[hider=Totally Groovios!] [center][img]https://fontmeme.com/permalink/190924/544c85ab5c75bc61a4bb5ce40dc0caa6.png[/img][hr] [img]https://i.ibb.co/fYtZsRy/tumblr-838cff68b0b8f91c14c748bbb353c54f-fa5dec5d-500.webp[/img] [b][color=salmon]Name[/color]:[/b] Ace Cadet (Excitable A-Lister, Aiden) [b][color=salmon]Game Origin[/color]:[/b] Monster Hunter 4 / World[/center] [b][color=salmon]Appearance[/color]:[/b] [url=https://i.imgur.com/NIjBObr.png]Concept Art[/url] / [url=https://i.imgur.com/tBTer9b.png]Original[/url]. [hider=Current Appearance]Due to spirit fusion, the Ace Cadet has gotten somewhat shorter and lighter (now standing around 5'10'' (179cm), and his skin tone has gotten a little darker. His hair is longer - just about shoulder length, fluffy, and more scarlet than orange with a few golden strands in the clump at the front. The irises of his eyes are a gradient from bright yellow to dark brown. His original Rathian armor is also altered by fusion. It has gotten sleeker and less bulky overall. From the neck of his breastplate protrudes a white full collar, high enough to cover his mouth, and with a belt tie. His gauntlets and boots are now more like plates held by belts on top of white cloth gloves and boots. His metal fauld is now lined by skirt-like red cloth. As he comes by new armor pieces, he swaps out his armor and equipment as needed.[/hider] [b][color=salmon]Personality[/color]:[/b] Known to have a lively, easily excitable personality, the Ace Cadet is an enthusiastic man that seems to have a penchant for finding danger (or danger finding him). His lucks seems to swing wildly, but somehow he always makes it out in the end. Although he may look young, he has a great deal of experience over the average hunter - making him quite good at his job! In the field he displays keen insight and quick-witted practicality, in contrast to the more thrill seeking and goofball sides of him. He enjoys going out of his way for a rare material or impressing others with feats of hunting. In addition he enjoys reading and has a large appetite for learning (and in general), making him surprisingly knowledgeable at times. Of course the Cadet wasn't always an ace hunter. He was and still is prone to getting carried away easily. As a novice, he'd made mistakes that put himself and others in grave danger, making him more conscientious. He hides past and present mistakes in his heart, using humor to cope and bitter experiences to motivate himself to continue to grow. Speaking of humor, his is one that expresses itself through puns. Many, many monster puns! As he's grown he's tried toning down the wordplay, but once encouraged it's hard to get him to stop. More generally, the Cadet is a friendly personality, and he isn't afraid to try something new. *Due to spirit fusion, the host is more likely to call people in authority ‘boss’, is more outspoken about ‘justice’, and is more theatrical in a chuuni sort of way. [b][color=salmon]Background[/color]:[/b] [hider=Click!]This young man was one of the youngest known Guild Knights when he was recruited into the Ace Hunters and given the title of Ace Cadet. The "Guild" being the Hunter's Guild - the largest central organization in his universe. Their goal is not to exterminate all monsters, but to enable people to live alongside them without being destroyed themselves. Not everyone in this world is cut out for hunting of course, but those that are do it very well. Originally named Aiden, he was taken under the wing of the Ace Commander after a chance run in with the man in his youth. At the time, Aiden had been orphaned after a monster destroyed his village. An Elder Dragon's migration path threatened his new found home, which was the news the Commander had come to deliver to the village's elder. Aiden stubbornly stuck by the pro hunter's side and managed to convince him to repel the Elder Dragon. Their plan was hastily thrown together and though they did manage to repel the monster, the village wasn't entirely spared as they'd hoped. It was following this incident that Aiden was brought to the nation's capitol of Dundorma, learning how to master multiple different weapons, hunting styles, and contraptions. Apparently, he had a great knack for it. He served as a member of the Ace Hunters with the Commander and two others: the Ace Lancer and Ace Gunner, both veterans compared to the Cadet. This team of four was a specialist group deployed for various missions on behalf of the guild, traveling to many different regions and cities in the world and gaining experience, always looking forward to the next discovery. The work of a Guild Knight was similar to that of common hunters in that they partook in large monster hunts, but they also handled a number of different responsibilities. Protecting settlements, hunting down poachers and criminals, and dedicated research into unknown phenomena were some of the tasks the Knights - and as such, the Ace Hunters - were expected to carry out. Eventually the team meet with a caravan that had run into an unknown monster able to spread an also unknown virus. A lot of things happened! Working together with the caravan's hunter, the Ace Hunters tracked down the monster, Gore Magala, learned disturbing truths about it, protected the city of Dundorma from Elder Dragon attacks, and escorted the caravan hunter to her final conflict with the now adult Magala. After these events, some time passed where the Ace Cadet seemed to grow out of his master's shadow just a little bit. He had matured, made more of a name for himself, and when the Guild asked for volunteers to travel to "The New World" on an exploration mission as a member of the Fifth Fleet, he was quick to jump at the chance. He spent another exciting time with the members of the fleet, studying many new monsters and preventing the disastrous consequences of the dragon Zorah Magdaros reaching the inside of a location known as the Everstream. Though the hero of this journey was ultimate the Firth Fleet's Sapphire Star, the Cadet is no less optimistic about the future of his adventures. Shortly after peace in Astera, another series of strange occurrences led to the discovery of an icy island... On the morning of the Fleet's proposed trek to this island, the Ace Cadet instead awoke under Galeem's influence, in yet another "new world."[/hider] [color=salmon][b]In the Now[/b][/color]: [hider=Click!]The furthest back the Ace Cadet can remember is a couple weeks, having spent that time living and working in Lumbridge in the Land of Adventure. He handled all kinds of odd jobs, from procuring items to felling beasts, and was in the middle of a quest when one of the Seekers ran into him in the field. Once the mission was finished he accompanied the man back to Lumbridge and was introduced to the rest of the Seekers of Light. He decided to join them on their crusade against Galeem and was quickly destoried along the way. Together the group fought across the Land of Adventure to reach The End, where the area's Guardian, The Enderdragon, awaited them. After defeating it, The Ace Cadet and the Seekers discovered the city of Alcamoth, which would become their headquarters of sorts (until it was tragically destroyed by the Consuls, but that's another story). He set out from there as part of the 'blue' team, headed to the Deep Blue Seaside from a portal they'd discovered in the guild hall in Lumbridge. After catching a ride to Limsa Lominscuttle Town, the 'blue' team eventually reconvened with the 'red' team, and together they all headed out into the ocean to face the Abyssal threat and find the area's Guardian. Their only option was the harrowing 'Maw' it seemed, and within a witch turned the Cadet and most of the others into children. After the horrifying experience, the group woke up ship wrecked not far from where the Guardian, The Orphan of Kos, would be 'born.' After defeating it, and after some well deserved rest and Karin Kazuki's beach estate, the Cadet reconnected with the other group of Seekers in Twilight Town. His intent was to join the 'purple' team and head into The Under, but the Rush Hour attack in the Nyakuza Metro forced him to escape outside of the building and into Edinburgh Magickapolis with a few others, where he investigated the Consuls and learned that the Skullgirl, the lost friend and fellow Seeker Linkle, was in the area. After spending about two weeks in the area, the small group managed to meet up with Linkle and form a plan to force on of the city's Consuls, L, to give them information about the Highlands Guardian. Their plan ended in success, after which the Cadet and company were picked up by the Lost Numbers where they reunited with the full group of Seekers properly aboard the Avenger.[/hider] [b][color=salmon]Job[/color]:[/b] Monster Hunter [b][color=salmon]Specialty[/color]:[/b] An all-rounder that is adept at playing whatever role is needed in a team, whether in melee or ranged combat, tanking and drawing aggro, or running support with various items. Naturally an asset against monstrous foes. [b][color=salmon]Level[/color]:[/b] 9 [b][color=salmon]Experience[/color]:[/b] 281/90 [sup][url=https://www.roleplayerguild.com/posts/5586556][x][/url][/sup] [b][color=salmon]Current Armor Set & Skills[/color]:[/b] [img]https://i.imgur.com/Np6sHtn.png[/img] Hermitaur Helm [img]https://i.imgur.com/PS43fiB.png[/img] Rathian Mail α [img]https://i.imgur.com/GOG2SeR.png[/img] Vassal's Kote [img]https://i.imgur.com/3VFJm0b.png[/img] Rathian Coal α [img]https://i.imgur.com/7j0ZkOk.png[/img] Banuk Werak Greaves [list][*]Botanist ●●○○ [*]Defense Boost ●○○○○ [*]Guard ●○○○○ [*]Health Boost ●○○ [*]Ice Res ●○○ [*]Negate Mud/Snow ● [*]Poison Resistance ●●○ [*]Punishing Draw ● [*]Recovery Up ●○○ [/list] [sup][h3][b]Abilities:[/b][/h3][/sup] [list] [*][color=salmon][b]Palico Rescue[/b][/color] - When the Ace Cadet or a teammate nearby would faint (or otherwise be knocked out of the fight) the Palico Cart arrives to whisk them to safety! These felynes will bring their charge to the last known "checkpoint," usually a base camp, but are intelligent and can be instructed - though they won't do anything but ferry the injured. Has a hard limit of three rescues before the cats need to "rest," so to speak. [*][color=salmon][b]Self-Replenishing Scoutflies[/b][/color] - These insects are hung from a cage hung on the Cadet's person. There is no need to worry about keeping them stocked, a bunch of them are mysteriously always there. They can be used to locate or track people, monsters, items, etc. They normally glow green, but turn red when danger is near and in certain cases can also glow blue. [*][color=salmon][b]Armor Skill Unlock[/b][/color] - The latent power of the Ace Cadet's armor set has activated, opening new skills up to him whenever he wears it. Not only his own armor, but other pieces of armor he obtains gain appropriate "armor skills" when he dons them. The same skill can be stacked for increased effect. [*][b][url=https://i.ibb.co/brvJTDZ/Crush-Shot.png]Crush Shot[/url][/b] & [b][url=https://i.ibb.co/CPYXJqP/Sweet-Surrender-I.png]Sweet Surrender[/url][/b] - Obtained as boons from the goddess Aphrodite. Crust Shot grants a "Cast" that lets loose a wide, short-range blast that inflicts that status Weak on enemies it hits (decreases damage they deal for a short time), while Sweet Surrender makes foes afflicted with Weak also take 15% more damage. [*][color=salmon][b]Hunter Arts: Sword & Shield[/b][/color] - Advanced techniques utilizing a sword and shield. These arts include: Sword Dance, slashing many times in a graceful, dance useful for dealing damage to hard body parts, as you may continue attacking even if a hit is repelled; Round Force, a wide spin attack that slashes in a circle all around, the strong core needed to perform it makes one invulnerable during execution, and the force itself can lift allies into the air; Shoryugeki, thrusting the shield into the air in an uppercut motion after landing a slice attack, the follow-up attack with the shield is strong enough to even stun monsters. [*][color=salmon][b]Hunter Arts: Longsword[/b][/color] - Advanced techniques utilizing a long sword. These arts include: Sakura Slash, an evasive slashing technique excellent at drawing blood; Critical Juncture, a parry developed in Yukumo that involves clearing the mind and unleashing a counter attack; and Devouring Demon, a temporary state of mind in which a hunter's attack power increases while their health drains - though health can be restored by successfully landing hits. [*][color=salmon][b]Hunter Arts: Bow[/b][/color] - Advanced techniques utilizing a bow. These arts include: Triple Volley, a powerful burst of three arrows fired at once; Haste Rain, a supporting technique that fires an arrow carrying a stimulant overhead, showering the area below with spores that temporarily raise allies' movement and charging speed; and Blade Wire, two arrows tied with razor wire that effectively create a flying blade when fired - it deals cutting damage and can entangle enemies. [*][color=salmon][b]Hunting Style: Alchemy[/b][/color] - A type of hunting that specializes in using "alchemy" to make new items that can be used to help them during a hunt - specifically through the use of an Alchemy Barrel. The barrel is a miraculous device that can not only grow and shrink, but combine different kinds of items to produce a separate desired item or effect by putting them in the barrel, activating and shaking it. The longer the activation time, the more options for creation, with the most complex creations taking the longest. In order of complexity the basic things that can be made with the Alchemy Barrel are: food, ammo, arrow coatings, earplugs, a sonic-bomb effect, an [url=https://imgur.com/wlXCIrA]explosive fireball[/url] effect, and a healing effect that also cleanses status conditions. [*][color=salmon][b]Jamaica's Ship-Shaped[/b][/color] - Gives the host a set of rigging that extends from his fauld. This rigging has two arms, each with a pair of tiny cannon batteries and a curved red blade. As long as the rigging is equipped, the host can skate over the surface of water. [/list] [sup][h3][b]Skills:[/b][/h3][/sup] [list] [*][color=salmon][b]Strong Physique[/b][/color] - The people that choose a life of hunting monsters are stronger than your average person, able to lift more weight and take more punishment than one might think possible. The Ace Cadet can easily heft great iron weapons larger than he is, is more resistant to mortal wounds, can fall from great heights with minimal damage, and has a speedier recovery rate than your typical human. [*][color=salmon][b]Team Player[/b][/color] - Ace Cadet is more than used to working in a team, and he won't argue when given directions by anyone, even someone lower ranking than himself. He uses his abilities to support, heal, and empower those fighting with him. Always willing to be part of combos with another person. [*][color=salmon][b]Crafty[/b][/color] - He is good with his hands, and can create or combine items quickly and easily, including those not of his world if he's been shown how to do it or it's intuitive enough. This includes being able to make things while in the field, provided he has the items to do so. Sometimes they may be made of strange ingredients, but they get the job done. Fish + berry = bullet, right? [*][color=salmon][b]Adaptable[/b][/color] - The Cadet is able to seamlessly switch weapons or fighting style depending on what the situation calls for. He is also ambidextrous. He is skillful at learning how to use any weapon or item in a short time and quick to adapt to changes or unexpected situations during battle which keeps him from panicking. Even weapons from other worlds are within his means to master. [*][color=salmon][b]Feast[/b][/color] - Gained after his experience on the Maw. Eating anything will restore health in addition to the food's actual effects. He also receives a fast-diminishing attack boost after eating. [*][color=salmon][b]Taunt & Evade[/b][/color] - Gained after his experience on the Maw. The Ace Cadet has gotten much better at drawing the attention of enemies, but also at avoiding their gaze as well. Put another way he is better at "managing aggro," able to prompt enemies to target him or shirk their attention temporarily depending on the situation. [*][color=salmon][b]Tide of Devastation[/b][/color] - After either losing or gaining 40% of his life, attacking a downed/broken/stunned enemy will deal Super Break Damage (170%) once time. [/list] [sup][h3][b]Weaknesses:[/b][/h3][/sup] [list] [*][color=salmon][b]Collector[/b][/color] - Back home gathering materials is the Ace Cadet's specialty, so he is wont to stop and pick up anything that seems even mildly useful. He also seems to keep a lot of equipment and items in general, whether it's gadgets, weaponry, or anything else. This can lead to over-encumbrance and slowing himself or the group down if not properly dealt with. [*][color=salmon][b]Big Game Hunter[/b][/color] - Because most of his technique and strategy revolve around fighting what he was trained for, i.e. large monsters, he is not as effective in battle against humans or humanoids. He can be overwhelmed by great numbers, a coordinated group of smaller enemies, or seasoned warriors. [*][color=salmon][b]Overeager[/b][/color] - Though he's tried to curb this habit, the Cadet will jump at the chance for adventure even before any strategy is set in stone, sometimes getting ahead of his allies or enacting a plan without any testing first. He likes to go after the biggest and most dangerous looking enemy in an encounter. He especially likes to show off if he thinks it can impress people he likes. [*][color=salmon][b]Magic Aversion[/b][/color] - Developed after his experience on the Maw. The Cadet has grown mistrustful of all magic. This includes beneficial spells from allies. When given the choice he will avoid helpful magic as well as magical enemies, and his performance against such opponents is diminished due to caution and suspicion. [*][color=salmon][b]Jamaica's Burgeoning Justice[/b][/color] - He is more likely to do silly, inopportune things like pose or rant about Justice or Evil as he gets more excited. [/list] [color=salmon][b][i]Smelter Passives:[/i][/b][/color] [hider=List!][list] [*][url=https://elderscrolls.fandom.com/wiki/King_(Book)]King[/url]: novel that increased skill with two-handed weapons after being read. [/list][/hider] [color=salmon][b]Spirits:[/b][/color] [list] [*][b][url=https://i.ibb.co/cN2PDQn/800px-Jamaica.png]Jamaica[/url][/b] - Fusion [hider=]This spirit confers the ability "Ship-Shaped," as well as the weakness "Burgeoning Justice." It affects his personality by making him more chuuni, and and more likely to call those in authority 'boss.' Appearance wise it has made him shorter and slighter, with darker skin and darker red hair. His hair has also gotten longer and fluffier, reaching his shoulders, and has golden streaks at the front. It also adds a bright gold color to his eyes.[/hider] [/list] [color=salmon][b]Rapport:[/b][/color] [hider=Click!][list] [*]Nadia Fortune - Rank B (15 REXP) Tag Team: Skill Share: [list][*]Developed a real crush on her after fighting through the Edge of the Blue together, smitten with her spunk and humor. [sup][url=https://www.roleplayerguild.com/posts/5346228][X][/url][url=https://www.roleplayerguild.com/posts/5395032][X][/url][url=https://www.roleplayerguild.com/posts/5569058][x][/url][/sup][/list] [/list] [hider=D Rank Supports] [b]Kamek[/b] - Rank D (2 REXP) [sup][url=https://www.roleplayerguild.com/posts/5184914][X][/url][/sup] [b]Bowser Jr.[/b] - Rank D (2 REXP) [sup][url=https://www.roleplayerguild.com/posts/5184914][X][/url][/sup] [/hider] [/hider] [color=springgreen][b]Currency:[/b][/color] 1000 zenny. [b][u][color=salmon]Inventory[/color]:[/u][/b][hider=Click!] [b][u][color=salmon]Key Items[/color]:[/u][/b] [list][*][b]Hunting Tools[/b]: spacious gathering pouch, catalysts for making items and traps, and an incredibly sharp carving knife. [*][b]Slinger & Clutch Claw[/b] The slinger acts as a grappling hook and sling shot all in one. It can be loaded with rocks, ammo, small explosives, etc. and fling them a short distance. It is installed with a small net for capturing creatures. The clutch claw is a larger attachment for the grappling hook aspect, making it possible to attach to moving objects and monsters. Due to spirit fusion with Jamaica, the cord of the Clutch Claw is now a chain, and the claws can lock together to form a rough anchor shape capable of decent hits. [*][url=https://i.ibb.co/0fJjn62/Untitled.png]Traveler's Backpack[/url] Increases inventory space and can be worn with armor. Features a fluid tank on either side for storing liquids. [*][url=https://i.imgur.com/Hjao10U.png]Alchemy Barrel[/url] [*][url=https://wow.zamimg.com/di/ui/gui/img/legendarygem/gui_img_legendarygem_24.webp]Fervent Fang[/url] A "2 star" legendary gem that can be fitted into equipment. Each time the user damages an enemy, that enemy takes 2.4% more damage from the same user's attacks, up to a max of 10 stacks. Also increases damage the user deals to "elite" monsters by 6%. [*][url=https://i.ibb.co/VNvYBpB/Hooktail-Sticker.webp]Hooktail Sticker[/url], increases resistance to fire and fire-based attacks. [*][url=https://i.imgur.com/dIiMOxz.png]Spark Hunter Badge[/url], crafted in secret by Archibald, the infamous eccentric of the Healing Church, for his friends, inspired by the fascinating blue sparks that emanate from the hides of the darkbeasts. As the proof of a conquering hero, it grants access to special wares for those in the know.[/list][b][u][color=salmon]Weapons[/color]:[/u][/b] [list][*][url=https://i.ibb.co/0QvSjGV/MHW-Sword-and-Shield-Render-006.webp]Master Bang[/url], adorned with [i]Hooktail Sticker[/i]. [*][url=https://i.imgur.com/QQBRXSd.png][b]Yato[/b][/url]: legendary blade known to assume multiple forms depending on the wielder. Currently in its base form. Slotted with [i]Fervent Fang.[/i] [*](Modified) [url=https://i.ibb.co/9N6wXJg/Breechshot-render.jpg]Breechshot[/url], a straight-pull bolt-action sniper rifle curiously without a scope. Long range and high damage. [*][url=https://i.pinimg.com/474x/42/a7/be/42a7be90a4e01d57b33b77c3d1d37b99--weapons-arrow.jpg]Gough's Greatbow[/url][/list][b][u][color=salmon]Armor[/color]:[/u][/b] [list][*][url=https://monsterhunterworld.wiki.fextralife.com/Rathian+Alpha+Armor+Set]Rathian Armor Set[/url] [*][url=https://nioh.wiki.fextralife.com/file/nioh/vassals_armor_m_kote_nioh.jpg]Vassal's Kote[/url], grants 'Punishing Draw' armor skill. [*]Hermitaur Helm, grants 'Defense Boost' and 'Guard' armor skills. [*][url=https://www.vhv.rs/dpng/d/451-4512899_subnautica-mask-png-download-subnautica-mask-transparent-png.png]Rebreather[/url], grants 'Oxygen Up' armor skill. [*][url=https://i.ibb.co/2gRQ341/fp.png]New Londoner Coat[/url], grants 'Cold Res' and 'Resentment' armor skills. [*][url=https://i.ibb.co/rxyxt6j/bwe.png]Banuk Werak pieces[/url], arms grant 'Ice Res,' 'Windproof'; legs grant 'Ice Res,' 'Negate Mud/Snow'; waist grants 'Ice Res' armor skills. [/list][b][u][color=salmon]Other Inventory[/color]:[/u][/b] [list][*][url=https://dungeonsofdredmor.fandom.com/wiki/Little_Red_Cookbook]Little Red Cookbook[/url] Each page is packed with meaty recipes, and it's... oozing. When carried in off hand, slightly increases cutting damage and defense against being cut. If held while striking a foe, it has a 10% chance of causing Butchery. Enemies with special body parts may also drop those as well. [*][url=https://elderscrolls.fandom.com/wiki/Dragon_Language:_Myth_no_More]Dragon Language: Myth No More[/url], a book that details the discovery and translation of the Dragon Language. [*][i]Hunting Life Magazine[/i], latest edition of a monthly magazine from Cadet's own world. [*]Arrow Coatings: paralysis, poison, sleep, blast [*]Special Ammo: pierce, flaming, water, thunder, freeze, dragon, recover [*]Mega Potions [*]Lifepowders [*]Antidotes [*]Sonic Bombs [*]Flash Bombs [*]Paintballs [*][url=https://i.imgur.com/GlFsNHk.png]Casual outfit[/url] [*]Other clothes: boots, khaki colored shorts, a pair of red sweats, a light pink colored button down [*][url=https://i.imgur.com/t2Jww9r.png]Funny sweater[/url] [/list] [/hider] [/hider] [hider=Sorry to keep you waiting!] [center][img]https://i.ibb.co/7VzgY22/pit.png[/img][hr] [img]https://i.ibb.co/42JQwDN/latest-cb-20160122055256.png[/img] [b][color=lightgoldenrodyellow]Name[/color]:[/b] Pit [b][color=lightgoldenrodyellow]Game Origin[/color]:[/b] Kid Icarus[/center] [b][color=lightgoldenrodyellow]Appearance[/color]:[/b] [url=https://i.imgur.com/MGlmRvY.png]Original.[/url] [hider=Appearance Changes]Pit has gotten a little taller, now standing at 5'5'' (165cm). His hair is the same length as normal, only his fringe has gotten longer in the middle, and it also curls upward slightly. The tips of his hair fade into different colors (some into shorter white and some into longer blonde streaks), and the two locks that fall on either side of his face are now short braids (each one ending in a different color). The irises of his eyes now fade from blue into electric green at the bottom, and his pupils are gold. His wings are longer, stronger, and better-developed. His chifon is mostly unchanged, besides his leather belt turning into a cloth sash the same red color as the robe accents. The sash is secured with a golden clasp in the shape of an hourglass, the same kind that replaced the brooch on his shoulder and the buckles on his new footwear which has become closed toe boots with fur straps. The wool lining that topped them is the same kind of fur, like that of wild animals, along with the scarf he wears which has also turned red. The sleeve worn on his left arm under his bracer is now longer, reaching his bicep, with a matching one now on his right arm as well. Both of them are capped, one by a gold band and the other by a dark kerchief. The singlet he wears beneath his robe has increased in length, the legs going all the way down, and now wears a choker of the same color and material. He has gained the front half of a chestplate, which is the same pale gold as the rest of the metal on his person. The most eye catching change out of all of them is the laurel wreath. It now glows with a radiant white-gold light as if it were an actual halo of his own. The leaves of the wreath have become more feather-like in design.[/hider] [b][color=lightgoldenrodyellow]Personality[/color]:[/b] As a servant of the Goddess of Light, Lady Palutena, Pit is dedicated and righteous. He has unshakable faith in Palutena and in himself when he acts in her service. He may complain about the difficult assignments he's given, but he always gets the job done. He is confident and fearless most of the time, and takes his duties as Captain of the Royal Guard seriously. He has no tolerance for those doing evil, but to his friends and allies he is cheerful, talkative and playful - plus he's got a great sense of humor (or so he claims). He always stands up for what is right. ...that said, anyone who talks with Pit for an extended period of time will quickly learn that although he is a competent soldier and an experienced combatant, like his appearance suggests he has some childish qualities as well. He is stubborn, defensive, and more than a little naive. If one were to tell him the world gullible was written on the ceiling, he wouldn't hesitate to look. Plus, having relied on his Lady's guidance for so long, he can become nervous and self-conscious when he's on his own, though he's working to correct that. Sometimes he can get a little star-struck as well, but despite all these qualities he's still a model angel. *Due to spirit fusion, Pit is now more laid back and considerate, while also being more clever and a better listener. However he is also more fierce, especially when it comes to protecting or avenging what he cares about. [b][color=lightgoldenrodyellow]Background[/color]:[/b] [hider=Click!]The world that Pit hails from is called "Angel Land," a realm consisting of three major areas: Underworld, Overworld (also called Earth), and Skyworld. In Skyworld, the Goddess of Light Palutena reigns and looks over the humans living in Overworld with her angelic army. The most accomplished of these angels, and the captain of Palutena's bodyguards, is of course Pit himself. Pit is also the only angel that does not possess the ability to fly on his own, despite sporting a pair of wings. Because of this, when the Goddess of Darkness Medusa mustered her forces and razed Angel Land, turning Palutena and her army to stone, Pit alone was underestimated and spared. He was imprisoned in the Underworld while Medusa wrecked havoc, but with the last of her power Palutena granted Pit her bow and arrows to break free and save Angel Land. That is exactly what he did - fighting his way through the three world areas, defeating Medusa's Underworld commanders, collecting the Three Sacred Treasures along the way, before finally facing off against the Goddess of Darkness herself and winning. For a long time after that Angel Land was peaceful, excepting the regular human wars that went on of course. Suddenly and mysteriously Medusa was revived two decades later, and she was intent on getting revenge. Again she called up an army of Underworld monsters, her former commanders also rising from the dead, and set off to destroy Skyworld. After thoroughly defeating her a second time, Pit and Palutena discovered that the true master of the Underworld, Hades, was behind Medusa's revival... and that said revival was a ploy to distract them while Hades put his own plan into motion: mass killings in order to gain souls to convert into power. The battle with Hades exploded, dragging out over a period of years and involving several other gods, ancient destructive beings, and even alien forces. During the struggle Pit and Palutena made some unlikely allies in the form of rival gods and even mirror clones, and finally after a bitter battle Hades was defeated, and the [url=https://i.imgur.com/xZIDCdg.jpeg]good guys won.[/url] In between adventures to save Angel Land, Pit has had some invitations to Smash Brothers tournaments as well. The first being between one appearance of Medusa and the other, where he was sent to fight against the Subspace Army. The most recent invitation saw him greet the now familiar characters of the Smash participants and stand together with them in an attempt to overcome the twisted light of Galeem. Needless to say things didn't quite go as planned, and Pit was among those first to witness Galeem's mind shattering force on that lonely cliff.[/hider] [color=lightgoldenrodyellow][b]In the Now:[/b][/color] [hider=Click!]After Galeem's light took him, Pit spent an indiscriminate amount of time in Smash City Alcamoth before being destoried where he helped out, acting as a sentry and guard, and partook in exhibition matches. Once the current Seekers of Light defeated the Guardian of the Land of Adventure and freed those in Alcamoth, Pit spent a little while as a 'Mercenary' for the group, his most notable job being reconnaissance after the voidout in the Deadzone. Following that, Pit was eager to help the campaign more directly. He joined up with the Seekers, accompanying them from Alcamoth to Twilight Town, and from there to the Dystopiascape in order to find and destroy the area's Guardian in Midgar. After a few days spent battling the various factions of the city's Evercrisis (and the city's own defense forces), Pit was part of the final battle versus the Guardian Tycoon - and battle which ultimately ended in victory for the Seekers. He spent the week after that in Skyworld, which he'd discovered the location of thanks to Midna. She, Pit, and a few other Seekers found Palutena there and lived at her temple while joining her winged army in a war against the Corruption. Ultimately Palutena's forces won, and following the whole affair Pit was ordered by Palutena to return to the Seekers and assist in the battle against Galeem.[/hider] [b][color=lightgoldenrodyellow]Job[/color]:[/b] Angelic Soldier [b][color=lightgoldenrodyellow]Specialty[/color]:[/b] Assaults, raids, and ranged weaponry; capable of both rapid attacks as well as quick and/or powerful burst damage. [b][color=lightgoldenrodyellow]Level[/color]:[/b] 8 [b][color=lightgoldenrodyellow]Experience[/color]:[/b] 187/80 [sup][url=https://www.roleplayerguild.com/posts/5586556][x][/url][/sup] [sup][h3][b]Abilities:[/b][/h3][/sup] [list] [*][color=lightgoldenrodyellow][b]Sacred Bow & Arrow[/b][/color] - Sacred Training Chamber experience used in conjunction with the [url=https://i.imgur.com/naFoqVS.png]Palutena Bow[/url]. The ability to use the light arrows manifests as two golden halos of light that encircle the archer's firing arm, letting them shoot unlimited arrows of energy. Though its standing shots are on the weaker side they can be charged for more power, and its dash shots are mighty. The arrows' path can be directed somewhat after being fired and gain speed over a distance - or they can be fired straight with a wider spinning fireball around each arrow. [*][color=lightgoldenrodyellow][b]Guardian Orbitars[/b][/color] - A pair of shield-shaped [url=https://i.imgur.com/K2NYvG6.png]weapons[/url] that act as satellites, floating around Pit when active. They can block enemy attacks and can be deployed in two ways: Smash-style where they are appear as quick medium-sized shields that can stop an enemy's attack and reflect projectiles, or Uprising-style where they replace Pit's currently equipped weapon. When in Uprising-style, these Orbitars can fire weak shots or be used as weak melee weapons, but their real strength is in summoning a very large energy shield that can be projected out and damage opponents that touch it. The large shield only lasts for a couple of seconds, similar to the Smash-style shields. [*][color=lightgoldenrodyellow][b]Uppderdash Arm[/b][/color] - An Arm-type [url=https://i.imgur.com/awcUEOi.png]weapon[/url] that fits over the entire limb, used mainly for melee damage that can be deployed in two ways: Smash-style where it can be briefly summoned for a fast forward dash and uppercut that plows through attacks and projectiles to deal significant damage and heavy knockback, or Uprising-style where it replaces Pit's currently equipped weapon. When in Uprising-style it keeps it's forward dash attack and gains the ability to fire short-range discs and a back-dash charge shot that sends foes flying into the air, leaving them vulnerable to follow-up attacks. Both dash attacks have a short recovery period, instead leaving Pit vulnerable if he whiffs. [*][color=lightgoldenrodyellow][b]Violet Breaking Palm[/b][/color] - A divine [url=https://i.imgur.com/mbSHkWp.png]weapon[/url] that initially appears as a whirling rainbow orb, the palm allows its user to harness their own life energy in the palm of their hand and conjuring projectiles with the best homing and rapid fire capabilities of any of Pit's arsenal. When summoned it replaces Pit's currently equipped weapon and the orb is absorbed into his skin, appearing as a colorful glowing tattoo on his right arm and hand. It has the ability to fire near constant barrages of homing shots like arcs of light, limited only by Pit's stamina as it draws on his vitality to do so. The shots don't do much damage individually, relying on quantity of hits, but they do more damage the closer they are to the target and the energy can be combined into one much larger, stronger shot by charging or dashing. It also boosts the power of Pit's melee attacks, particularly palm strikes. [*][color=lightgoldenrodyellow][b]Patron Goddess[/b][/color] - As Palutena's dedicated servant and her personal angel, Pit and Palutena's bond is tightly woven. Now that they have reunited, so long as their connection remains uninterrupted Pit is able to access temporary divine powers granted by the Goddess of Light. It is limited by distance at first, but is able to grow in strength over time. It is hindered by abilities that prevent divine intervention or other similar effects, can be voluntarily severed (and reestablished) by either Pit or Palutena, or come to an end if something were to happen to Palutena. No matter how many powers are available to Pit through his bond with Palutena, he can only use one at a time. [hider=Tier 1][b]Palutena's Guidance[/b]: The only ability available at this level. Telepathic communication between angel and goddess, Pit can reach out to Palutena and ask her questions, for advice, or just to chat. Though hailed as an all-seeing, all-knowing being, Palutena is not actually omniscient... though she does possess a vast array of knowledge to pull from, including information about worlds other than her own. The factual information Pit can receive is limited to both what Palutena knows and chooses to tell him, otherwise he may end up with anecdotes, her own subjective deductions, or mere well wishes that he makes the best of the situation on his own. Being a form of telepathy, this ability can suffer interference from anything that blocks psychic powers in addition to being affected by anti-divinity effects.[/hider] [*][color=lightgoldenrodyellow][b]Lolo's Wild Shot[/b][/color] - A special flip shot that magically triples the host's current arrows but forces him to target a random opponent if there is more than one. [*][color=lightgoldenrodyellow][b]Lolo's Lightstrike[/b][/color] - Allows Pit to imbue his weapons and arrows with elemental light, turning them yellow and dealing light-aspect damage in addition to their regular damage. The elemental damage increases in proportion to how ranged shots are fired; stronger charge or dash shots also deal increased light damage. [*][color=lightgoldenrodyellow][b]Sethos' Shadow-piercing Shot[/b][/color] - Pit's arrows are empowered the longer the bowstring is pulled taut. Once fully charged, the arrows can pierce through enemies, dealing Electro damage and applying on-hit effects to all those struck (and they don't suffer arrow drop, instead behaving like beams). [*][color=lightgoldenrodyellow][b]Sethos' Thundering Sands[/b][/color] - An evasive technique that gathers the might of thunder at Pit's feet, dealing a burst of Electro damage in an area around him as he quickly skates backward. If this ability triggers an elemental reaction, Pit recovers a little energy. [*][color=lightgoldenrodyellow][b]Feathersword's Momentum Swing[/b][/color] - This ability grants a special attack with either a shield or sword. [i]Spiral Sword[/i] will temporarily buff his evasion and debuff his target's, while [i]Shield Smite[/i] will temporarily buff his defense and debuff his target's. [/list] [sup][h3][b]Skills:[/b][/h3][/sup] [list] [*][b][color=lightgoldenrodyellow]Plucky[/color][/b] - Pit is brave and determined, whether in the face of danger or outside of it. Maybe it's because of the perils he regularly faces, but it's very hard to break his spirit. He usually bounces back quickly no matter the circumstance. [*][b][color=lightgoldenrodyellow]Winged[/color][/b] - Despite not being able to actually fly, having a pair of wings comes with advantages. He can flap them to 'jump' higher a couple times in a row, use them to slow his falls, and if the wind is good he can glide down from places. [*][b][color=lightgoldenrodyellow]Hardy[/color][/b] - Pit doesn't tire easily, and he's tough even for an angel. He's spent many missions getting shot at, pummeled, and plummeting from incredible heights only to get up and walk it off after impact. Plus he can eat dubious foods from the ground with no ill effects, so maybe he has an iron stomach too. [*][b][color=lightgoldenrodyellow]Angel Sense[/color][/b] - An innate ability that lets Pit weakly sense irregularities. For example he can tell if someone or something is divine in nature (or the opposite), and if a person possesses abilities like PSI or magic. Unless the aura is particularly strong, Pit has to be close enough to sense it. The sense is not strong enough to tell the location of said someone or something if they are hidden, and doesn't help if someone is actively suppressing their nature. [*][color=lightgoldenrodyellow][b]Mid-Air Strike[/b][/color] - While in the air, damage Pit deals is increased by 50%. [*][color=lightgoldenrodyellow][b]Arrow Shades Bow[/b][/color] - When attacking a target right after an ally Pit's damage is boosted by 10% of that ally's attack, until the target is hit by someone else. [*][color=lightgoldenrodyellow][b]Adnachiel's Bright[/b][/color] - This skill not only makes Pit literate, but also a good student when it comes to learning and becoming proficient at new things. [/list] [sup][h3][b]Weaknesses:[/b][/h3][/sup] [list] [*][b][color=lightgoldenrodyellow]Lightweight[/color][/b] - In a trade off for being a bit quicker, being light means the Pit takes more damage when he is hit by particularly strong attacks and gets knocked back much farther as well. He's easy to send flying, and doesn't have much pushing power. [*][b][color=lightgoldenrodyellow]The Wing Issue[/color][/b] - Pit cannot actually fly on his own. His wings are healthy, but his feathers lack the inherent magic that angels of his world have that allows them to fly. Even so, his wings are still vital to his health. If they are destroyed, he's likely to die. [*][s][b][color=lightgoldenrodyellow]Illiterate[/color][/b] - He straight up can't read. Maybe he's been too busy with his angelic duties to learn.[/s] (Nullified due to Spirit Fusion) [*][color=lightgoldenrodyellow][b]Lolo's Cold Inclined[/b][/color] - Pit is now more susceptible to (and uncomfortable when) overheating. [*][color=lightgoldenrodyellow][b]Sethos' Four Stars[/b][/color] - Due to the fusion, Pit is less desirable and impressive. [*][color=lightgoldenrodyellow][b]Adnachiel's Lawbound[/b][/color] - If Pit uses his divine bow to shed the blood of an individual bound by the Law of the Sankta, he will become 'fallen', all but destroying his halo and wings while causing demonic physical traits to manifest and all divine weapons to reject him. [*][color=lightgoldenrodyellow][b]Feathersword's Pierce the Heavens[/b][/color] - He takes an increased amount of damage dealt by projectiles that deal pierce damage. [/list] [color=lightgoldenrodyellow][b][i]Smelter Passives:[/i][/b][/color] [hider=List!][list] [*] none lol [/list][/hider] [color=lightgoldenrodyellow][b]Spirits:[/b][/color] [list][*][b][url=https://i.imgur.com/r72nzLa.png]Eaton[/url][/b] - Striker [hider=]A formidable golem with a Light affinity and defense specialty. Eaton can perform slow but heavy punches, slams, and bashes on a 15s cooldown, which deal heavy blunt-force light-aspected damage if they connect. He can also use a knee strike (30s cooldown) that will provoke the typical enemy, turning its attention toward Eaten for 10 seconds (Eaton will not time out until the provoke expires). Once every five minutes, he can also use I'm Tough to dispel all debuffs on his host, then provide a damage-soaking barrier and debuff immunity for 20 seconds. Eaten has a special passive that reduces damage taken by the host by 30% while he is in use.[/hider] [*][url=https://i.imgur.com/4U9CL2P.png][b]Lolo[/b][/url] - Fusion [hider=]This spirit confers the ability "Wild Shot", as well as the weakness "Cold Inclined." It affects his personality by making him care a little more about the natural world, and more fierce - especially in regards to protecting and avenging what he cares for. Appearance changes include blonde sections of his hair, his fringe getting longer, and sections of his outfit becoming fur.[/hider] [*][url=https://i.imgur.com/YjBj9OQ.png][b]Sethos[/b][/url] - Fusion [hider=]This spirit confers the ability "Shadow-piercing Shot", as well as the Weakness "Four Stars." It affects his personality by making him more laid back and a better listener. Appearance changes include his hair getting longer, his side burns turning to braids, his eyes partially turning green, purple outfit accents, long sleeves, sashes and hourglass shaped accessories.[/hider] [*][url=https://i.imgur.com/zhyUd2O.png][b]Adnachiel[/b][/url] - Inheritance [hider=]This spirit confers the Skill "Bright", as well as the Weakness "Lawbound." It affects his personality by making him more clever and considerate. Appearance changes include his singlet becoming longer, dimming the colors of his clothes, his pupils turning gold, part of his hair becoming white, and his laurel wreath gaining a halo-like glow.[/hider] [*][url=https://i.imgur.com/g7FXXnc.png][b]Feathersword[/b][/url] - Fusion [hider=]This spirit confers the Ability "Momentum Swing," as well as the Weakness "Pierce the Heavens." It doesn't affect his personality. Appearance changes include the leaves of his laurel wreath become more feather-like, shortening his hair slightly while adding longer blonde streaks, red outfit accents, and a metallic chest plate.[/hider] [/list] [color=lightgoldenrodyellow][b]Rapport:[/b][/color] [hider=Click!][list] [*][b]Bowser Jr.[/b] - Rank C (8 REXP) Tag Team: [list][*]His fellow Smasher. Though they butt heads due to the childish aspects of their personalities, they get along in a weird way. [sup][url=https://www.roleplayerguild.com/posts/5525874][x][/url][url=https://www.roleplayerguild.com/posts/5528141][x][/url][/sup][/list] [*][b]Roxas[/b] - Rank C (9 REXP) Tag Team: [list][*]A new friend of similar age and outlook, as well as bunk buddies aboard the Avenger. [sup][url=https://www.roleplayerguild.com/posts/5509150][x][/url][url=https://www.roleplayerguild.com/posts/5588060][x][/url][/sup][/list] [/list] [hider=D Rank Supports] [b]Sandalphon[/b] - Rank D (3 REXP) [sup][url=https://www.roleplayerguild.com/posts/5491387][x][/url][/sup] [b]Rika[/b] - Rank D (3 REXP) [sup][url=https://www.roleplayerguild.com/posts/5530123][x][/url][url=https://www.roleplayerguild.com/posts/5532270][x][/url][url=https://www.roleplayerguild.com/posts/5536870][x][/url][/sup] [b]Kamek[/b] - Rank D (3 REXP) [sup][url=https://www.roleplayerguild.com/posts/5530123][x][/url][url=https://www.roleplayerguild.com/posts/5532270][x][/url][url=https://www.roleplayerguild.com/posts/5536870][x][/url][/sup] [b]Bowser[/b] - Rank D (2 REXP) [sup][url=https://www.roleplayerguild.com/posts/5530123][x][/url][url=https://www.roleplayerguild.com/posts/5532270][x][/url][/sup] [b]Geralt[/b] - Rank D (1 REXP) [sup][url=https://www.roleplayerguild.com/posts/5491387][x][/url][url=https://www.roleplayerguild.com/posts/5536870][x][/url][/sup] [/hider][/hider] [color=springgreen][b]Currency:[/b][/color] Zilch. [b][u][color=lightgoldenrodyellow]Key Items[/color]:[/u][/b] [list][*][b]The [url=https://i.imgur.com/SiALtT3.png]Palutena Bow[/url][/b] [i]The bow the Goddess of Light granted to Pit, and his favored weapon. While it's primary form is a bow, it is capable of taking the shape of a single sword with reversed blades, or two short swords.[/i] [*]His [url=https://i.imgur.com/fNrN0sm.png]credit card[/url] [i]Yup, it's a credit card. Don't worry, it's not maxed out yet.[/i] [/list][b][u][color=lightgoldenrodyellow]Other Inventory[/color]:[/u][/b] [list][*][url=https://imgur.com/oKjyK9m][b]Goddess Whip[/b][/url], A glorious weapon meant to punish the wicked. Though difficult to use, and weak against armor, it leaves deep lacerations with every long-range hit. It deals an extra 20% damage against humanoids. [*][url=https://imgur.com/a/8JGIdKd]Extra set of clothes[/url][/list] [/hider]