[b]@Everyone:[/b] [@RevekaRed][@Theyra][@RoseKnightJason][@Teyao][@Brink][@Kalas][@Psyker Landshark][@The World] And just like that we're back on [url=https://www.roleplayerguild.com/posts/5550639]track[/url]! Been a rough couple of weeks so I'll spare the usual grandiose update post this time around :rollin the only thing I wanted to highlight was three Critical Strikes this round: Ageha attacking hollow (20) Yuto attacking hollow (20) Hollow attacking Tatsui (20) You may be wondering how these get decided and I wanted to provide some clarity, and if you played D&D: It's a simple D20 roll. However, I roll for effectiveness/damage output rather than roll to hit. As much as I'd love to roll to hit, I feel it would randomize things a little too much to keep a proper flow in the story. Rolling for effectiveness/damage output, however, keeps things from being completely railroaded by me while [i]allowing[/i] randomness in a story I can still control the pace of. I also will roll a dice to help me determine things such as who the acid drips near in Tower of the North. 5 active on the ground = roll D6. Assign numbers randomly, and if I roll a D6 I re-roll. So, in this case, I rolled a two that was assigned to Tatsui. Hope that provides some insight into how I run the show.