[indent][indent][center][img]https://i.imgur.com/NBbzOTC.png[/img][/center]Rather than strike at the fresh bandits across the field, Ashür hefts up one of Lyun's throwing axes from the belt abaft his large frame to help him quickly swap to a more reliable weapon given the situation. [center][sup]ASHUR trades LYUN'S BRONZE BATTLE AXE for his BRONZE HAND AXE[/sup][/center][center][sup]ASHUR equips FLAME and LEATHER ARMOR[/sup][/center][center][img]https://i.imgur.com/WzpdA6P.png[/img][/center] From behind his thick armor, Balathu wordless lunges out from the treeline, narrowly missing the outnumbered bandit bowman, stripping leather and cloth away from him as well as the symbol of his gang, but no blood follows. [center][sup]BALATHU attacks HUNTER #1 with his IRON LANCE, but MISSES![/sup][/center] [/indent][/indent] [hr] [center][h1][color=#FF773D]K[/color][color=#FF7F3B]A[/color][color=#FF8839]S[/color][color=#FF9137]S[/color][color=#FF9A35]I[/color][color=#FFA234]T[/color][color=#FFAB32]E[/color] [color=#FFBD2E]P[/color][color=#FFC52D]H[/color][color=#FFCE2B]A[/color][color=#FFD729]S[/color][color=#FFE027]E[/color][/h1][/center][center][h2][url=https://youtu.be/tNCECibGz4g]COMMENCE[/url][/h2][/center] [center][img]https://i.imgur.com/3e4JhvB.png[/img][/center] [center][b]AKMAAN:[/b] You will go no further you pitiable mercenary scum![/center] [center][sup]AKMAAN attacks LANCE CAVALIER #1 with his BRONZE HAND AXE and HITS! Dealing 13 Damage! Savage Blow activates! LANCE CAVALIER #1 and LANCE CAVALIER #2 receive 4 damage! LC#1 (5/22) LC#2 (18/22)[/sup][/center][center][img]https://i.imgur.com/wzKc8XY.png[/img][/center] [center][b]GAO-LUBAAN:[/b] Go further, unto Erṣetu.[/center] [center][sup]GAO-LUBAAN attacks LANCE CAVALIER #1 with his BRONZE BATTLE AXE and MISSES! LANCE CAVALIER #1 retaliates twice with their BRONZE SHORT SPEAR dealing 11 damage![/sup][/center] [center][img]https://i.imgur.com/hnGGtlJ.png[/img][/center] [center][b]IA:[/b] "Gimme that damn thing!" The young firey-headed woman calls out, rushing from the brush to tear the hand axe from Gao-Lubaan's hands and casting it forth at the wounded horseman, cleaving through their dented helmet, leaving them stone dead.[/center] [center][sup]IA trades GAO-LUBAAN's BRONZE HAND AXE to her. She attacks LANCE CAVALIER #1, hitting and killing them.[/sup][/center] [hr] [h1][center][color=#666464]B[/color][color=#705C5C]R[/color][color=#7B5555]I[/color][color=#864E4E]G[/color][color=#914747]A[/color][color=#9C4040]N[/color][color=#A73939]D[/color][color=#B23232]S[/color] [color=#C82323]P[/color][color=#D31C1C]H[/color][color=#DE1515]A[/color][color=#E90E0E]S[/color][color=#F40707]E[/color][/center][/h1][center][h2][url=https://youtu.be/qzoP4xMUMwk?list=PLCA2086FB7F1AFF40]COMMENCE[/url][/h2][/center] [center][img]https://i.imgur.com/SJbHezL.gif[/img][/center] [center][indent][indent]Lyun grabs firm the throwing axe handed forth by Ashur and hurls it forward immediately, his and the bandit's across clatter together in their air ineffectually, only after does a well-fletched arrow catch the mountain man in the side of his extended shoulder.[/indent][/indent] [sup]AXE BRIGAND #2 attacks LYUN with their BRONZE HAND AXE and misses! LYUN counters with their BRONZE HAND AXE and misses![/sup] [sup]HUNTER #2 Moves to N-10 and attacks LYUN with their BRONZE SHORT BOW and hits! Dealing 5 damage! LYUN counters, THUNDERSTORM activates, he misses.[/sup][/center] [center][indent][indent]Another arrow flies further north through the scattered villages, this one is direct on target, or so it seems. The bronze arrowhead flies pure and straight towards the sub-captain's heart where it beats beneath his chest, only. . . It doesn't meet its mark. None but Iddin are certain of what occurs, for the sun overhead in its great heat seems to focus through the crystalline orb of glass at his stave's apex. The beam of light in brief so refined sets the flying arrow's fetching ablaze on one side dissuading its path ever so slightly. Just enough to miss Iddin's heart as it pierces his body.[/indent][/indent][/center] [center][sup]HUNTER #1 moves to E-7 and attacks IDDIN-NINSHUBAR with their BRONZE SHORTBOW, hitting! Opportunist activates! Dealing 17 damage! IDDIN-NINSHUBAR'S MIRACLE ACTIVATES leaving him at 1 VIT.[/sup][/center] [i][center]OOC: I just realized that I mentally added Opportunist twice, actually Iddin should be at 3 VIT. But I don't feel like rewriting this passage.[/center][/i] [sup][center]LANCE CAVALIER #2 attacks IA with their BRONZE SHORT SPEAR but misses! IA counters with her BRONZE HAND AXE but misses![/center][/sup] [sup][center]AXE BRIGAND #3 moves to L-32[/center][/sup] [sup][center]THIEF #1 moves to D-13[/center][/sup] [sup][center]THIEF #2 moves to O-16[/center][/sup] [sup][center]LANCE CAVALIER #3 appears at E-40[/center][/sup] [sup][center]LANCE CAVALIER #4 appears at G-40[/center][/sup] [hr] [sup][i][center][h1][color=#BF150F]H[/color][color=#BD1F10]E[/color][color=#BC2A11]L[/color][color=#BA3512]L[/color][color=#B93F13]I[/color][color=#B74A14]O[/color][color=#B65515]N[/color][color=#B55F16]S[/color] [color=#B27518]P[/color][color=#B08019]H[/color][color=#AF8A1A]A[/color][color=#AD951B]S[/color][color=#ACA01C]E[/color][/h1][/center][/i][/sup] [sup][i][center][h2][url=https://www.youtube.com/watch?v=TztPrLob1X8&list=PLYOLPb7kjJ3JWW2HYS2tjW_Vz6bJPkT8m&index=3]COMMENCE[/url][/h2][/center][/i][/sup] [center][img]https://i.imgur.com/VVXRyG2.gif[/img][/center] [center][sub][h2][i]OBJECTIVES[/i][/h2][/sub] DEFEAT THE ENEMY COMMANDER DO NOT ALLOW IA TO DIE[/center] [center][sub][h2][i]FOES[/i][/h2][/sub] [hider=FOE NUMBERS] AXE BRIGAND x3 SWORD BRIGAND x4 HUNTER x3 MAGE x2 CAVALIER x3 THIEF x2 KURGAZU [/hider] [hider=SPECIFIC FOE NUMBERS] AXE BRIGAND #1 VIT 26 / 26 AXE BRIGAND #2 VIT 26 / 26 AXE BRIGAND #3 VIT 26 / 26 [s]SWORD BRIGAND #1 VIT 0 / 24[/s] KILLED BY SIRIS [s]SWORD BRIGAND #2 VIT 0 / 24[/s] KILLED BY ZARIF SWORD BRIGAND #3 VIT 24 / 24 SWORD BRIGAND #4 VIT 24 / 24 [s]SWORD BRIGAND #5 VIT 0 / 24[/s] KILLED BY ETOR SWORD BRIGAND #6 VIT 24 / 24 SWORD BRIGAND #7 VIT 24 / 24 HUNTER #1 VIT 4 / 19 HUNTER #2 VIT 19 / 19 HUNTER #3 VIT 19 / 19 THIEF #1 VIT 18 / 18 THIEF #2 VIT 18 / 18 MAGE #1 VIT 18 / 18 MAGE #2 VIT 18 / 18 CAVALIER #1 VIT 22 / 22 CAVALIER #1 VIT 22 / 22 KURGAZU VIT 26 / 26 [/hider] [hider=FOE STATISTICS] [img]https://i.imgur.com/a4JvLSr.png[/img] OPPORTUNIST: +4 damage if the foe cannot counter. [img]https://i.imgur.com/wH0F3wM.png[/img] LUNGE: Swap places with the opponent after combat. Only activates at 1 Range. [img]https://i.imgur.com/3sK6k9Z.png[/img] OPPORTUNIST: +4 damage if the foe cannot counter. [img]https://i.imgur.com/f7mF4iM.png[/img] *** THIEF NOT HUNTER BURGLARY: Can steal gear not currently equipped from an adjacent enemy unit. Provided your speed or skill is greater than theirs. +1 MOV [img]https://i.imgur.com/2SSAtIr.png[/img] ANATHEMA: -10 Avoid/Dodge to all enemies within 3 tiles. [img]https://i.imgur.com/pIaO7AK.png[/img] PRAGMATIC: When foe is not at full VIT, attack +3 and def/res+1. MOUNTED: This unit rides their favored mount, gaining +2 Movement, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever Movement remains to reposition directly after attacking, rescuing, or using an item [img]https://i.imgur.com/XRiQSHY.png[/img] PRAGMATIC: When foe is not at full VIT, attack +3 and def/res+1.[/hider][/center] [center][sub][h2][i]ALLIES[/i][/h2][/sub] [hider=ALLY STATISTICS] [img]https://i.imgur.com/BUz9eWG.png[/img] MIRACLE: 3xLCK% chance of lethal attacks reducing you to one VIT rather than zero. Only effective when above 1 VIT [img]https://i.imgur.com/vTjCwSs.png[/img] WRATH: If VIT < 50%, +20 critical rate. [img]https://i.imgur.com/6C0g4bt.png[/img] SAVAGE BLOW: After attacking, enemies within 2 tiles take 20% of their VIT in damage. Cannot bring an enemy below 1 VIT. ** NAME IS AKMAAN[/hider][/center] [center][hider=TERRAIN INFO] Forts/Castles - DEF +2 / AVO +20 - Heal: 20% - Move cost: 2 - Other details: N/A Towers - DEF +1 / AVO +15 - Heal: 0% - Move cost: 2 - Other details: RANGED class weapons attacks may originate from the top or base of the tower tile, their maximum range is also increased by one when at the top of a tower tile. Houses / Villages - DEF +0 / AVO +10 - Heal: 10% - Move cost: 1 - Other details: N/A Mountains / Hills - DEF +2 / AVO +10 - Heal: 0% - Move cost: 4 - Other details: Mounted units cannot enter this tile type. Forests/Trees - DEF +1 / AVO +10 - Heal: 0% - Move cost: 2 - Other details: Mounted units movement cost is increased to three on forests. Rivers - DEF +0 / AVO -10 - Heal: 0% - Move cost: 4 - Other details: can only be crossed by flying and foot units Lakes / Seas - DEF +0 / AVO +10 - Heal: 0% - Move cost: 3 - Other details: can only be crossed by units with relevant skills and flying units [/hider][/center] [hr] [center][hider=RESERVE HELLIONS] [img]https://i.imgur.com/qDdLnZ2.png[/img] RALLY: SPIRIT+5 To adjacent unit when taking the rally action until end of next turn. [img]https://i.imgur.com/jGiUyUr.png[/img] ALACRITY: Level + 1/2 SKI +5% chance of delivering an additional attack. [img]https://i.imgur.com/tuYTYEW.png[/img] *** BALATHU IS LEVEL 8 PARITY: Negates both battle participants' skills, terrain bonuses and supports. [/hider][/center]