[quote=@Lugubrious] That's pretty neat! I would probably guess without looking the game up that it's an RTS based on how his kit's set up. I have three notes: -Would you mind turning the image in the backstory section into an hyperlink image? -Could we be more specific about the 'place' that can be designated an armory? Does this mean a chest? A room? A whole building, of any size? A city? And so on -This one's tricky. For any ability, its limitations should be included in the power. IE if the Arbiter has energy shields, the fact that they can be depleted and will let him take damage until they recharge should be in the energy shield description and not at weakness. The fuel cell weakness for his units and casting point weakness for his tome spells should be included in their descriptions, something like 'Casting this spell subtracts from his total combat casting points, which is currently 2' could be added to all the tome spells. Of course, this means he'd need two more weaknesses. [/quote] 1: done 2: I mean, uh, i was just thinking of the avenger armory tbh, but a dedicated small building sized facility. such as an actual armory, or a royal vault 3: I liked having a dedicated mechanics section fair enough. Hmmm, maybe if I combined the 2 resource types. Each new tome power adds 2 cells, which can either passively power units/enchantments, or be actively used to cast spells So, for example, if we have 6 cells, and 3 copper golem squads, that leaves 3 cells unused which can then be used to cast Designate Target 3 times in each combat. I'll take another think about weaknesses. codify not believing in superstitious nonsense as one. or some lingering rage/weakness from the time he was being mentally manipulated