[hr][center][h1][color=#FF773D]K[/color][color=#FF7F3B]A[/color][color=#FF8839]S[/color][color=#FF9137]S[/color][color=#FF9A35]I[/color][color=#FFA234]T[/color][color=#FFAB32]E[/color] [color=#FFBD2E]P[/color][color=#FFC52D]H[/color][color=#FFCE2B]A[/color][color=#FFD729]S[/color][color=#FFE027]E[/color][/h1][/center][center][h2][url=https://youtu.be/tNCECibGz4g]COMMENCE[/url][/h2][/center] [center][sup]GAO-LUBAAN moves to K-29 and attacks MAGE #2 with his BRONZE HAND AXE but misses! MAGE #2 counters with FLAME dealing 7 damage! (6/29)[/sup][/center] [center][sup]AKMAAN moves to K-30[/sup][/center] [center][sup]IA moves to K-27[/sup][/center] [indent][indent]There are no more words spared as their lives come quickly down to the wire. Despite his grievous injuries, Gao-Lubaan continues to swing his hatchet, narrowly failing to fell the fresh bandit mystic who quickly wreathes his foe's body in flame. Akmaan is quick to follow Ia as she breaks out west. It is then at last that the Hellions begin to get a better picture of the situation. Lyun stands upon one side of the river, eyes set upon another of the brigands, yet his gaze is drawn directly east, where out from the thicket he waits within he can see the form of a young taut-muscled woman with fiery red hair. Her eyes are filled in two-parts with dread and fury as she darts toward the river, axe in hand. Though they have never met, Lyun knows at once, this is the [b][i]Anqullumašḫu[/i][/b]; a very important soul to the Kassite people - Once every other generation, the Spirit of Flame for which the Kassites revere is said to inhabit a young woman and imbue her with generational wisdom as well as fierce crimson eyes and hair that shimmers against the Sun's heat. The [i]Anqullumašḫu[/i] bears a heavy burden yet, she is expected to be a great faith leader and bedrock that brings the disparate people of the Zagros mountains together as one. . . She is accosted by bandits from every side as she and two burly mountain-men fight off their assailants. Worse-yet, a dust-cloud seems to be kicking up on the eastern horizon. . .[/indent][/indent] [hr] [h1][center][color=#666464]B[/color][color=#705C5C]R[/color][color=#7B5555]I[/color][color=#864E4E]G[/color][color=#914747]A[/color][color=#9C4040]N[/color][color=#A73939]D[/color][color=#B23232]S[/color] [color=#C82323]P[/color][color=#D31C1C]H[/color][color=#DE1515]A[/color][color=#E90E0E]S[/color][color=#F40707]E[/color][/center][/h1][center][h2][url=https://youtu.be/qzoP4xMUMwk?list=PLCA2086FB7F1AFF40]COMMENCE[/url][/h2][/center][center][img]https://i.imgur.com/XPQMkhC.gif[/img][/center] [center][sup]AXE BRIGAND #4 moves to M-31[/sup][/center][center][sup]AXE BRIGAND #5 moves to N-32[/sup][/center] [center][sup]SWORD BRIGAND #6 moves to J-28 and attacks GAO-LUBAAN with their IRON SHORT SWORD dealing 6 damage! (7/29) GAO-LUBAAN counters with their BRONZE HAND AXE, dealing 14 damage! (10/24) LUNGE activates swapping their positions![/sup][/center][center][sup]SWORD BRIGAND #7 moves to N-14 and attacks MAKEEN with their IRON SHORT SWORD but misses! MAKEEN counters twice dealing 0 damage! He gains 10xp and 1 Blades! LUNGE activates swapping their positions![/sup][/center][center][sup]SWORD BRIGAND #8 moves to K-31 and attacks AKMAAN with their IRON SHORT SWORD dealing 6 damage! (21/27) AKMAAN counters with his BRONZE BATTLE AXE but misses! LUNGE activates, swapping their positions![/sup][/center] [center][sup]MAGE #2 moves to I-31 and attacks AKMAAN with FLAME dealing 9 damage! (12/27)[/sup][/center] [center][sup]HUNTER #3 moves to J-20 and attacks LYUN with their BRONZE SHORT BOW dealing 5 damage! LYUN counters with his BRONZE HAND AXE dealing 17 damage! He gains 9xp and 1 Axes![/sup][/center][center][sup]HUNTER #4 moves to N-17 and attacks ASHUR with their BRONZE SHORT BOW dealing 4 damage! (14/18) ASHUR counters with FLAME but misses! He gains 1 Mysticism.[/sup][/center] [center][img]https://i.imgur.com/TLfzVBx.png[/img][/center][b]Nabû-kudurri:[/b] "Another detachment is on its way, the [i]final[/i] detachment. Now. I leave this to you. Show me results or this will be the final time you fail, understand my dear friend?" [center][img]https://i.imgur.com/gVQ6ibl.png[/img][/center][center][b]KURGAZU:[/b] "Of course ser. Of course. Would I let a friend down?"[/center][hr] [sup][i][center][h1][color=#BF150F]H[/color][color=#BD1F10]E[/color][color=#BC2A11]L[/color][color=#BA3512]L[/color][color=#B93F13]I[/color][color=#B74A14]O[/color][color=#B65515]N[/color][color=#B55F16]S[/color] [color=#B27518]P[/color][color=#B08019]H[/color][color=#AF8A1A]A[/color][color=#AD951B]S[/color][color=#ACA01C]E[/color][/h1][/center][/i][/sup] [sup][i][center][h2][url=https://www.youtube.com/watch?v=TztPrLob1X8&list=PLYOLPb7kjJ3JWW2HYS2tjW_Vz6bJPkT8m&index=3]COMMENCE[/url][/h2][/center][/i][/sup] [center][img]https://i.imgur.com/AMcFZ4N.gif[/img][/center] [center][sub][h2][i]OBJECTIVES[/i][/h2][/sub] DEFEAT THE ENEMY COMMANDER DO NOT ALLOW IA TO DIE[/center] [center][sub][h2][i]FOES[/i][/h2][/sub] [hider=FOE NUMBERS] AXE BRIGAND x2 SWORD BRIGAND x3 HUNTER x2 MAGE x1 KURGAZU Nabû-kudurri [/hider] [hider=SPECIFIC FOE NUMBERS] [s]AXE BRIGAND #1 VIT 0 / 26[/s] KILLED BY ZARIF [s]AXE BRIGAND #2 VIT 0 / 0[/s] KILLED BY ETOR [s]AXE BRIGAND #3 VIT 0 / 0[/s] KILLED BY AKMAAN AXE BRIGAND #4 VIT 26 / 26 AXE BRIGAND #5 VIT 26 / 26 [s]SWORD BRIGAND #1 VIT 0 / 24[/s] KILLED BY SIRIS [s]SWORD BRIGAND #2 VIT 0 / 24[/s] KILLED BY ZARIF [s]SWORD BRIGAND #3 VIT 0 / 24[/s] KILLED BY BALATHU [s]SWORD BRIGAND #4 VIT 0 / 24[/s] KILLED BY ETOR [s]SWORD BRIGAND #5 VIT 0 / 24[/s] KILLED BY ETOR SWORD BRIGAND #6 VIT 10 / 24 SWORD BRIGAND #7 VIT 24 / 24 SWORD BRIGAND #8 VIT 24 / 24 [s]HUNTER #1 VIT 0 / 19[/s] KILLED BY ZARIF [s]HUNTER #2 VIT 0 / 19[/s] HUNTER #3 VIT 2 / 19 HUNTER #4 VIT 19 / 19 [s]THIEF #1 VIT 0 / 18[/s] KILLED BY SIRIS [s]THIEF #2 VIT 0 / 18[/s] KILLED BY LYUN [s]MAGE #1 VIT 0 / 18[/s] KILLED BY SIRIS MAGE #2 VIT 18 / 18 [s]CAVALIER #1 VIT 0 / 22[/s] KILLED BY IA [s]CAVALIER #1 VIT 0 / 22[/s] KILLED BY GAO-LUBAAN [s]CAVALIER #3 VIT 0 / 22[/s] KILLED BY GAO-LUBAAN [s]CAVALIER #4 VIT 0 / 22[/s] KILLED BY IA KURGAZU VIT 26 / 26 Nabû-kudurri VIT 32 / 32 [/hider] [hider=FOE STATISTICS] [img]https://i.imgur.com/a4JvLSr.png[/img] OPPORTUNIST: +4 damage if the foe cannot counter. [img]https://i.imgur.com/wH0F3wM.png[/img] LUNGE: Swap places with the opponent after combat. Only activates at 1 Range. [img]https://i.imgur.com/3sK6k9Z.png[/img] OPPORTUNIST: +4 damage if the foe cannot counter. [img]https://i.imgur.com/f7mF4iM.png[/img] *** THIEF NOT HUNTER BURGLARY: Can steal gear not currently equipped from an adjacent enemy unit. Provided your speed or skill is greater than theirs. +1 MOV [img]https://i.imgur.com/2SSAtIr.png[/img] ANATHEMA: -10 Avoid/Dodge to all enemies within 3 tiles. [img]https://i.imgur.com/pIaO7AK.png[/img] PRAGMATIC: When foe is not at full VIT, attack +3 and def/res+1. MOUNTED: This unit rides their favored mount, gaining +2 Movement, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever Movement remains to reposition directly after attacking, rescuing, or using an item [img]https://i.imgur.com/XRiQSHY.png[/img] PRAGMATIC: When foe is not at full VIT, attack +3 and def/res+1. [img]https://i.imgur.com/dwG6QRx.png[/img] WARY FIGHTER: Unit cannot double or be doubled.[/hider][/center] [center][sub][h2][i]ALLIES[/i][/h2][/sub] [hider=ALLY STATISTICS] [img]https://i.imgur.com/BUz9eWG.png[/img] MIRACLE: 3xLCK% chance of lethal attacks reducing you to one VIT rather than zero. Only effective when above 1 VIT [img]https://i.imgur.com/vTjCwSs.png[/img] WRATH: If VIT < 50%, +20 critical rate. [img]https://i.imgur.com/6C0g4bt.png[/img] SAVAGE BLOW: After attacking, enemies within 2 tiles take 20% of their VIT in damage. Cannot bring an enemy below 1 VIT. ** NAME IS AKMAAN[/hider][/center] [center][hider=TERRAIN INFO] Forts/Castles - DEF +2 / AVO +20 - Heal: 20% - Move cost: 2 - Other details: N/A Towers - DEF +1 / AVO +15 - Heal: 0% - Move cost: 2 - Other details: RANGED class weapons attacks may originate from the top or base of the tower tile, their maximum range is also increased by one when at the top of a tower tile. Houses / Villages - DEF +0 / AVO +10 - Heal: 10% - Move cost: 1 - Other details: N/A Mountains / Hills - DEF +2 / AVO +10 - Heal: 0% - Move cost: 4 - Other details: Mounted units cannot enter this tile type. Forests/Trees - DEF +1 / AVO +10 - Heal: 0% - Move cost: 2 - Other details: Mounted units movement cost is increased to three on forests. Rivers - DEF +0 / AVO -10 - Heal: 0% - Move cost: 4 - Other details: can only be crossed by flying and foot units Lakes / Seas - DEF +0 / AVO +10 - Heal: 0% - Move cost: 3 - Other details: can only be crossed by units with relevant skills and flying units [/hider][/center] [hr] [center][hider=RESERVE HELLIONS] [img]https://i.imgur.com/qDdLnZ2.png[/img] RALLY: SPIRIT+5 To adjacent unit when taking the rally action until end of next turn. [img]https://i.imgur.com/jGiUyUr.png[/img] ALACRITY: Level + 1/2 SKI +5% chance of delivering an additional attack. [img]https://i.imgur.com/tuYTYEW.png[/img] *** BALATHU IS LEVEL 8 PARITY: Negates both battle participants' skills, terrain bonuses and supports. [/hider][/center]