[center][img]https://i.imgur.com/rlIru0b.png[/img][/center] [indent][indent]Makeen looks onwards to Etor's display, perhaps momentarily enamored by the other young man's showing. No doubt considering new ways to exploit this knowledge for his gain. . . Much as he incants healing thaumic words, flesh quickly scarring over the wound as an arrow is pushed out of Lyun's shoulder. [center][sub]MAKEEN casts HEAL on LYUN, healing him for 6 VIT. MAKEEN gains 14XP and 1 Thaumaturgy Weapon XP![/sub][/center] [/indent][/indent] [hr][center][h1][color=#FF773D]K[/color][color=#FF7F3B]A[/color][color=#FF8839]S[/color][color=#FF9137]S[/color][color=#FF9A35]I[/color][color=#FFA234]T[/color][color=#FFAB32]E[/color] [color=#FFBD2E]P[/color][color=#FFC52D]H[/color][color=#FFCE2B]A[/color][color=#FFD729]S[/color][color=#FFE027]E[/color][/h1][/center][center][h2][url=https://youtu.be/tNCECibGz4g]COMMENCE[/url][/h2][/center][center][img]https://i.imgur.com/wzKc8XY.png[/img][/center] [indent][indent]GAO-LUBAAN: 'Lady Ia!' The meaty 'barbarian' calls out with an outstretched hand, catching the throwing axe and in a single motion hurling it toward the horseman.[/indent][/indent][center][sub]GAO-LUBAAN trades IA for their BRONZE HAND AXE. GAO-LUBAAN attacks LANCE CAVALIER #2 with their BRONZE HAND AXE and hits, killing them![/sub][/center][center][img]https://i.imgur.com/hnGGtlJ.png[/img][/center][indent][indent]IA: 'So be it, I'll just have yours then!' Her voice, surprisingly flighty despite the situation as she takes another of her men's throwing axes.[/indent][/indent][center][sub]IA trades AKMAAN for their BRONZE HAND AXE and attacks the AXE BRIGAND #3 for 11 Damage![/sub][sub]AXE BRIGAND #3 counters with their BRONZE HAND AXE but misses![/sub] [sup]AKMAAN moves to L-33 and attacks AXE BRIGAND #3 with their BRONZE BATTLE AXE, hitting and dealing 15 damage, killing them![/sup][/center] [hr] [h1][center][color=#666464]B[/color][color=#705C5C]R[/color][color=#7B5555]I[/color][color=#864E4E]G[/color][color=#914747]A[/color][color=#9C4040]N[/color][color=#A73939]D[/color][color=#B23232]S[/color] [color=#C82323]P[/color][color=#D31C1C]H[/color][color=#DE1515]A[/color][color=#E90E0E]S[/color][color=#F40707]E[/color][/center][/h1][center][h2][url=https://youtu.be/qzoP4xMUMwk?list=PLCA2086FB7F1AFF40]COMMENCE[/url][/h2][/center] [center][img]https://i.imgur.com/7TIddlz.gif[/img][/center] [center][sub]THIEF #1 Moves to C-13. A VILLAGE HAS BEEN RANSACKED![/sub][/center][center][sub]THIEF #1 Now has a droppable SECRET BOOK (+2 Skill)[/sub][/center] [center][img]https://i.imgur.com/qr1YdOk.gif[/img][/center] [center][sub]THIEF #2 Moves to M-11. A VILLAGE HAS BEEN RANSACKED![/sub][/center][center][sub]THIEF #2 Now has a droppable ARMORSLAYER[/sub][/center] [hider=ARMORSLAYER] MIGHT | 8 ACCURACY | 75 WEIGHT | 11 CONDITION | 20 RANGE | 1 SPECIAL | Effective Damage against Armored Foes RANK | D COST | 1200[/hider] [center][img]https://i.imgur.com/P3dopmG.gif[/img][/center] [center][sub]SWORD BRIGAND moves to D-13 and attacks BALATHU with their IRON SHORT SWORD and MISSES! BALATHU counterattacks with his IRON LANCE but misses! LUNGE activates, swapping BALATHU and SWORD BRIGAND #3's position[/sub][/center][center][sub]MAGE #1 moves to D-15 and casts FLAME on BALATHU twice, hitting once for 7 damage![/sub][/center] [center][sup]AXE BRIGAND #1 moves to E-16[/sup][/center] [center][sup]LANCE CAVALIER #3 moves to I-37[/sup][/center][center][sup]LANCE CAVALIER #4 moves to J-35 and attacks GAO-LUBAAN with their BRONZE SHORT SPEAR, hitting for 5 Damage! GAO-LUBAAN counters with their BRONZE HAND AXE but misses![/sup][/center] [center][sup]SWORD BRIGAND #8 Appears at R-33![/sup][/center] [hr] [sup][i][center][h1][color=#BF150F]H[/color][color=#BD1F10]E[/color][color=#BC2A11]L[/color][color=#BA3512]L[/color][color=#B93F13]I[/color][color=#B74A14]O[/color][color=#B65515]N[/color][color=#B55F16]S[/color] [color=#B27518]P[/color][color=#B08019]H[/color][color=#AF8A1A]A[/color][color=#AD951B]S[/color][color=#ACA01C]E[/color][/h1][/center][/i][/sup] [sup][i][center][h2][url=https://www.youtube.com/watch?v=TztPrLob1X8&list=PLYOLPb7kjJ3JWW2HYS2tjW_Vz6bJPkT8m&index=3]COMMENCE[/url][/h2][/center][/i][/sup] [center][img]https://i.imgur.com/DgWFzMj.gif[/img][/center] [center][img]https://i.imgur.com/NBbzOTC.png[/img][/center] [indent][indent]The sight of Etor's first successful use of mysticism in the midst of battle is a grisly one to say the least. . . As Makeen mends Lyun's wound, the ex-bandit Ashür slinks past them, interposing himself purposefully between the young spearman and his perished quarry. "Fine enough work." He states simply, flicking his curved blade out in that direction. "Come along, there's more pigs to test thyself on over yonder burning village."[/indent][/indent] [center][sup]ASHUR moves to N-11 and attacks HUNTER #2 with his BRONZE CURVED BLADE, hitting and dealing 5 Damage! He gains 10xp and 1 Blade Proficiency![/sup][/center] [center][sub][h2][i]OBJECTIVES[/i][/h2][/sub] DEFEAT THE ENEMY COMMANDER DO NOT ALLOW IA TO DIE[/center] [center][sub][h2][i]FOES[/i][/h2][/sub] [hider=FOE NUMBERS] AXE BRIGAND x1 SWORD BRIGAND x5 HUNTER x2 MAGE x2 CAVALIER x2 THIEF x2 KURGAZU [/hider] [hider=SPECIFIC FOE NUMBERS] AXE BRIGAND #1 VIT 26 / 26 [s]AXE BRIGAND #2 VIT 0 / 0[/s] KILLED BY ETOR [s]AXE BRIGAND #3 VIT 0 / 0[/s] KILLED BY AKMAAN [s]SWORD BRIGAND #1 VIT 0 / 24[/s] KILLED BY SIRIS [s]SWORD BRIGAND #2 VIT 0 / 24[/s] KILLED BY ZARIF SWORD BRIGAND #3 VIT 24 / 24 SWORD BRIGAND #4 VIT 24 / 24 [s]SWORD BRIGAND #5 VIT 0 / 24[/s] KILLED BY ETOR SWORD BRIGAND #6 VIT 24 / 24 SWORD BRIGAND #7 VIT 24 / 24 SWORD BRIGAND #8 VIT 24 / 24 [s]HUNTER #1 VIT 0 / 19[/s] KILLED BY ZARIF HUNTER #2 VIT 19 / 19 HUNTER #3 VIT 19 / 19 THIEF #1 VIT 18 / 18 THIEF #2 VIT 18 / 18 MAGE #1 VIT 18 / 18 MAGE #2 VIT 18 / 18 [s]CAVALIER #1 VIT 0 / 22[/s] KILLED BY IA [s]CAVALIER #1 VIT 0 / 22[/s] KILLED BY GAO-LUBAAN CAVALIER #3 VIT 22 / 22 CAVALIER #4 VIT 22 / 22 KURGAZU VIT 26 / 26 [/hider] [hider=FOE STATISTICS] [img]https://i.imgur.com/a4JvLSr.png[/img] OPPORTUNIST: +4 damage if the foe cannot counter. [img]https://i.imgur.com/wH0F3wM.png[/img] LUNGE: Swap places with the opponent after combat. Only activates at 1 Range. [img]https://i.imgur.com/3sK6k9Z.png[/img] OPPORTUNIST: +4 damage if the foe cannot counter. [img]https://i.imgur.com/f7mF4iM.png[/img] *** THIEF NOT HUNTER BURGLARY: Can steal gear not currently equipped from an adjacent enemy unit. Provided your speed or skill is greater than theirs. +1 MOV [img]https://i.imgur.com/2SSAtIr.png[/img] ANATHEMA: -10 Avoid/Dodge to all enemies within 3 tiles. [img]https://i.imgur.com/pIaO7AK.png[/img] PRAGMATIC: When foe is not at full VIT, attack +3 and def/res+1. MOUNTED: This unit rides their favored mount, gaining +2 Movement, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever Movement remains to reposition directly after attacking, rescuing, or using an item [img]https://i.imgur.com/XRiQSHY.png[/img] PRAGMATIC: When foe is not at full VIT, attack +3 and def/res+1.[/hider][/center] [center][sub][h2][i]ALLIES[/i][/h2][/sub] [hider=ALLY STATISTICS] [img]https://i.imgur.com/BUz9eWG.png[/img] MIRACLE: 3xLCK% chance of lethal attacks reducing you to one VIT rather than zero. Only effective when above 1 VIT [img]https://i.imgur.com/vTjCwSs.png[/img] WRATH: If VIT < 50%, +20 critical rate. [img]https://i.imgur.com/6C0g4bt.png[/img] SAVAGE BLOW: After attacking, enemies within 2 tiles take 20% of their VIT in damage. Cannot bring an enemy below 1 VIT. ** NAME IS AKMAAN[/hider][/center] [center][hider=TERRAIN INFO] Forts/Castles - DEF +2 / AVO +20 - Heal: 20% - Move cost: 2 - Other details: N/A Towers - DEF +1 / AVO +15 - Heal: 0% - Move cost: 2 - Other details: RANGED class weapons attacks may originate from the top or base of the tower tile, their maximum range is also increased by one when at the top of a tower tile. Houses / Villages - DEF +0 / AVO +10 - Heal: 10% - Move cost: 1 - Other details: N/A Mountains / Hills - DEF +2 / AVO +10 - Heal: 0% - Move cost: 4 - Other details: Mounted units cannot enter this tile type. Forests/Trees - DEF +1 / AVO +10 - Heal: 0% - Move cost: 2 - Other details: Mounted units movement cost is increased to three on forests. Rivers - DEF +0 / AVO -10 - Heal: 0% - Move cost: 4 - Other details: can only be crossed by flying and foot units Lakes / Seas - DEF +0 / AVO +10 - Heal: 0% - Move cost: 3 - Other details: can only be crossed by units with relevant skills and flying units [/hider][/center] [hr] [center][hider=RESERVE HELLIONS] [img]https://i.imgur.com/qDdLnZ2.png[/img] RALLY: SPIRIT+5 To adjacent unit when taking the rally action until end of next turn. [img]https://i.imgur.com/jGiUyUr.png[/img] ALACRITY: Level + 1/2 SKI +5% chance of delivering an additional attack. [img]https://i.imgur.com/tuYTYEW.png[/img] *** BALATHU IS LEVEL 8 PARITY: Negates both battle participants' skills, terrain bonuses and supports. [/hider][/center]