[hider=Edward Portsmith] [center] [color=ea590c] [h2]The Last Dreadnought[/h2] [h3]Edward Portsmith[/h3] [/color] [img]https://i.imgur.com/YTdAydr.png[/img] [/center] [color=ea590c]Origin:[/color] Age of wonders 3 [url=https://i.imgur.com/rAWAi7j.png]Appearance:[/url] Edward is a middle aged human with brown hair, sandy skin and a chiseled complexion that is all angles. He wears the armor of a commonwealth Dreadnought: dark gray armored plate mail with epaulet adored shoulder pads, a red sash, and red pantaloons. After fusing with both a [url=https://i.imgur.com/QRhdbKH.png]Feathershield[/url] and a [url=https://i.imgur.com/Y8SGtEH.png]Featherbow[/url] he is now is a little bit shorter and more slender. His hair is a bit longer and straighter, and is platinum blonde with brown streaks. He's received a silver mask to be worn over the eyes, embellished with wing decorations. His armor is shiny smoky silver, his sash is now a royal blue, and his boots are now leather. The red cloth beneath his cuirass has lengthened into a proper fauld. Angelic wings sprout from his back, though the feathers are a sooty, black-speckled gray rather than white. His steed is a brown stallion adorned in a red cloud and gray metal horse armor that menaces with spikes. [color=ea590c]Personality:[/color] A resourceful, honest, and a highly trained and distinguished military commander. Once a bit of a stickler to the rules, and still very much able to quote them, and blind to the excesses of his nation due to believing firmly in what it stood for, Edward has long since put that aside in the name of living up to the egalitarian spirit of its ideals and doing what is right. Even now when the Commonwealth is dead and buried. Perhaps more so. Especially after a stint of horrors beyond the void madness caused him, for a time, to twist those principles into an engine of brutal and bloody conquest. He is generally well spoken, be it delivering orders or rousing speeches, as well as fairly personable when the time allows. He also has nerves of steel, and is a true professional even when under immense stress. However, as a man of (magi-)science he has a tendency to turn his nose up at mysticism and traditions that exist purely for tradition’s sake. [color=ea590c]Background:[/color] Edward Portsmith was once a Dreadnaught of the Commonwealth Empire, a nation situated next to the valley of wonders on the blessed continent of the world of Athela. Said Empire began as a joining of the many species of the world for mutual protection and the sharing of knowledge. Though it set out with benign intentions, ambition and technological development quickly outgrew the concepts of the original charter, resulting in strife, both internally between competing factions, and externally with the other major power in the land, the elven court. A group known as the Shadowborn sought to take advantage of this strive to file all out war, weakening them both in order to make the realm easy pickings for their extradimensional masters. However Edward, along with his childhood friend Laryssa and a group known as the Torchbearers managed to unpick the conspiracy, though not before much blood and death was sown in its name. Despite their efforts, it was not enough to save their nation, nor their world. Across Athela worldgates, portals to other worlds in the multidimensional space known as the astral sea, opened, and from them came Godir, all powerful sorcerer kings styling themselves as gods, who had been banished long ago for crimes committed against the world. Edward and Laryssa stood at the head of the commonwealth’s defenses, but in its weakened state, and against the ancient magics of the Godir, they stood little chance as entire armies were sent plummeting through rits and the astral sea, where they were left adrift in a realm of maddening chaos. Through Laryssa’s magic and Edward’s ingenuity they and some of their forces survived this intended death sentence, eventually crashing on a distant world. There they rebuilt, but, haunted by their travels through the astral sea, something went wrong in many of their minds. Including Edward’s. He led his fellow madmen on a crusade across the worlds of the astral sea, slashing and burning any who might bow to a Godir, even those who served the more benevolent Godir that had not invaded his home realm, or even stood opposed to those that had. Concerned about her friend, Laryssa reached out to the very people he sought to destroy, and, with one of their help, tracked down the source of Edward’s madness. In studying ancient lore she came to find out about the ancient evil known as the Urrath, that the Shadowborn had truly served, and how had gripped his mind. With this knowledge in hand, and with the Godir’s help, she managed to free him from the Urrath’s tendrils before he destroyed either himself or everyone else. Sickened by what he had done and what had been done to him, Edward turned himself and his forces against the Urrath’s servants whose existence had been unveiled by the investigations of his condition. Yet they struck first, invading the realm of Athelahe had once called home, a realm he once again went to the defense of. Alongside him fought the very Godir he had been pitted against, only for Galeem’s light to strike and capture them all in a [url=https://i.imgur.com/ggTdrVK.png]snapshot[/url] with it's brilliant light. [color=ea590c]In the Now:[/color] Edward has found himself fighting a different corruption on a different set of islands alongside a different set of divine beings. Without the backing of the commonwealth or its even lesser successor, he has found himself acting as an independent mercenary, providing flaming armaments and disposable spear walls to augment the angel’s forces. On a more personal level however, he is interested in the various Maker and Zonai constructs that dot the islands, and how he might be able to claim that magitech for himself, despite the dangers of the corruption infesting some of them. [color=ea590c]Job:[/color] Dreadnaught [color=ea590c]Specialty:[/color] Edward brings a small army to the field, as well as party wide buffs, and long ranged magical support. He’s also not a half bad fighter either, though while a fair cut above the rank and file, he is no one man army. [color=ea590c]Inventory:[/color] [list] [*] Soldier's supplies: Rations, water flask, a bed roll, shaving equipment, spare cloths, writing supplies, a journal, soap, and everything else a professional soldier would need out on campaign. [*][url=https://i.imgur.com/J99eDjN.png]Enchanted Buckler[/url]: a durable buckler that can wielded [url=https://i.imgur.com/lfGuUEN.jpeg]hands free[/url] (though it is rather heavy). The crystal can absorb energy from kinetic impacts, and can then release them as a radial shockwave when performing a ground point. [*][url=https://i.imgur.com/x0JU7rP.png]Dove Plume[/url]: an enchanted feather reinforced with silver normally worn in a hat or helm that slightly increases the wearers reaction time [*][url=https://i.imgur.com/ra6Dr9U.png]Carnelian Pendant[/url]: grants +1 base PP (or an equivalent resource) [*][url=https://i.imgur.com/Yqug7Fe.png]Halos(x40)[/url]: these facsimiles of symbols of divinity still hold some power that might be of interest the right buyer, and to the wrong one they still glitter like gold. [*][url=https://i.imgur.com/qj4q7BP.png]Blacklight Armor[/url]: An alternate costume that can adapt to anyone it's equipped to, enveloping them in a suit of biological armor. While equipped, it drastically boosts physical defense (especially to Pierce and Slash, but not as much to Impact) but decreases mobility to strictly human levels [/list] [color=ea590c]Lv:[/color] 1 [color=ea590c]EXP:[/color] ////////// 0/10 [color=ea590c]Abilities:[/color] [list] [*] [url=https://i.imgur.com/PGjQmOU.png]Tome of the Reavers[/url] [list] [*][url=https://i.imgur.com/EZZaS0n.png]Designate Target[/url] (tier 1 Combat Spell): surrounds one target in a blood red aura that makes them count as flanked and take 25% more damage for 3 seconds, as well as adding 2 stacks of the marked debuff for 9 (which help guide the aim of those trying to strike/shoot the target, decreasing their evasiveness by 10% by each stack). Can target anything as long as Edward can see it. [*][url=https://i.imgur.com/XWbcWQH.png]Magelock Cannon[/url] (tier 3 unit): Magitech engineering’s solution to building a maglock too big for someone to carry, which is to turn the weapon into a self propelled gun. This large cannon fires not cannon balls, but instead magical rounds that, upon impact, denote in such a way as to create a linear shockwave three soldiers wide that will pulse forwards, potentially devastating six entire ranks of enemy soldiers should they be so tightly packed. It is also capable of moving, anchoring itself (which takes 5 seconds), aiming, firing and reloading (over 5 seconds) entirely independent of a crew due to being a magical construct. Defensively, it sports typical construct stats: highly reinforced vs physical ranged, decent armor vs physical melee, very little resistance vs magic, and a weakness to electric attacks. [*] [url=https://imgur.com/a/dhLl4sM]Observer[/url] (tier 1 unit): A pair of small mechanical fragile contraptions capable of flight consisting mostly with a singular large high power optical sensor used for gathering scouting information. It's only use in combat is its ability to apply a singular stack of the mark debuff (described in designate target) to one target every 4 seconds. As with all constructs it is reinforced vs physical ranged attacks and weak to electricity, however unlike the others it has zero resistance to magic or physical melee attacks. [/list] [*] [url=https://i.imgur.com/ZKkxQLd.png]Tome of Pyromancy[/url] [list] [*] [url=https://i.imgur.com/RDoOIjU.png]Searing weapons[/url] (tier 1 enchantment): melee and ranged physical attack of the caster and their allies are ignited, doing 10% less physical damage, but 20% extra fire damage, as well as being able to inflict a burning debuff on their foes on 60% of their strikes (weak fast attacks only have 30%, strong slow attacks have 90%, and magic resistance reduces the chance). The burning debuff deals a small amount of fire damage over 10 seconds, but can be stacked up to 5 times on a single target to give them a proper roasting. [/list] [*] [url=https://i.imgur.com/2Q7z3z6.png]Tome of Enchantment[/url] [list] [*] Bronze and Copper (tier 1 and tier 3 units): Edward can animate squads of 6 human sized [url=https://i.imgur.com/09mlry6.png]copper golems[/url] or squads of 2 far more durable and dangerous [url=https://i.imgur.com/uK7TydD.png]bronze golems[/url] who tower twice the height of their lesser kin. As golems, they are heartless machines entirely at the beck and call of their summoner. Both kinds are armed with caverly/monster slaying polearm, with which bronze golems are capable of making aoe cleaving attacks with their helbards that can hit multiple foes. They are reinforced against physical ranged attacks, fairly durable to physical melee attacks, but weak to magical strikes and especially electricity. Generated by a singular spell as the squad is, they are unable to split into smaller units. While this seems inconvenient, one upside of this is that excess magical healing done to the squad can be used by the spell to resurrect destroyed members of it. [*][url=https://i.imgur.com/Nhiosf1.png]Sundering strikes[/url] (tier 1 enchantment): melee and ranged physical attack of the caster and their allies are enchanted with sparkling golden armor breaking aura. This causes them to be able to inflict a sundered defense debuff on their foes on 90% of their strikes (weak fast attacks only have 60%, strong slow attacks have 120%, and physical resistance reduces the chance). The sundered defense debuff reduces enemy armor and status effect resistance by 10%, lasts for 30 seconds, but can be stacked up to 5 times for a total of a 50% reduction. The debuff visually looks like golden glowing cracks on the armor of the foe, which become larger and more numerous the more stacks have been applied. [/list] [*] Wings of Albion (Feather-Bow): allowing the host to take flight. He can only fly about as fast as a dove and flight is quite stamina intensive. [*]Defence Mode: Edward and his units can enter an enhanced defensive stance, giving them 20% resistance to all damage. In addition to this, shield equipped units and support focused casters (generally wielding staves) get special aura creating defence modes. Specifically, shield units gain Defence Mode:Shield Wall which gives adjacent units 30% physical resistance, while support units gain Defence Mode:Warding which gives adjacent units 30% magic resistance. Note that units are not affected by their own aura, nor do auras of the same type stack, but the aura projector can be affected by an adjacent unit’s aura, allowing for the creation of very strong defensive formations. This mode prevents offensive attacking however, and the user may, while holding it, only make retaliation strikes, which involve counter attacking enemies who are in the process of, or have just finished, attacking them in melee range. Other proactive actions, such as using support abilities, also break the stance, and doing so puts it on cooldown for 4 seconds. [*]Command: Edward assumes direct control of one of his units, allowing it to act twice as fast for 4 seconds (read: granting it a second turn). Edward can still move while doing this, and can still passively command other units or cast tome spells, but otherwise is unable to take complex actions of his own (such as attacking) while commanding a unit. 8 second cooldown after use. [/list] [color=ea590c]Skills:[/color] [list] [*] Keen Sighted: grants a flat 20% increased accuracy to all ranged attacks [*] Martial Expertise: From horseback riding and gryphon piloting to wielding swords, bows, guns and lances, Edward was trained in every martial art practiced in his commonwealth before it was destroyed, making him very adaptable to different equipment. [*] [url=https://i.imgur.com/AAR9n8T.png]Mana Fuel Cells[/url]: Without an empire to mine mana crystals to fuel his magical warmachine, Edward relies of a set of megi-mechnaical devices that can compress ambient mana into volumes he can actually use. Tier 1/2/3/4/5 unit squads and enchantments require the allocation up 1/2/4/7/12 cells each to maintain, while un-allocation cells can be used to cast Tier 1/2/3/4/5 tome spells, draining 1/2/4/7/12 each cast. The cells expended to cast spells can be recharged using a simple ritual, though it is one that is easily disturbed and thus only really usable outside of combat. Edward has access to 6 at level one and gains 2 more every subsequent level [*] Mirror Weakness (Feather-Sheild): gives the host 1 PP. It's spent automatically when a negative status effect is inflicted on him to reflect that status onto the caster instead. If multiple debuffs are cast at once, all are reflected. The host regains all PP at the start of a new engagement. [*]Imperial Armory: the user can designate a medium sized location (such as a royal vault or set of storage rooms) to be his armory, and can make it so that anyone in his confidence can gain instant access to anything found therein from anywhere in the world. This can include anything from consumables to weapons, armor, and even personal transportation such as mounts or vehicles, as long as they actually fit in the designated locations. However, putting things back is a more involved process, requiring a small ritual that the armory itself can avoid due to the power invested in it. This makes it better for retrieving the tools specifically needed for the job than hot swapping out equipment on the fly, unless the person using it is willing to throw away the team’s shared supplies. [/list] [color=ea590c]Other Boons:[/color] [list] [*][url=https://i.imgur.com/Dkh54iO.png]Heavenswing Shield[/url]: A slender kiteshield emblazoned with white that's well-suited for safeguarding an offensive frontline fighter. Equipping it seems to clear one's mind and tighten one's reflexes, offering a small boost to accuracy and evasion. [*][url=https://i.imgur.com/CS4S1PX.png]Soot Sprint[/url] (Hestia) - while sprinting, a fiery aura burns away most projectiles and inflict Scorch on those responsible, a short-lived but fiery DoT that intensifies based on instances applied [*]Hot Pot (Hestia) - you are 7% more evasive, and this bonus is doubled against burning enemies [*][url=https://i.imgur.com/5qKJa4L.png]Cardio Gain[/url] (Hestia) : Edward’s successful (damage dealing) melee strikes regenerate one mana fuel cell. [*][url=https://i.imgur.com/xpUOciI.gif]granade[/url] spell: A spell which has rather poor range, but is also rather cheap mana cost wise, using up only once cell per cast. [/list] [color=ea590c]Weaknesses:[/color] [list] [*] Preparative magic: Tome enchanting and summoning spells are rituals, and are therefore not viable for using on the fly. Instead Edward needs to come into a fight with a pre-prepared and buffed squad, rather than forming that toolkit on the fly. It also means that his losses will not be replaceable unless he can get out of a fight and get space to rebuild his forces. [*] Breached mental fortress: his dip into the astral sea and mental manipulation by the Urrath has left cracks in his mind, ready to be exploited by more direct assault, making him a 50% vulnerability to psychic attacks and effects. [*] Science over superstition: Believes in cold hard facts and is liable to ignore tradition or superstition based wisdom or warnings about forbidden places or powers. [*]Walk in the Light (Feather-Sheild): Revives a minor stamina regen and accuracy penalty at night [*]Wing Stop (Feather-Bow): which makes him vulnerable to projectiles that deal pierce damage and other attacks/weapons effective against fliers [/list] [color=ea590c]Spirits:[/color] [list] [*] [url=https://i.imgur.com/3TONFfm.png]Featherstaff[/url] (striker): An angelic healer capable of working potent supportive miracles, offset by his long, 2.5-minute cooldown. When invoked, he can use Overheal to restore HP to a whole row of allies at once, with any extra health increasing their max HP up to 150%. Honed Healing can grant a row of allies a minute-long buff that doubles healing received, and Holy Cradle can grant a row of allies a thirty-second buff that allows them to survive a single lethal blow at 1 HP [*] [url=https://i.imgur.com/o7kEs6l.jpeg]Pyrobat[/url]: A large demonic bat about as tall as a human if measured from tail tip to snout. Can be summoned every 5 seconds to unleash various flame attacks, such as a single target fireball, cone shaped flame breath, or a beam attack that it shoots at the ground and then slashes upwards, all shot from a maw that opens in the center of its chest. Evasive, but fragile, and prone to getting knocked out of the air when struck. [/list] [color=ea590c]Rapport:[/color] [list] [*] Midna: 9 (C) [list] [*] Fellow Exiled leader, her heart is in the right place, even if her attitude does not befit her responsibilities [/list] [*] Edelgard von Hresvelg: 4 [list] [*] Both found themselves in Skyworld, fighting a goddess's war. An odd fate for both indeed [/list] [*] Juri: 2 [list] [*] A pain [/list] [*] Sectonia: 2 [list] [*] Ego and an rather typical aristocratic mix of pragmatism and superficiality [/list] [*] Ace Cadet: 9 [list] [*] A daring and dependable warrior with a mind capable of curiosity [/list] [*] Therion: 2 [list] [*] Classic rouge, but competent and reliable, it seems [/list] [*] Primrose: 2 [list] [*] An interesting woman of a magical persuasion [/list] [/list] [/hider] [hider=Amaterasu] [center] [color=DarkOrange] [h2]Amaterasu (Ammy)[/h2] [/color] [img]https://i.imgur.com/5yRfXcg.png[/img] [/center] [color=DarkOrange]Origin:[/color] Okami [color=DarkOrange]Appearance:[/color] To most, Ammy appears to simply be a white wolf. Only those beings related to divinity, such as gods, demons, angels, etc, or those with strong faith, can see the crimson markings, brush like flairs on her tail and shoulders and a divine instrument floating above her back [color=DarkOrange]Personality:[/color] Amateratsu is first and foremost a benevolent being that is always ready to aid those in need, and will put her all into doing so. She is however somewhat prickly about her flaws, as divines are want to be, and is liable to take offence to rudeness. In contrast she has little issue in being rude herself, and can rather easily grow distracted if she finds a situation boring. She also doesn't like baths (presumably due to being a very poor swimmer). Ultimately, however, getting a read on the divine wolf is somewhat difficult given her inability to speak her mind, and a tendency to be rather subdued in her canine expressivity out of a sense of dignity. [color=DarkOrange]Background:[/color] Once a being of the celestial realm, Amaterasu fought a war across time, lives, and dimensions against the demonic forces of Yami who first invaded the realm, and then secretly followed her to the mortal one. Upon achieving a final victory, hundreds of years after the conflict began, Amaterasu was ultimately prevented from returning home to the celestial realm by Galeem’s actions. [color=DarkOrange]In the Now:[/color] Amaterasu was spawned in an enclave of demon hunters that existed on the outskirts of the dead zone, where she played a part in a perpetual push and pull as said hunters tried and failed to cleanse the zone of its myriad of demonic infestations. She only survived the dead zone’s annihilation due to her astral pouch restoring her to life after the blastwave pulped her bones, and by then eating a golden peach, which refilled the pouch and let her live the second deathblow that being launched out of and then crashing back down to earth that the dead zone represented. The place that she had been calling home was obliterated alongside the zone, vaporising the people and restoring nature she had been painting over the city, severely weakening the celestial. Despite her weakness, she made attempts at restoring the land once again all on her own, but beneath the timefall, nothing would stick, and she could find no way to dispel the BTs that seemed to be the cause. After a few days of this, and one to many close calls, a defeated Amaterasu left the deadzone for the lost cause that it was, and has struck out to find some other place in the world where she might do good. And fill her stomach. She ran into Martira soon after, but unfortunately the locals were none too keen with the idea of a random wolf wandering into town, especially one that had come from the direction of the dead zone, and so she was driven (or rather allowed herself to be driven) off. Still, she could sense something was wrong simply from watching from afar and so has been hanging around the village, trying to sniff out what it might be. [color=DarkOrange]Job:[/color] Celestial Champion [color=DarkOrange]Specialty:[/color] Ammy is a highly effective close range fighter, who also has access to powerful magic abilities that work best in combination with her allies, either by enhancing their attacks or borrowing elements from them. [color=DarkOrange]Inventory:[/color] [list] [*] [url=https://i.imgur.com/fRZCbuh.png]Divine Retribution[/url]: A divine disk, usable as either a bludgeoning weapon, or as a shield to block or parry incoming attacks. [*] [url=https://i.imgur.com/Hzw8FyT.png]Devout Beads[/url]: A set of hovering holy beads that can either be lashed together and whipped forwards to deliver rapid attacks with great reach, or launched as a barrage of machine gun of projectiles (with a short reload time) [*] [url=https://i.imgur.com/ETyQVGr.jpeg]Tsumugari[/url]: A massive blessed blade which can be used to deliver heavy charged strikes, either smashing it down, slashing it up, or diving forward thrusts. [*] [url=https://i.imgur.com/gS6IhT1.png]Astral Pouch[/url]: when filled with sufficient amounts of food, the pouch can ‘digest’ it all in one go to fully heal the carrier if they happen to suffer a mortal blow. Superior food items are worth more ‘food points’ with regards to filling the pouch. [/list] [color=DarkOrange]Lv:[/color] 8 [color=DarkOrange]EXP:[/color] //////////////////////////////////////////////////////////////////////////////////////////// 0/90 [color=DarkOrange]Abilities:[/color] [list] [*] Celestial brush techniques: powered by a self regenerating ink pot resource, Ammy can pause time and paint divine acts into the world with the stroke of a brush. Unless stated otherwise, each technique costs 1 pot to use, and spent pots take 9 seconds to refill. She starts with 3, but more can be gained through praise. [list] [*]Greensprout/Rejuvenation: Ammy can redraw damaged objects to restore them to their former glory. She can also draw around plants to revitalise them or cause them to bloom, draw lily pads onto water, draw trees into existence with a vertical stroke, or interact with plants that have game mechanics attached to them (such as Konohana Blossoms which will pull Ammy towards them). [*]Heavenly Influence: Ammy can draw either a sun or a moon in the sky to locally induce that time of day. She can also draw a swirling loop, creating a Galestorm of wind that blows in the direction for a few seconds, which can knock flying foes out of the air, alongside other utility functions. [*]Drawn wounds: Ammy can draw wounds directly onto objects or foes to attack them. Drawing a line deals a Power Slash, cutting them, while dabbing a dot on them shoots them with an Ink Bullet, puncturing them. The base damage is fairly low, but if done in tandem with an ongoing or just executed slashing or piercing attack from an ally empowers said attack to deal far more damage than the ally and Ammy would do if they attacked individually. [*]Cherry Bomb: drawing Q shape lets Ammy create up to three oversized (2 meters in diameter) bombs with several seconds long fuses that explode like a (massive) firecracker. Dousing or cutting the fuse can stop the bomb from going off, while fire can cause it to go off preemptively. [*]Waterspout/Inferno/Thunderstorm/Blizzard: Ammy can draw a line from a naturally occurring source of water/fire/electricity/ice and cause it to leap along the path to soak/burn/shock/freeze a target. This generates more of the element in the process, rather than transferring it, allowing the flooding of holes or borrowing from allies elements without disrupting them. [/list] [/list] [color=DarkOrange]Skills:[/color] [list] [*]Celestial Wolf: Ammy has the physical attributes of a wolf enhanced by her divine nature, as well as their sharp senses of smell, sight, and hearing. This lets her race across the land at high speed, double jump, evade attacks with nimble grace, and detect and track foes with ease. She’s also good at digging stuff up and can taunt enemies via the ‘golden fury’ and ‘brown rage’ techniques (though this last tallent don’t really help in this specific situation) [*]Divine Armory: Amaterasu can stash weapons within her own divinity, potentially allowing for quite the arsenal, though she is only able to levitate, and thus wield, weapons of a divine or holy nature. Two weapons can be equipped at once, one floating above her back and the other to her side. Swapping what is equipped takes a few moments of concentration to perform the requisite ‘inventory management’. She can also store ‘tools’ such as animal feed, treasures, healing items, money etc. within this same nebulous location as well. [*]Godhood: Amaterasu can gain a defensive aura in return for landing multiple hits on enemies without taking damage herself. Each stack can negate a single attack from a foe, acting like a protective shield. She can gain up to three stacks of these shields, denoted by a red/yellow/green aura (which also causes her to produce green leaves/purple petals/cherry blossoms petals upon attacking, which do nothing except look pretty). [/list] [color=DarkOrange]Weaknesses:[/color] [list] [*]Voice of the wolf: while Ammy understands the spoken word, she cannot speak it in turn due to lacking the necessary vocal cords and lips with which to form words. [*]Paws of the wolf: Ammy lacks long fingers and opposable thumbs needed to directly interact with places/objects built/created with those in mind. [*]Hidden divinity: to those without special sight for such things, Amaterasu appears to be simply an unusually intelligent [url=https://i.imgur.com/BnoUuoJ.png]white wolf[/url], her divine weapons and markings, unseen to mundane eyes. [*]Divinity runs dry: If Amaterasu uses all her ink pots, the above base wolf form becomes her true reality, preventing her from using her divine instruments, forcing her to resort to tooth and claw to deal damage till her ink is refilled. [*]Super Drowning ability: Ammy and water do not mix, and as such she cannot swim for long before being dragged down to a watery grave. [*]Powered by Praise: Amaterasu’s divine strength (specifically her hp and inkpot count) is built upon the happiness and good fortune of the people/animals/plants she has interacted with. Without their praise she is significantly weaker than she could otherwise be, making inflicting death and suffering upon them a way to indirectly stifle her power. [*]To kill a god: weapons and techniques intended to specifically harm the divine, rare as they might be, will cut through Amaterasu’s godhood barriers like they are nought but air. [/list] [color=DarkOrange]Spirits:[/color] [list] [*] N/A [/list] [color=DarkOrange]Rapport:[/color] [list] [*] [list] [*] [/list] [/list] [/hider]