[hider=Daena] [center][img]https://i.imgur.com/ZshJOsZ.png[/img] [hider=Theme][youtube]https://www.youtube.com/watch?v=SkfCR8uk1R8[/youtube][/hider][/center] [b][color=#FA3219]Name[/color]:[/b] Daena Riordan (Day-na Rye-ur-den) [b][color=#FA3219]Age[/color]:[/b] 22 [b][color=#FA3219]Powers[/color]:[/b] [list][*]Beatdown - Light to Heavy physical damage; the more HP Daena has, the stronger the attack. [*]Energy Shower - Cures Confusion/Fear/Despair/Rage/Brainwash for all allies. A well-practiced skill she could use in her sleep. (metaphorically) Didn't even realize she was using magic to do it at first. Visually subtle and usable on entire crowds, though she might have trouble with stadiums and she can't use it through broadcasts. [*]Soothing Melody - Daena begins singing, humming, or whistling a random song stuck in her head. Gradually restores a small amount of HP for all allies, for a while. The song gets stuck in everyone's head afterwards. [*]Taunt - Daena employs the power of trash talk. The target is unable to use non-attacking moves. [*][i]Taunt[/i] - Daena employs the power of trash talk, but more personal this time. The target's offenses are drastically increased, but their defenses are also drastically decreased. [*]Taunting Aura - All it takes is one smug smirk. Makes enemies likely to target Daena for a while. [*]Counter - Chance to counter enemy physical attacks, turning their attack against them. [*]Null Confuse - Renders Daena immune to confusion. She dances with a Spinda on the regular, after all.[/list]Daena is capable of developing her abilities as a mage further, though it will take time for her to do so. [b][color=#FA3219]Weakness[/color]:[/b] Dark magic [b][color=#FA3219]Bio[/color]:[/b] After graduating high school and deciding college wasn't for her, Daena coasted for a while. She and Spin were part of a dance troupe, but after they got eliminated on a certain reality competition show, the drive to continue just wasn't there for most of her friends, and the group ended up disbanding. They stayed friends, but after a year and a half, she (and Spin) were the only ones who were still dancing regularly, even if just as a hobby. Some of them went off to college, others focused on their jobs and careers, but Daena refused to give up on dancing professionally. After trying out various forms of gig work, She found relatively steady employment as a go-go dancer. It was fun and a surprisingly good workout, although Spin wasn't allowed to dance in most places, and never twice in the same place. She made plenty of friends among the other dancers, had a couple of short-lived and ill-advised relationships, and the bartenders often gave the dancers free drinks. (The legal drinking age in Australia is 18 after all) She thought it was great, but her parents hated it, which eventually led them to helping her rent out a space to use as a dance studio. After a bit of local advertising, her dance classes (plus calisthenics classes on the side) saw a fair amount of success. She was paying back her parents for their financial help while also making a tidy profit. A couple of her old friends even visit her studio every so often, performing their old routines with her. For Daena's 21st birthday, her parents decided they should all go on vacation in Hawai'i. She was hesitant to pause her studio's classes, but they reminded her that they never got to celebrate her studio's success. Plus, she's always loved Spin ever since she caught her in her high school years, and Spin had a bit of internet fame in her own right as a Pokemon that loved to dance. Even if it was wobbly dancing, she could learn routines and coordinate with Daena, who, in turn, could improvise and compensate when needed. They suggested that she could see a lot of rare and unique Pokemon on the islands, so she packed some pokeballs, just in case one caught her eye. Her parents expected her to catch an Oricorio or something, and while she did run into some on their tour of the islands, she didn't vibe with the snooty birds. Instead, she saw him while she was hiking on Kaua'i: big, cute, majestic, and very fruity. It was love at first sight. It is perhaps not advisable to hug wild Pokemon, but she couldn't help but think he was cuddly, and, as she will remind her parents every time they bring it up, she was right! He is cuddly! Also, the impromptu flight while dangling around its neck like a necklace was exhilarating. The view from up in the sky was amazing. Besides, Tropius - Trops for short, couldn't shake her off if he tried, and he did. It's not like she was lacking in upper-body strength, so a little loop-de-loop just gave her more leverage to climb up onto its back. From there there was little Trops could do but give in. And by give in, of course, I mean land so as to avoid plummeting to the Earth like Satan falling from Heaven, then do battle with the insane woman and the Spinda who seemed to be upset it wasn't let out of its pokeball while in mid-air. Thus, an eternal bond was forged. Her parents gave her an earful when they regrouped, but after getting Trops healed up she spent most of the remainder of the trip flying around on him, because she could fly around on a Pokemon now. While her parents had reservations about owning such a large Pokemon, they couldn't bring themselves to say anything about it because of how enamored she was with Trops. Despite their initial encounter NOT being an instance of cuddling, as they will remind her every time it is brought up, Trops is, in fact, cuddly. The rest of her vacation went much as could be expected. They toured all the islands, she found a very cool rock near Kilauea that sparkled in just about every color ever, and then they flew home. Then disaster struck. Daena's father lost his job. Daena's mother fell ill. Daena's father was given a shady job offer, then abruptly went missing. Her dance studio's popularity began to wither overnight, and she closed it, going back to go-go dancing to help pay for her mother's medical bills, only it wasn't as fun anymore. When she talked about her situation with one of her friends, they mentioned that it was weird that her bad luck only started when she got back from Hawai'i, recalling a similar story they had heard from another person. Her friend laughed it off, saying it might have just been their sunburn, and while Daena outwardly agreed, something about the timing did seem weird. After one google search she had her answer: Pele's curse. Legend has it, a twentieth-century park ranger, angry at the number of rocks that were being taken from the islands by visitors, said that Pele would curse them with bad luck should they take anything from the islands. Except, it wasn't a legend. To say nothing of the tangible effects the curse has on tourists, Demons were known to exist, causing societal upheavals in Japan and lesser mischief the world over. Pele, goddess of volcanoes and other things, had to be real, and also to blame. She grabbed the sparkly rock and booked a plane ticket back to Hawai'i island. The standard solution to Pele's curse was simple: Mail whatever you took back to the islands. However, Daena did not want Pele's forgiveness. Daena wanted revenge. That's why, with Spin and Trops by her side, she flew straight to Kilauea's caldera, well past designated safe areas, just so she could throw the sparkly rock in with enough force that it shattered on impact against the partially hardened lava. She then proceeded to scare away some Slugma as she screamed out how much of a "punk-ass bitch" Pele is. Not about to take the insult lying down, Pele showed herself, and after it was established that Daena couldn't speak Hawaiian, Pele called her an "insolent" child. Daena responded by saying she would shove her "insole" up Pele's "end". At this point Trops was scared, but Spin was perfectly ready to throw down with a god. They began to fight, and despite the burns, the two of them managed to give Pele a run for her money, confusing her with Teeter Dance before Daena punched her in the face. Eventually Pele had had enough, and with her homefield advantage, she threatened to make the volcano erupt. Daena told her to do it, unafraid. She could always fly away on Trops, but mostly her anger and anguish drowned out her sense of self-preservation. She told Pele of how her family suffered from her curse, and while Pele, a goddess of passion, could empathize, she blamed Daena for her foolish greed. Daena responded by yelling that it was a single stupid rock, and that they were standing amidst sparkly volcanic rocks as far as the eye could see. Pele conceded the point, but pointed out that if there weren't consequences, millions of humans would take and take until there was nothing left. "Oh, I'm sorry I didn't treat these stupid rocks as more valuable than human lives like you! Why don't you sneeze into the ocean and make a billion more, since you care so much about them!?" "You are testing my patience, child." "And you broke mine! My everything! Dad's gone, mom's sick, and my dance studio's being used for fucking ballerina lessons! And for what!? A stupid rock I didn't know I couldn't take!?" Daena couldn't take it anymore. She started to cry, right there next to the caldera. Pele looked on in a mixture of guilt and annoyance, which shifted over time away from the latter and further to the former as Daena kept letting out her emotions. Trops came out of hiding to join Spin in helplessly trying to comfort her. After a few minutes of ugly crying, Pele, with great reluctance, decided to take pity on Daena. She would not only lift the curse, but help undo the effects of the curse on Daena's life. Daena, hearing this, demanded Pele promise this, and she did, in exchange for Daena promising to learn and teach hula dancing. One of Pele's many epithets is the goddess of hula, after all, and foreign influences as well as tourism had not been kind to the preservation of Hawaiian culture. Pele curtly taught Daena how to summon her to Australia solely so Pele could avoid the plane ride there, and from there it was a rather simple matter for Pele. Daena's mother's illness had gone away as soon as the curse was lifted, and her father was easy to find afterward. Getting Daena's dance studio back was trickier, though, since Daena vetoed Pele's plan to scare them away with a supposed toxic gas leak using real vog. As they mulled over the problem, time passed. At some point, Pele was appalled at how lax of a trainer Daena was, at least on Trops. He was a bit too big and not quite graceful enough to dance with her and Spin, so he was mostly left to do as he pleased. Daena asked why she would train Trops, and Pele simply asked why she had such a cumbersome Pokemon around if not to be a Pokemon trainer. Daena responded by saying that there was simply more of Trops to love, but though Daena would never admit it, even to herself, Pele did raise a valid point. They had a sizeable backyard, and Trops could be let indoors to an extent, but he didn't have much space to maneuver. A housepet Trops was not, and though Daena remained adamant that it could work out, Pele proposed an alternate solution to her financial problems: Instead of trying to get her dance studio back (sharing the space was not an option after it had been painted [i]pastel pink[/i]) or continuing to dance in nightclubs, (Pele thought it "demeaning" because she hates fun) she could become a Pokemon trainer. Pele would even [i]deign[/i] to offer her assistance in the matter, a move that was not at all a ploy to gather faith and increase her own power. Nope, no sirree. Daena needed some time to think on it. She didn't think herself much of a fighter, although that was one thing Pele disagreed with and would sing her praises on, probably just because she got beaten by her. (Even if it wasn't an all-out fight) Eventually Daena agreed to give it a shot, even doing a bit of planning on what her full team would look like. Because Pele obviously specialized in fire magic and Trops was strongest under the sun, (the sitrus berries he produces were pretty good) she figured she should go for a sun team. The Drought ability would be great for that, but Ninetales struck her as too much of a frou-frou, noise-pointed-skywards type of Pokemon, judging based on appearances, and she had enough of fiery divas with just Pele, thanks. Torkoal was her preferred option, but Pele rejected the idea of another fire type at all, claiming she could provide all the fire the team needed. That left... uh... She didn't know, actually. Weren't all Drought Pokemon fire type? Pele rejected the notion that there wasn't a random Pokemon out there that could make it sunnier better than most Pokemon. She even tried to make Tropius do it, and while she managed to teach it Sunny Day, she wasn't having any luck changing its ability. A little bit more research pointed Daena towards [i]Divine Powers[/i], a research organization known for producing creatures with strange and/or unusual properties. The only thing was that they were based in Japan. Daena's always been good with languages, so that was no problem for her. She just didn't bother to learn something as useless as Hawaiian, a fact she stated out loud to Pele. She had to apologize to her parents for scorching their backyard before departing for Japan, and her parents in turn made her apologize to Pele. [i]Who's training who here?[/i] Pele's helped her a lot as a trainer - to the point where Pele's practically as much of a trainer to Spin and Trops as she is. [b][color=#FA3219]Faction[/color]:[/b] Currently unaligned. [b][color=#FA3219]Team of Mons[/color]:[/b] [hider=Pele] [img]https://i.imgur.com/zWBvLL0.jpeg[/img] Pele SMT Weaknesses and Resistances: [img]https://i.imgur.com/ZYLxhrc.png[/img] Manifested (Pokemon) weaknesses and resistances: [img]https://i.imgur.com/mH8cKzA.png[/img] Knows the following skills: [list][*]Agilao - Medium fire damage [*]Maragion - Medium fire damage to all foes [*]Eiha - Light curse damage [*]Pierce Armor - Light physical damage. Lower's the target's defenses. [*]Blood Ritual - Maximizes the user's attack, defense and agility, but reduces HP to 1. [*]Fire Break - Reduces 1 foe’s fire resistance to neutral. [*]Fire Boost - Strengthens fire attacks by 25% [*]Burn Boost - Increases the chance of inflicting burns.[/list] Manifested typings: SMT Attack - Pokemon Types - Digimon Elements Physical - Rock or Ground - Earth Fire - Fire - Fire Ice - Steel - Water Force - Flying or Poison - Wind Electric - Electric - Electric Light - Psychic or Fairy - Light Dark - Dark, Ghost or Poison - Dark [/hider] [hider=Spin] [img]https://i.imgur.com/o0op9Hk.gif[/img] Spinda. "Spin" for short. Gender: ♀ Type: Normal (weak to Fighting, immune to Ghost) Ability: Contrary - Increases and decreases to Spinda's stats (buffs and debuffs) have the opposite effect. Moves: [list][*]Brick Break - A swift chop attack. Destroys any barriers in the way, such as Light Screen, Reflect, Aurora Veil, Tetrakarn and Makarakarn. Cannot hit through immunities. (Fighting, 75 Power) [*]Dizzy Punch - A rhythmic punch with a 20% chance of confusing the target. (Normal, 70 Power) [*]Fake Out - An extremely [url=https://bulbapedia.bulbagarden.net/wiki/Priority#Move_priority]fast[/url] attack with a 100% chance to cause the target to [url=https://bulbapedia.bulbagarden.net/wiki/Flinch]flinch[/url]. Only works immediately after entering combat. (Normal, 40 Power) [*]Feint Attack - The user draws close, then throws a sucker punch. Hits without fail. (Dark, 60 Power) [*]Psybeam - Fire a peculiar ray at the target. 10% chance to confuse the target. (Psychic, 65 Power) [*]Rapid Spin - A spin attack that frees the user of any binding effects or leech seed. Also clears the user's side of the field from any field hazards. (Normal, 50 power) [*]Copycat - The user mimics the move used immediately before it. Fails if no other move has been used yet. [*]Encore - Gives the target an encore, compelling them to use whatever move they used last exclusively, for a while. [*]Hypnosis - Employs hypnotic suggestion to put the target to sleep. [*]Teeter Dance - Performs a wobbly dance that confuses all enemies and allies. [*]Psych Up - Resets the user's stat changes and copies all of the target's stat changes onto the user. Fails if the target has none. (Does not interact with the Contrary ability) [*]Spotlight - Calls down a magical spotlight on the target, making them the center of attention and forcing all attacks from the target's enemies to be redirected to the target. [url=https://bulbapedia.bulbagarden.net/wiki/Priority#Move_priority]Fast startup[/url] and overrides similar moves (e.g. Follow Me, Rage Power) and abilities. (e.g. Storm Drain, Lightning Rod)[/list] Typing Frequencies: Pokemon Type - SMT Type - Digimon Elements Normal - Phys - Neutral Fighting - Phys - Neutral Flying - Force - Wind Poison - Dark - Dark Ground - Phys - Earth Rock - Phys - Earth Bug - Force - Plant Ghost - Dark - Dark Steel - Phys - Earth Fire - Fire - Fire Water - Ice - Water Grass - Force - Plant Electric - Electric - Electric Psychic - Light - Light Ice - Ice - Water Dragon - Fire - Fire Dark - Dark - Dark Fairy - Light - Light [/hider] [hider=Trops] [img]https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/aa9d2b73-a2e7-4148-b638-2b258ffe7644/dfvlwpi-3eca448c-e4d5-4f86-bfca-62a181cd84d5.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2FhOWQyYjczLWEyZTctNDE0OC1iNjM4LTJiMjU4ZmZlNzY0NFwvZGZ2bHdwaS0zZWNhNDQ4Yy1lNGQ1LTRmODYtYmZjYS02MmExODFjZDg0ZDUuZ2lmIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.WLVtr5ykWPjfuVk-0spkYm7heLhdwl-pt6krxRkrdeg[/img] Tropius. "Trops" for short. Gender: ♂ Type: Grass/Flying (x4 weak to ice, x2 weak to Flying, Poison, Rock and Fire, resists Fighting and Water, 1/4x resists Grass, immune to Ground) Ability: Harvest - After consuming a berry, there is a 50% chance of creating another berry of the same type at the end of each "turn". The chance becomes 100% under harsh sunlight. Item: Sitrus Berry - If the holder falls below 50% of their maximum health, they will consume it and restore 25% of their maximum HP. (Activates immediately) [list][*]Fly - Fly high up into the air, becoming invulnerable to [url=https://bulbapedia.bulbagarden.net/wiki/Semi-invulnerable_turn#Moves_that_can_hit_semi-invulnerable_Pok%C3%A9mon]most attacks[/url], then swoop down to attack. (Flying, 90 Power, a 2-turn move) [*]Gust - Launch a gust of wind at the target. (Flying, 40 Power) [*]Stomp - The target is stomped on by a big foot. 30% Chance to cause the target to flinch. If the target has used the move [url=https://bulbapedia.bulbagarden.net/wiki/Minimize_(move)]Minimize[/url], the damage is doubled and the attack will never miss. (Normal, 65 Power) [*]Magical Leaf - Scatters colorful leaves that chase the target. Never misses. (Grass, 60 Power) [*]Growth - The user's body grows all at once. Increases Attack and Special Attack. Sharply Increases them instead in Harsh Sunlight. [*]Leech Seed - Launch seeds at the target that sprout into grasping vines on contact. Drains the target's HP over time, healing the user by the same amount. [*]Sunny Day - Sunlight intensifies in the area for a while. Fire moves are strengthened while Water moves are weakened. [*]Sweet Scent - Sharply lowers the evasiveness of all enemies. Can be used outside of battle to attract wild 'mon. [*]Tailwind - The user creates a turbulent whirlwind that doubles the speed of the user and all allies. (Field effect; not a buff) [*]Whirlwind - Blows the target away. Can be used to run from battles. If used against a trainer with additional 'mon, it forces the targeted 'mon out and forces another 'mon in. Never misses, but [url=https://bulbapedia.bulbagarden.net/wiki/Priority#Move_priority]slow startup[/url]. [*]Wide Guard - The user forms a short-lived wall of energy made up of a hexagonal tessellation that protects themself and their allies from wide-ranging attacks. [url=https://bulbapedia.bulbagarden.net/wiki/Priority#Move_priority]Fast startup[/url], but does not stop single-target attacks at all.[/list] [/hider][/hider]