[center][img]https://i.imgur.com/WzpdA6P.png[/img][/center] [center][sup]BALATHU moves to D-9 and attacks SWORD BRIGAND #3 with his IRON LANCE, killing them! He gains 13xp[/sup][/center][center][img]https://i.imgur.com/oaQz5Yo.png[/img][/center] [center][sup]ZARIF moves to D-12 and attacks AXE BRIGAND #1 with his BRONZE SHORT BOW twice, dealing 10 damage total. AXE BRIGAND #1 counters with their BRONZE HAND AXE, dealing 13 damage! Zarif gains 9 XP! ZARIF canto-moves back to D-7[/sup][/center][center][img]https://i.imgur.com/TMocGqd.png[/img][/center] [center][sup]IDDIN heals ZARIF for 13 VIT and gains 23 XP! IDDIN is now level 5![/sup][/center][center][img]https://i.imgur.com/8HfNRTB.png[/img][/center] [center][sup]MAKEEN moves to P-15[/sup][/center] [hr][center][h1][color=#FF773D]K[/color][color=#FF7F3B]A[/color][color=#FF8839]S[/color][color=#FF9137]S[/color][color=#FF9A35]I[/color][color=#FFA234]T[/color][color=#FFAB32]E[/color] [color=#FFBD2E]P[/color][color=#FFC52D]H[/color][color=#FFCE2B]A[/color][color=#FFD729]S[/color][color=#FFE027]E[/color][/h1][/center][center][h2][url=https://youtu.be/tNCECibGz4g]COMMENCE[/url][/h2][/center] [center][sup]AKMAAN attacks Cavalier #4 with his BRONZE BATTLE AXE but misses! Cavalier #4 counters with their BRONZE SHORT SPEAR but misses! SAVAGE BLOW activates, Cavalier #4 and SWORD BRIGAND #8 lose 4 VIT![/sup][/center][center][sup]GAO-LUBAAN moves to I-32 and attacks SWORD BRIGAND #8 with his BRONZE HAND AXE but misses![/sup][/center][center][img]https://i.imgur.com/hnGGtlJ.png[/img][/center][center][indent][indent][b]IA:[/b] "No. . . I'm not going to leave you two to be skewered by these bastards!"[/indent][/indent][/center][center][sub]IA moves to K-34 and attacks CAVALIER #4 with her BRONZE HAND AXE, killing them![/sub][/center][center][indent][indent]"Just one more!" She turns about face, watching as the men deal with another brigand abound in the treeline. "Just one more victory and we'll push out!"[/indent][/indent][/center][center][img]https://i.imgur.com/wzKc8XY.png[/img][/center][indent][indent][b]GAO-LUBAAN:[/b] "Is that what you think. . ?" The Kassite speaks gruffly, brandishing his implement, half-dead.[/indent][/indent] [hr][h1][center][color=#666464]B[/color][color=#705C5C]R[/color][color=#7B5555]I[/color][color=#864E4E]G[/color][color=#914747]A[/color][color=#9C4040]N[/color][color=#A73939]D[/color][color=#B23232]S[/color] [color=#C82323]P[/color][color=#D31C1C]H[/color][color=#DE1515]A[/color][color=#E90E0E]S[/color][color=#F40707]E[/color][/center][/h1][center][h2][url=https://youtu.be/qzoP4xMUMwk?list=PLCA2086FB7F1AFF40]COMMENCE[/url][/h2][/center][center][img]https://i.imgur.com/wYeFMgu.gif[/img][/center] [center][indent][indent]With Kurgazu's call to action, the remainder of his men haphazardly gather themselves and head off to capture their quarry before the horseman turn their lances upon them. . .[/indent][/indent][/center] [center][sup]AXE BRIGAND #1 moves to E-10 and attacks BALATHU with their BRONZE HAND AXE but misses![/sup] [sup]SWORD BRIGAND #4 moves to L-16 and attacks LYUN with their IRON SHORT SWORD dealing 12 damage! LYUN counters with his BRONZE BATTLE AXE dealing 19 damage! (5/24 VIT) LUNGE activates! LYUN and SWORD BRIGAND #4 Swap places! LYUN gets 9xp![/sup] [sup]SWORD BRIGAND #6 moves to F-28[/sup] [sup]SWORD BRIGAND #7 moves to O-16[/sup] [sup]SWORD BRIGAND #8 moves to K-33 and attacks IA with their IRON SHORT SWORD dealing 9 damage! IA counters with her BRONZE HAND AXE dealing 10 damage! LUNGE activates, IA and SWORD BRIGAND #8 swap places![/sup] [sup]HUNTER #3 moves to I-22[/sup] [sup]HUNTER #4 moves to P-18[/sup] [sup]MAGE #2 moves to H-29[/sup] [sup]AXE BRIGAND #4 appears at R-32[/sup] [sup]AXE BRIGAND #5 appears at R-34[/sup] [/center] [hr] [sup][i][center][h1][color=#BF150F]H[/color][color=#BD1F10]E[/color][color=#BC2A11]L[/color][color=#BA3512]L[/color][color=#B93F13]I[/color][color=#B74A14]O[/color][color=#B65515]N[/color][color=#B55F16]S[/color] [color=#B27518]P[/color][color=#B08019]H[/color][color=#AF8A1A]A[/color][color=#AD951B]S[/color][color=#ACA01C]E[/color][/h1][/center][/i][/sup] [sup][i][center][h2][url=https://www.youtube.com/watch?v=TztPrLob1X8&list=PLYOLPb7kjJ3JWW2HYS2tjW_Vz6bJPkT8m&index=3]COMMENCE[/url][/h2][/center][/i][/sup] [center][img]https://i.imgur.com/dxr4IKW.gif[/img][/center] [center][sub][h2][i]OBJECTIVES[/i][/h2][/sub] DEFEAT THE ENEMY COMMANDER DO NOT ALLOW IA TO DIE[/center] [center][sub][h2][i]FOES[/i][/h2][/sub] [hider=FOE NUMBERS] AXE BRIGAND x3 SWORD BRIGAND x4 HUNTER x2 MAGE x1 KURGAZU Nabû-kudurri [/hider] [hider=SPECIFIC FOE NUMBERS] AXE BRIGAND #1 VIT 18 / 26 [s]AXE BRIGAND #2 VIT 0 / 0[/s] KILLED BY ETOR [s]AXE BRIGAND #3 VIT 0 / 0[/s] KILLED BY AKMAAN AXE BRIGAND #4 VIT 26 / 26 AXE BRIGAND #5 VIT 26 / 26 [s]SWORD BRIGAND #1 VIT 0 / 24[/s] KILLED BY SIRIS [s]SWORD BRIGAND #2 VIT 0 / 24[/s] KILLED BY ZARIF [s]SWORD BRIGAND #3 VIT 0 / 24[/s] KILLED BY BALATHU SWORD BRIGAND #4 VIT 5 / 24 [s]SWORD BRIGAND #5 VIT 0 / 24[/s] KILLED BY ETOR SWORD BRIGAND #6 VIT 24 / 24 SWORD BRIGAND #7 VIT 24 / 24 SWORD BRIGAND #8 VIT 24 / 24 [s]HUNTER #1 VIT 0 / 19[/s] KILLED BY ZARIF [s]HUNTER #2 VIT 0 / 19[/s] HUNTER #3 VIT 19 / 19 HUNTER #4 VIT 19 / 19 [s]THIEF #1 VIT 0 / 18[/s] KILLED BY SIRIS [s]THIEF #2 VIT 0 / 18[/s] KILLED BY LYUN [s]MAGE #1 VIT 0 / 18[/s] KILLED BY SIRIS MAGE #2 VIT 18 / 18 [s]CAVALIER #1 VIT 0 / 22[/s] KILLED BY IA [s]CAVALIER #1 VIT 0 / 22[/s] KILLED BY GAO-LUBAAN [s]CAVALIER #3 VIT 0 / 22[/s] KILLED BY GAO-LUBAAN [s]CAVALIER #4 VIT 0 / 22[/s] KILLED BY IA KURGAZU VIT 26 / 26 Nabû-kudurri VIT 32 / 32 [/hider] [hider=FOE STATISTICS] [img]https://i.imgur.com/a4JvLSr.png[/img] OPPORTUNIST: +4 damage if the foe cannot counter. [img]https://i.imgur.com/wH0F3wM.png[/img] LUNGE: Swap places with the opponent after combat. Only activates at 1 Range. [img]https://i.imgur.com/3sK6k9Z.png[/img] OPPORTUNIST: +4 damage if the foe cannot counter. [img]https://i.imgur.com/f7mF4iM.png[/img] *** THIEF NOT HUNTER BURGLARY: Can steal gear not currently equipped from an adjacent enemy unit. Provided your speed or skill is greater than theirs. +1 MOV [img]https://i.imgur.com/2SSAtIr.png[/img] ANATHEMA: -10 Avoid/Dodge to all enemies within 3 tiles. [img]https://i.imgur.com/pIaO7AK.png[/img] PRAGMATIC: When foe is not at full VIT, attack +3 and def/res+1. MOUNTED: This unit rides their favored mount, gaining +2 Movement, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever Movement remains to reposition directly after attacking, rescuing, or using an item [img]https://i.imgur.com/XRiQSHY.png[/img] PRAGMATIC: When foe is not at full VIT, attack +3 and def/res+1. [img]https://i.imgur.com/dwG6QRx.png[/img] WARY FIGHTER: Unit cannot double or be doubled.[/hider][/center] [center][sub][h2][i]ALLIES[/i][/h2][/sub] [hider=ALLY STATISTICS] [img]https://i.imgur.com/BUz9eWG.png[/img] MIRACLE: 3xLCK% chance of lethal attacks reducing you to one VIT rather than zero. Only effective when above 1 VIT [img]https://i.imgur.com/vTjCwSs.png[/img] WRATH: If VIT < 50%, +20 critical rate. [img]https://i.imgur.com/6C0g4bt.png[/img] SAVAGE BLOW: After attacking, enemies within 2 tiles take 20% of their VIT in damage. Cannot bring an enemy below 1 VIT. ** NAME IS AKMAAN[/hider][/center] [center][hider=TERRAIN INFO] Forts/Castles - DEF +2 / AVO +20 - Heal: 20% - Move cost: 2 - Other details: N/A Towers - DEF +1 / AVO +15 - Heal: 0% - Move cost: 2 - Other details: RANGED class weapons attacks may originate from the top or base of the tower tile, their maximum range is also increased by one when at the top of a tower tile. Houses / Villages - DEF +0 / AVO +10 - Heal: 10% - Move cost: 1 - Other details: N/A Mountains / Hills - DEF +2 / AVO +10 - Heal: 0% - Move cost: 4 - Other details: Mounted units cannot enter this tile type. Forests/Trees - DEF +1 / AVO +10 - Heal: 0% - Move cost: 2 - Other details: Mounted units movement cost is increased to three on forests. Rivers - DEF +0 / AVO -10 - Heal: 0% - Move cost: 4 - Other details: can only be crossed by flying and foot units Lakes / Seas - DEF +0 / AVO +10 - Heal: 0% - Move cost: 3 - Other details: can only be crossed by units with relevant skills and flying units [/hider][/center] [hr] [center][hider=RESERVE HELLIONS] [img]https://i.imgur.com/qDdLnZ2.png[/img] RALLY: SPIRIT+5 To adjacent unit when taking the rally action until end of next turn. [img]https://i.imgur.com/jGiUyUr.png[/img] ALACRITY: Level + 1/2 SKI +5% chance of delivering an additional attack. [img]https://i.imgur.com/tuYTYEW.png[/img] *** BALATHU IS LEVEL 8 PARITY: Negates both battle participants' skills, terrain bonuses and supports. [/hider][/center]