd be taking some time so best not to hold everyone up. At least Ganondorf gave her an interesting little benefit in this fairy... bug... thing that had some interesting powers. His intelligence over Bowser made him easier to deal with for her sanity, although Bowser felt like he'd be easier to manage if she took over. Quite a conundrum all things considered. Did he and Midna finally settle their scores? [hider=For Sectonia] [b][url=https://i.imgur.com/zpb2gpD.png]Yo Listen[/url][/b] [i]A 'fly' familiar that moves sporadically around whatever area the host is in. If there's a secret or illusion nearby, even if it's unreachable for the host, the fly will hang around that area. It also makes the host a little luckier, slightly increasing the quality and quantity of rewards, but this will be lost if the fly is intentionally killed[/i] [/hider] When it was her time, she went to unfuse and refuse, having done the unfusing once before. Although now she had the power of the Resonator on top of the Snackvator to fine tune her look and get something she liked. Since she had been selective of her spirits before, she didn't really need to un-fuse with any of them unless they misbehaved, and decided to give her pity spirits a try. There were no downsides, and from the looks of her second pity spirit, while it was draconic in nature, it was a dragon that loved beauty which should help a lot. It took here some fiddling with the various methods of fusing at her disposal, much to the annoyance of anyone who stayed to watch, but eventually she got something she was happy with. [hider=Sectonia Fusions] [b]Fusions:[/b] Necrophos (Cardiofusion), Lindworm (Cardiofusion) and appearance shuffles all around. The Necrophos spirit gives Sectonia the ability [b]Death Pulse[/b], which can be cast to unleash a short-wave range of necrotic magic that damages foes and heals allies. However this spirit also confers the Weakness [b]Danger Close[/b], decreasing the travel speed of all projectiles by 35%. Additionally the Lindworm spirit gives Sectonia the power [b]Ethereal Gleam[/b], which unleashes a strong, long-range beam of light straight forward. This ability must be charged by landing light-type attacks. This spirit also confers the weakness [b]Critical Darkbane[/b], increasing the damage received from dark-type attacks by 50%. [b]Appearance:[/b] Sectonia now looks in her opinion 'better'. All of her gold on her body, including her wings, has become platinum. Her crown now looks like it did in her previous form, but with the 3 spikes instead fanning inwards until they meet, with a green skull gemstone in the middle of her crown. Her eyes have an inner shine like sunlight in them, and her mouth is jagged and shadowy when opened. Her hands now look like claws, with her wrists looking like frilly cufflinks. Her neck fluff is now fluffier and looks of a higher quality. All the hearts on her armor are now made out of a pink crystal, with her breastplate looking more like armor and her shoulders being covered in pauldrons. Her waist has widened a bit, making her less like a wasp and giving her a bit more 'shape' as her top half looks a bit more draconic. Her stinger is longer and made of a mix of marble and platinum. Finally her wings are now platinum as well, with the space between her wings being filled by a starry, shadowy looking membrane as star sparkles pulse through her wings. Her wings now ending in more sharp points instead of rounded ones looking more like a fusion of insect and draconic. [/hider] With Sectonia satisfied, she left the chamber to go socialize with the others on the Avenger, letting them bask in her new radiance. Much like the others, the spirits that no one else claimed she threw into a pile to be dolled out to those who wanted them. She was in a good mood now.