[hider=Pilot Dossier: Delacroix, Sabine][table][row][/row][row][cell][img]https://i.imgur.com/4fjzv9S.png[/img][center][hider=Full Profile][img]https://i.imgur.com/7NuUYTk.png [/img][/hider][/center] [center][color=#2e2c2c]xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx[/color][/center] [b][code]B A S I C I N F O[/code][/b][hr] [b][code][Name][/code][/b] [code]Sabine Dassault-Delacroix[/code] [b][code][Callsign][/code][/b] [code]Rabbit[/code] [b][code][Gender][/code][/b] [code]Female[/code] [b][code][Age][/code][/b] [code]24[/code] [b][code][Rank and Designation][/code][/b] [code]E-5 - Petty Officer second class[/code] [b][code][Place of Birth][/code][/b] [code]Atrebois[/code] [b][code][Official Statement][/code][/b] [code][/code] [b][code]C O M B A T A B I L I T Y[/code][/b][hr] [img]https://i.imgur.com/7KF47gM.png[/img] [b][code][Mech Model][/code][/b] [code]DTX-103 Wyverne Custom 'White Hare' [/code] [b][code][Type][/code][/b] [code]High-Mobility Assault, Armored Cavalry[/code] [b][code][Size][/code][/b] [code]45 ft tall, 35 tons[/code] [b][code][Core][/code][/b] [code]Epsilon[/code] [b][code][Armaments][/code][/b] [list] [*][color=white] DPW-12 Beam Rifle - Primary, Right[/color][code]- Dassault's DPW-12 is a 1.9 MW, semi-automatic beam rifle. The DPW-12 is designed to be a priemer beam weapon option for next-gen mecha troopers, combining both high accuracy and high punching power, limited mainly by sustained rate of fire and the cost of production. Charging directly from its own Beta core, the weapon's battery 'banks' up to 20 shots, allowing for effectively limitless ammunition- provided the pilot is conservative with their rate of fire. The weapon is designed to combat well armored foes, such as Rooks or Knights, or particularly well armored Pawns, though the power of its beam allows it to penetrate through multiple lightly armored or smaller targets. A second pre-charged battery 'magazine' is kept in a compartment underneath the rifle's stock in case the primary overheats or is damaged in some way. A 'bayonet lug' on underneath the main barrel allows a beam sabre to be mounted. A magnetic clamp mount is located behind the shoulder when the rifle needs to be stowed.[/code] [*][color=white] DKWx-31 45mm Smartcannon - Primary, Left[/color][code]- Fresh from the forges or Artebois and in the final stages of development, the brand new DKWx-41 Smartcannon uses specialized 'Smart' ammunition, bridging the gap between micro missiles and autocannon shell used by conventional forces. Using the agile and precise micro-missile as a base, the rocket propelled 45mm 'Smart' shells have built-in guidance systems and can self correct mid-course, allowing it to effectively shoot around cover, chase down targets, or even differentiate between targets. The Smartcannon is capable of multi-locking, and in a pinch can be fired in unguided mode. The weapon has a 60 shell external box magazine, with reloads stored in the ammunition compartments across the body. Due to its smaller size, it can be stored on the small of the back when not in use.[/code] [*][color=white] Dassault Estoc-15 Missile Launcher - Shoulder, Left, Right [/color][code]- Mounted on each shoulder of the Wyverne is a Estoc-15 missile launcher, capable of loosing a flurry of high powered airburst explosives. These missiles pack a decent punch and effect a larger area than their size would suggest, making them effective against numerous and tightly packed, or lightly armored targets, but suffer against more heavily armored foes. [/code] [*][color=white] E-21 Plasma Beam Saber - Secondary, Left [/color][code]- A standard pattern plasma beam saber used by the Wyverne in close combat. The blade length can be adjusted, and its high energy output allows it to be a deadly close ranged weapon. The weapon comes pre-charged prior to launch, though can be charged from the mech core if needed during long sorties. One is carried on a hip case on the side of the Wyverne. [/code] [*][color=white]DPW-02 Particle-Pulse Vulcan - Secondary, Right [/color][code]- A low powered energy weapon imitating the shape of a rotary cannon, the DPW-02 PB Vulcan was designed to utilize the efficiency of Aberrant core energy production to combat ammunition limitations in drawn out battles, and is slowly being phased in, in place of traditional aircraft based rotary cannons. Mounted on the forearm of the Wyverne, this weapon dispenses a high volume of plasma bolts with power comparable to that of standard 20mm autocannons and is rated for dealing with Pawn class Aberrants, but in a pinch can be used to harass stronger foes. A battery banking system stores around 2000 charges at a time, for about a full minute of firing before needing to recharge. The PB Vulcan's charge system can be manually disabled when needing to shunt power to other systems. [/code] [*][color=white] Wyverne High-Mobility Mode [/color][code]- The default 'mode' of the Wyverne in its bipedal mech form. While in this form, large directional thrusters give it incredible lateral movement, and substantial- though not groundbreaking top speeds. Meant for close-in fighting, the High-Mobility mode can change directions practically on a whim, built in G-force absorbing fields preventing its pilot from blacking out in its extremely acrobatic maneuvers. [/code] [*][color=white] Wyverne Flight Mode [/color][code]- When speed is required over mobility, the Wyverne can fold its legs and arms to transform into a more compact 'Flight' mode. While in flight mode, the Wyverne both acts and is visually more like an aerospace fighter, and can reach considerably top speeds- often higher than most other mechs thanks to its more aerodynamic shape. While in Flight mode however, the Wyverne loses its ability to turn on a dime or drastically adjust its angle of fire. Used for covering long distances, strafing enemy targets, or quickly maneuvering to a new position.[/code] [*][color=white] Emergency Countermeasures [/color][code]- A holdover from aerospace craft designs. A small combination of chaff, flares and smoke for defensive purposes.[/code] [*][color=white]Constellation Carry Handle[/color][code] - Affectionately referred to as 'the strap' , the standard issue CCH is included on all Dassault Aerospace mechs. What more or less amounts to a harness, straps and grab bars mounted on a cutout embedded in the back of the Wyverne. Provides minimal protection from G-forces during flight, but a small shroud of armor plating protects the rider from thruster backwash. A quick release function allows a rider to detach at will. Note from the user manual: 'It is [/code][b][i]highly[/i][/b][code] recommended that a Constellation notify their pilot before release, so the pilot can momentarily cut thrusters to prevent severe plasma burns.'[/code] [/list] [/cell][cell][indent] [center][h3][b][code]Profile[/code][/b][/h3][/center] [b][code][Surface-level Impression][/code][/b][hider=Psyche Eval: S.Delacroix] [code]Energetic and snarky, Sabine is for the most part fairly easygoing and playful. Despite being casually flirtatious with practically everyone she meets, Sabine shows little interest in actual romantic relationships. Regarded by many as an adrenaline junky, Sabine seems to love the thrill of flying and fighting, and has a reputation for being a bit of a thrillseeker and capable- if reckless, pilot. She trends towards sarcasm when faced with serious situations, and will regularly tease friends, coworkers and foes alike. Though not a stereotypical 'rich girl', Sabine has absolutely no issue throwing money around, especially if it can solve immediate problems. Sabine seems to have a soft spot for those displaced by the war- particularly children, and reacts aggressively in their defense. On the rare, chance encounter with Sabine's more 'serious' side, it can be assumed that a lot of Sabine's more casual, devil-may-care attitude can be attributed as a way of dealing with the stresses of combat and warfare. Those particularly close to Sabine note that while she's still friendly, she tends to be far more reserved when in the presence of those she's comfortable around. She avoids being 'mopey' when possible, often hiding behind vices or vaguely related stories when pressed.[/code][/hider] [b][code][Personal History][/code][/b] [hider=Service Record: S.Delacroix][code]Born to a pair of unknown parents, Sabine Delacroix and her sister Sera's earliest memories were of an orphanage in the Capitol city of Artebois. Soon after, Sabine and Sera were adopted by Lucien Dassault, a widower, a veteran of the ongoing conflict and the current head of the Dassault Aerospace Core Worlds branch. As newly minted heirs, Sabine was afforded practically any and every luxury she could want for. The best things, tutors, schools and education available in the Core Worlds. Perhaps unsurprisingly, a young Sabine- like many a youth in these trying times, spent much of her formative years inundated by news and stories of the war, the heroic tales of larger-than-life Constellations fending off the Aberrants and the brave soldiers who supported them. Countless holo feeds of real-to-life superheroes riding into battle on the backs of the machines her father made, and the exciting and death defying feats they accomplished. From a young age, she was hooked. While possessing no otherworldly powers of her own, Sabine, like most Artebois natives, took great interest and pride in their burgeoning mech industry. She learned how to move a mech before she learned how to drive a car, and even among Artebois youths, she was a natural at it. By the age of 13, she was a test pilot on Dassault's production lines, and by 15- along with a the hefty backing of her father, was put into the Artebois Military Academy. The Academy was a hard adjustment for Sabine- while a gifted pilot and a decent academic, her instructors always found her a little difficult to control, a little too foolhardy and eager for a fight. Despite these setbacks, Sabine graduated from the Academy with high marks and was assigned her desired role: Pilot. The next several years would see Sabine deployed to various fronts along the Frontier Worlds, holding back the inexorable tide of Aberrants. She'd discover that, unlike the holos, the war against the Aberrants was not nearly as glamorous and exciting as she'd originally thought it to be. On her first sortie, half of her unit was destroyed, and she'd barely made it through her second sortie alive. The horrors of war broke the spirits of many rookies, but somehow Sabine managed to keep her sanity in spite of what she'd witnessed. She proved to be a natural, regarded as a top performing apprentice by her peers by the end of her first tour, and an ace by the end of her second. During her third tour of duty, Sabine would earn some noteriety for both her recklessness and her daring prowess. During the Siege of Cerol, a garden world in the frontier region, the planet came under surprise attack by a massive number of Aberrant forces. The sheer speed of the assault caught the MHA Fleet in orbit around the planet with their pants down, and a vicious fight ensued. During the opening stages of the battle, Sabine's squadron leader was shot down, along with their Constellation as they were overwhelmed by large numbers of Aberrant forces. Managing to rally the remains of her squadron, Sabine would regroup with another depleted squadron and their surviving Constellation and go on a counter offensive. Running out of ammunition in most of their weapons, the remaining pilots would scavenge the destroyed bodies of their comrades, using the cores within the mech husks as impromptu bombs to hurl into groups of Knights, managing to clear a path for the Constellation to assault the Bishop. Against the warnings of her squadmates, Sabine flew in the direction of the dying Bishop to extract the Constellation from the collapsing Aberrant and the remaining Knights around it. Though finishing the battle heavily injured, Sabine would earn a commendation of valor for her efforts. Now on her fourth tour of duty, Sabine brings her skills and devil-may-care attitude to the next front, kitted out with the latest in next-gen mech technology- courtesy of Dassault Aerospace.[/code][/hider] [center][h3][b][code]Home World[/code][/b][/h3][/center] [b][code][Planet Description][/code][/b] [code]Arbetois is a boreal planet in the Serpent's Eye system in the heart of the Core Worlds. Artebois has overall cool temperatures, its warmest regions near the equator about on par to Earth's more temperate climates, with the vast majority of the planet featuring boreal or subartic climates. Depending on who is asked, Artebois is either 'blessed' or 'plagued' by both megafauna and megaflora in vast quantities, the forests of its northern and southern hemispheres filled with trees the size of buildings, with creatures and animals often reaching the size of vehicles or larger. Vast mountain ranges and gorges in the central areas of the planet allow for easier access to the planet's considerable natural resources. The vast majority of the planet's population centers are built within or nearby the equator belt, with more remote settlements hidden deep within the cold forests. The twin moons that orbit the planet are covered with all manner of factories and production plants, with only small amounts of industry still found on the planet proper these days.[/code] [b][code][Culture][/code][/b] [code]Artebois holds history as one of the earlier Core Worlds to be settled when humanity began expanding beyond the Milky Way. Steeped in an old tradition of hunters and gatherers, from it's earliest days the people of Artebois utilized mechs to both clear the land of dense and titanic foliage and to hunt and defend themselves from massive beasts. As a result, it is not uncommon for denizens of the planet to be proficient- or at least familiar with the use of mechs. Unsurprisingly, Artebois attracted the interests of corporations and companies capable of building and maintaining these machines, eager to exploit the bounty of raw materials the planet held. Artebois- or more specifically it's moons are now one of the largest manufacturers of mechs and mech parts in the Core Systems. While the people nowadays put an emphasis on industry and manufacturing as opposed to their old hunter/gatherer ways, they still maintain a somewhat cautious respect for nature. [/code] [center][h3][b][code]Notable Contacts[/code][/b][/h3][/center] [img]https://i.imgur.com/kqjoZG9.png[/img] [b][code][Name][/code][/b] [code]Sera Dassault-Delacroix[/code] [b][code][Relation to Subject][/code][/b] [code]Sister[/code] [b][code][Analysis][/code][/b] [code]The current Chief Engineer of the Dassault Aerospace R&D Division, for the Core Systems branch, and local company representative. Like her sister, Sera has always had an interest in mechs, though unlike Sabine who likes to fly them, Sera's interest lie more in the creation of them, and is a talented inventor and mechanic. She's constantly tinkering on equipment and is knowledgeable enough about even the most obscure models of mech to perform maintenance and repairs on them, though obviously she prefers to work with Dassault models. A large producer for the war effort, Dassault mechs make up almost 20% of all of the mechs seen on the frontlines, and have a reputation for reliability and performance. The current flagship design of Dassault is the versatile DTX-101 Chevalier, and its variants. Directly improving upon the Chevalier, Sera spearheaded the development and creation of the DTX-103 Wyverne, a next generation mech trooper and a marked improvement over the original frame, emphasizing mobility and striking power. Unfortunately, the Wyverne has been slow to mass adoption and currently only sees use with elite units, squadron leaders, and those with special privileges, on account of its rather high production costs. Sera was quite disappointed when Sabine 'took her baby' and promptly damaged it on its first sortie. Though she prefers solid land, Sera can make do with most available workspaces if given the time or resources. Though not military herself, she is currently attached to the same unit as her sister as a representative engineer from Dassault to maintain and gather combat performance data on Sabine's Wyverne.[hr][/code][hider=Solomon Howe][img]https://i.imgur.com/ktuX4SK.png[/img][b][code][Name][/code][/b] [code]Solomon 'Dunkirk' Howe[/code] [b][code][Relation to Subject][/code][/b] [code]Wingman- on and off duty[/code] [b][code][Analysis][/code][/b] [code]Somewhat unflappable in the face of Sabine's constant comments, the two were assigned to the sortie a while back and perhaps due to the nature of their equally aggressive and foolhardy flight tendencies, quickly became fast friends- at least according to Sabine. Howe is a quiet, somber sort of guy, and for some reason makes an excellent drinking buddy. Constantly attempting to get a rise out of him, Sabine regularly pulls Solomon along with whatever antics she feels up to at any given time, and can usually expect him to follow along- if grumbling the whole way. In a way, Sabine finds the constant grumbling endearing- plus, dragging him along means she never has to drink alone.[/code][/hider] [hider=Alto Valenti][b][img]https://i.imgur.com/DtYqI1B.png[/img][code][Name][/code][/b] [code]Alto 'Eight-Ball' Valenti[/code] [b][code][Relation to Subject][/code][/b] [code]Squadmate, Rival??[/code] [b][code][Analysis][/code][/b] [code]Sabine met Alto during long haul escort mission across space, the two attached to her family's convoy- Alto to test the flight capabilities of his machine, and Sabine to make sure nothing actually went wrong with the journey. Being relatively similar in age, and without any action to speak of, the two quickly became friends- more specifically, Alto quickly became the regular target for most of Sabine's teases and taunts, his reactions to which helped keep her entertained for the entire trip. A bit like a younger sibling, Sabine finds Alto both easy to get along with, and occasionally aggravating. While often surprised with his capabilities, Sabine is also quick to point out the younger pilot's lack of experience, and though she won't say it out loud, she occasionally worries about his safety. Interestingly, Valenti looks not too dissimilar to a famed Constellation of the same name, though lacking much of the fame and dashing looks. While Alto failed to answer directly when asked, Sabine suspects a familiar connection. [/code][/hider] [/indent][/cell][/row][/table][/hider]