[center][img]https://i.imgur.com/6e4kB8o.gif[/img][/center] [center][img]https://i.imgur.com/rlIru0b.png[/img][/center] [center][sub]MAKEEN moves to L-7 and ATTACKS SWORD BRIGAND TWICE with their BRONZE THROWING KNIVES dealing 0 Damage! MAKEEN gains 10xp![/sub][/center] [hr] [center][h1][color=#FF773D]K[/color][color=#FF7F3B]A[/color][color=#FF8839]S[/color][color=#FF9137]S[/color][color=#FF9A35]I[/color][color=#FFA234]T[/color][color=#FFAB32]E[/color] [color=#FFBD2E]P[/color][color=#FFC52D]H[/color][color=#FFCE2B]A[/color][color=#FFD729]S[/color][color=#FFE027]E[/color][/h1][/center][center][h2][url=https://youtu.be/tNCECibGz4g]COMMENCE[/url][/h2][/center] [center][img]https://i.imgur.com/hnGGtlJ.png[/img][/center] [center][sup]IA moves to I-32[/sup][/center] [center][img]https://i.imgur.com/3e4JhvB.png[/img][/center] [center][sup]AKMAAN moves to J-33[/sup][/center] [hr] [h1][center][color=#666464]B[/color][color=#705C5C]R[/color][color=#7B5555]I[/color][color=#864E4E]G[/color][color=#914747]A[/color][color=#9C4040]N[/color][color=#A73939]D[/color][color=#B23232]S[/color] [color=#C82323]P[/color][color=#D31C1C]H[/color][color=#DE1515]A[/color][color=#E90E0E]S[/color][color=#F40707]E[/color][/center][/h1][center][h2][url=https://youtu.be/qzoP4xMUMwk?list=PLCA2086FB7F1AFF40]COMMENCE[/url][/h2][/center] [center][sub]SWORD BRIGAND attacks LYUN with their IRON SHORT SWORD and HITS! Dealing 11 Damage! LYUN retaliates with his ANCIENT BLADE and MISSES! SWORD BRIGAND'S LUNGE ACTIVATES! LYUN and SWORD BRIGAND exchange places![/sub] [sub]AXE BRIGAND moves to N-9 and attacks LYUN with their BRONZE HAND AXE and MISSES![/sub] [sub]SWORD BRIGAND moves to C-9 and attacks ZARIF with their IRON SHORT SWORD and hits! Dealing 13 Damage![/sub] [sub]HUNTER moves to E-8 and attacks ZARIF with their BRONZE SHORT BOW and hits! Dealing 8 Damage! ZARIF retaliates with their BRONZE SHORT BOW and CRITS! Dealing 15 Damage! ZARIF gains 10xp![/sub] [sub]THIEF moves to H-16[/sub] [sub]THIEF moves to P-22[/sub] [sub]LANCE CAVALIER moves to J-35 and attacks GAO-LUBAAN and misses! GAO-LUBAAN retaliates and misses![/sub] [sub]LANCE CAVALIER moves to I-36[/sub][/center] [hr] [sup][i][center][h1][color=#BF150F]H[/color][color=#BD1F10]E[/color][color=#BC2A11]L[/color][color=#BA3512]L[/color][color=#B93F13]I[/color][color=#B74A14]O[/color][color=#B65515]N[/color][color=#B55F16]S[/color] [color=#B27518]P[/color][color=#B08019]H[/color][color=#AF8A1A]A[/color][color=#AD951B]S[/color][color=#ACA01C]E[/color][/h1][/center][/i][/sup] [sup][i][center][h2][url=https://www.youtube.com/watch?v=TztPrLob1X8&list=PLYOLPb7kjJ3JWW2HYS2tjW_Vz6bJPkT8m&index=3]COMMENCE[/url][/h2][/center][/i][/sup] [center][img]https://i.imgur.com/jxVm8fv.gif[/img][/center] [center][sub][h2][i]OBJECTIVES[/i][/h2][/sub] DEFEAT THE ENEMY COMMANDER DO NOT ALLOW IA TO DIE[/center] [center][sub][h2][i]FOES[/i][/h2][/sub] [hider=FOE NUMBERS] AXE BRIGAND x3 SWORD BRIGAND x6 HUNTER x3 MAGE x2 CAVALIER x2 THIEF x2 KURGAZU [/hider] [hider=SPECIFIC FOE NUMBERS] AXE BRIGAND #1 VIT 26 / 26 AXE BRIGAND #2 VIT 26 / 26 AXE BRIGAND #3 VIT 26 / 26 [s]SWORD BRIGAND #1 VIT 0 / 24[/s] SWORD BRIGAND #2 VIT 24 / 24 SWORD BRIGAND #3 VIT 24 / 24 SWORD BRIGAND #4 VIT 24 / 24 SWORD BRIGAND #5 VIT 10 / 24 SWORD BRIGAND #6 VIT 24 / 24 SWORD BRIGAND #7 VIT 24 / 24 HUNTER #1 VIT 4 / 19 HUNTER #2 VIT 19 / 19 HUNTER #3 VIT 19 / 19 THIEF #1 VIT 18 / 18 THIEF #2 VIT 18 / 18 MAGE #1 VIT 18 / 18 MAGE #2 VIT 18 / 18 CAVALIER #1 VIT 22 / 22 CAVALIER #1 VIT 22 / 22 KURGAZU VIT 26 / 26 [/hider] [hider=FOE STATISTICS] [img]https://i.imgur.com/a4JvLSr.png[/img] OPPORTUNIST: +4 damage if the foe cannot counter. [img]https://i.imgur.com/wH0F3wM.png[/img] LUNGE: Swap places with the opponent after combat. Only activates at 1 Range. [img]https://i.imgur.com/3sK6k9Z.png[/img] OPPORTUNIST: +4 damage if the foe cannot counter. [img]https://i.imgur.com/f7mF4iM.png[/img] *** THIEF NOT HUNTER BURGLARY: Can steal gear not currently equipped from an adjacent enemy unit. Provided your speed or skill is greater than theirs. +1 MOV [img]https://i.imgur.com/2SSAtIr.png[/img] ANATHEMA: -10 Avoid/Dodge to all enemies within 3 tiles. [img]https://i.imgur.com/pIaO7AK.png[/img] PRAGMATIC: When foe is not at full VIT, attack +3 and def/res+1. MOUNTED: This unit rides their favored mount, gaining +2 Movement, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever Movement remains to reposition directly after attacking, rescuing, or using an item [img]https://i.imgur.com/XRiQSHY.png[/img] PRAGMATIC: When foe is not at full VIT, attack +3 and def/res+1.[/hider][/center] [center][sub][h2][i]ALLIES[/i][/h2][/sub] [hider=ALLY STATISTICS] [img]https://i.imgur.com/BUz9eWG.png[/img] MIRACLE: 3xLCK% chance of lethal attacks reducing you to one VIT rather than zero. Only effective when above 1 VIT [img]https://i.imgur.com/vTjCwSs.png[/img] WRATH: If VIT < 50%, +20 critical rate. [img]https://i.imgur.com/6C0g4bt.png[/img] SAVAGE BLOW: After attacking, enemies within 2 tiles take 20% of their VIT in damage. Cannot bring an enemy below 1 VIT. ** NAME IS AKMAAN[/hider][/center] [center][hider=TERRAIN INFO] Forts/Castles - DEF +2 / AVO +20 - Heal: 20% - Move cost: 2 - Other details: N/A Towers - DEF +1 / AVO +15 - Heal: 0% - Move cost: 2 - Other details: RANGED class weapons attacks may originate from the top or base of the tower tile, their maximum range is also increased by one when at the top of a tower tile. Houses / Villages - DEF +0 / AVO +10 - Heal: 10% - Move cost: 1 - Other details: N/A Mountains / Hills - DEF +2 / AVO +10 - Heal: 0% - Move cost: 4 - Other details: Mounted units cannot enter this tile type. Forests/Trees - DEF +1 / AVO +10 - Heal: 0% - Move cost: 2 - Other details: Mounted units movement cost is increased to three on forests. Rivers - DEF +0 / AVO -10 - Heal: 0% - Move cost: 4 - Other details: can only be crossed by flying and foot units Lakes / Seas - DEF +0 / AVO +10 - Heal: 0% - Move cost: 3 - Other details: can only be crossed by units with relevant skills and flying units [/hider][/center] [hr] [center][hider=RESERVE HELLIONS] [img]https://i.imgur.com/qDdLnZ2.png[/img] RALLY: SPIRIT+5 To adjacent unit when taking the rally action until end of next turn. [img]https://i.imgur.com/jGiUyUr.png[/img] ALACRITY: Level + 1/2 SKI +5% chance of delivering an additional attack. [img]https://i.imgur.com/tuYTYEW.png[/img] *** BALATHU IS LEVEL 8 PARITY: Negates both battle participants' skills, terrain bonuses and supports. [/hider][/center]