[center][img]https://i.imgur.com/TMocGqd.png[/img][/center] [sup][center]IDDIN moves to F-16 and HEALS ZARIF for 13 VIT! He gains 24 xp![/center][/sup][center][img]https://i.imgur.com/oaQz5Yo.png[/img][/center] [sup][center]ZARIF moves to J-19 and attacks HUNTER #3 with his IRON CROSSBOW killing them! He gains 20xp and 2 Ranged![/center][/sup] [sup][center][/center][/sup] [hr][center][h1][color=#FF773D]K[/color][color=#FF7F3B]A[/color][color=#FF8839]S[/color][color=#FF9137]S[/color][color=#FF9A35]I[/color][color=#FFA234]T[/color][color=#FFAB32]E[/color] [color=#FFBD2E]P[/color][color=#FFC52D]H[/color][color=#FFCE2B]A[/color][color=#FFD729]S[/color][color=#FFE027]E[/color][/h1][/center][center][h2][url=https://youtu.be/tNCECibGz4g]COMMENCE[/url][/h2][/center] [indent][indent]Wordless, direly, Ia does not look back, she merely grips tightly the hatchet and follows the contour of the river as it flows westward. These are their waters, Kassite waters. Waters that flow down from the Zagros they call home. Waters that. . . That she cannot help but fear her two companions will be laid to rest in. Akmaan and Gao-Lubaan move, despite their grevious injuries, with the utmost alacrity to follow her abaft. It's then that the [i]Anqullumašḫu[/i] takes note of those further on, bearing witness to the rampaging brigands that have fallen 'pon their feet.[/indent][/indent][center][img]https://i.imgur.com/hnGGtlJ.png[/img][/center] [b]IA:[/b] "You! Over here!" She calls out, charging westward, witnessing the banner of the twin-headed jackal that oversees the Hellions. "Rest not on your laurels just yet! Off those asses! Give aid to us!" [hr][h1][center][color=#666464]B[/color][color=#705C5C]R[/color][color=#7B5555]I[/color][color=#864E4E]G[/color][color=#914747]A[/color][color=#9C4040]N[/color][color=#A73939]D[/color][color=#B23232]S[/color] [color=#C82323]P[/color][color=#D31C1C]H[/color][color=#DE1515]A[/color][color=#E90E0E]S[/color][color=#F40707]E[/color][/center][/h1][center][h2][url=https://youtu.be/qzoP4xMUMwk?list=PLCA2086FB7F1AFF40]COMMENCE[/url][/h2][/center][center][img]https://i.imgur.com/wH3Q56x.gif[/img][/center] [center][sup]AXE BRIGAND #4 moves to M-27 and attacks AKMAAN with their BRONZE HAND AXE but misses! AKMAAN counters but misses! SAVAGE BLOW activates, AXE BRIGAND #4 loses 5 VIT![/sup][/center][center][sup]AXE BRIGAND #5 moves to N-26 and attacks GAO-LUBAAN with their BRONZE HAND AXE and deals 5 damage! (2/29) GAO-LUBAAN counters with his BRONZE HAND AXE dealing 14 damage! (12/26)[/sup][/center] [center][sup]SWORD BRIGAND #6 attacks AKMAAN with their IRON SHORT SWORD but misses! AKMAAN counters with his BRONZE HAND AXE but misses! LUNGE ACTIVATES swapping their positions![/sup][/center][center][sup]SWORD BRIGAND #8 attacks AKMAAN with their IRON SHORT SWORD dealing 6 damage! AKMAAN counters with his BRONZE HAND AXE but misses! LUNGE activates swapping their positions![/sup][/center] [center][sup]HUNTER #3 attacks ZARIF with their BRONZE SHORT BOW dealing 12 damage![/sup][/center] [center][sup]MAGE #2 attacks AKMAAN with their FLAME [b]KILLING HIM[/b][/sup][/center][center][img]https://i.imgur.com/3e4JhvB.png[/img] [/center][center][b]AKMAAN:[/b] "Haa. . ! The Spirit of Flame will never falter. GO IA. . !"[/center] [center][img]https://i.imgur.com/e4uOtDo.gif[/img][/center] [center][sup]NABU-KUDURRI departs![/sup][/center] [hr] [sup][i][center][h1][color=#BF150F]H[/color][color=#BD1F10]E[/color][color=#BC2A11]L[/color][color=#BA3512]L[/color][color=#B93F13]I[/color][color=#B74A14]O[/color][color=#B65515]N[/color][color=#B55F16]S[/color] [color=#B27518]P[/color][color=#B08019]H[/color][color=#AF8A1A]A[/color][color=#AD951B]S[/color][color=#ACA01C]E[/color][/h1][/center][/i][/sup] [sup][i][center][h2][url=https://www.youtube.com/watch?v=TztPrLob1X8&list=PLYOLPb7kjJ3JWW2HYS2tjW_Vz6bJPkT8m&index=3]COMMENCE[/url][/h2][/center][/i][/sup] [center][img]https://i.imgur.com/Yuhrl9M.gif[/img][/center] [center][sub][h2][i]OBJECTIVES[/i][/h2][/sub] DEFEAT THE ENEMY COMMANDER DO NOT ALLOW IA TO DIE[/center] [center][sub][h2][i]FOES[/i][/h2][/sub] [hider=FOE NUMBERS] AXE BRIGAND x2 SWORD BRIGAND x2 HUNTER x1 MAGE x1 KURGAZU [/hider] [hider=SPECIFIC FOE NUMBERS] [s]AXE BRIGAND #1 VIT 0 / 26[/s] [s]AXE BRIGAND #2 VIT 0 / 0[/s] KILLED BY ETOR [s]AXE BRIGAND #3 VIT 0 / 0[/s] KILLED BY AKMAAN AXE BRIGAND #4 VIT 19 / 26 AXE BRIGAND #5 VIT 12 / 26 [s]SWORD BRIGAND #1 VIT 0 / 24[/s] KILLED BY SIRIS [s]SWORD BRIGAND #2 VIT 0 / 24[/s] KILLED BY ZARIF [s]SWORD BRIGAND #3 VIT 0 / 24[/s] KILLED BY BALATHU SWORD BRIGAND #4 VIT 5 / 24 [s]SWORD BRIGAND #5 VIT 0 / 24[/s] KILLED BY ETOR SWORD BRIGAND #6 VIT 24 / 24 [s]SWORD BRIGAND #7 VIT 0 / 24[/s] KILLED BY ASHUR SWORD BRIGAND #8 VIT 24 / 24 [s]HUNTER #1 VIT 0 / 19[/s] KILLED BY ZARIF [s]HUNTER #2 VIT 0 / 19[/s] [s]HUNTER #3 VIT 0 / 19[/s] KILLED BY ZARIF [s]HUNTER #4 VIT 0 / 19[/s] KILLED BY ZARIF [s]THIEF #1 VIT 0 / 18[/s] KILLED BY SIRIS [s]THIEF #2 VIT 0 / 18[/s] KILLED BY LYUN [s]MAGE #1 VIT 0 / 18[/s] KILLED BY SIRIS MAGE #2 VIT 18 / 18 [s]CAVALIER #1 VIT 0 / 22[/s] KILLED BY IA [s]CAVALIER #1 VIT 0 / 22[/s] KILLED BY GAO-LUBAAN [s]CAVALIER #3 VIT 0 / 22[/s] KILLED BY GAO-LUBAAN [s]CAVALIER #4 VIT 0 / 22[/s] KILLED BY IA KURGAZU VIT 26 / 26 [/hider] [hider=FOE STATISTICS] [img]https://i.imgur.com/a4JvLSr.png[/img] OPPORTUNIST: +4 damage if the foe cannot counter. [img]https://i.imgur.com/wH0F3wM.png[/img] LUNGE: Swap places with the opponent after combat. Only activates at 1 Range. [img]https://i.imgur.com/3sK6k9Z.png[/img] OPPORTUNIST: +4 damage if the foe cannot counter. [img]https://i.imgur.com/f7mF4iM.png[/img] *** THIEF NOT HUNTER BURGLARY: Can steal gear not currently equipped from an adjacent enemy unit. Provided your speed or skill is greater than theirs. +1 MOV [img]https://i.imgur.com/2SSAtIr.png[/img] ANATHEMA: -10 Avoid/Dodge to all enemies within 3 tiles. [img]https://i.imgur.com/pIaO7AK.png[/img] PRAGMATIC: When foe is not at full VIT, attack +3 and def/res+1. MOUNTED: This unit rides their favored mount, gaining +2 Movement, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever Movement remains to reposition directly after attacking, rescuing, or using an item [img]https://i.imgur.com/XRiQSHY.png[/img] PRAGMATIC: When foe is not at full VIT, attack +3 and def/res+1. [img]https://i.imgur.com/dwG6QRx.png[/img] WARY FIGHTER: Unit cannot double or be doubled.[/hider][/center] [center][sub][h2][i]ALLIES[/i][/h2][/sub] [hider=ALLY STATISTICS] [img]https://i.imgur.com/BUz9eWG.png[/img] MIRACLE: 3xLCK% chance of lethal attacks reducing you to one VIT rather than zero. Only effective when above 1 VIT [img]https://i.imgur.com/vTjCwSs.png[/img] WRATH: If VIT < 50%, +20 critical rate. [img]https://i.imgur.com/6C0g4bt.png[/img] SAVAGE BLOW: After attacking, enemies within 2 tiles take 20% of their VIT in damage. Cannot bring an enemy below 1 VIT. ** NAME IS AKMAAN[/hider][/center] [center][hider=TERRAIN INFO] Forts/Castles - DEF +2 / AVO +20 - Heal: 20% - Move cost: 2 - Other details: N/A Towers - DEF +1 / AVO +15 - Heal: 0% - Move cost: 2 - Other details: RANGED class weapons attacks may originate from the top or base of the tower tile, their maximum range is also increased by one when at the top of a tower tile. Houses / Villages - DEF +0 / AVO +10 - Heal: 10% - Move cost: 1 - Other details: N/A Mountains / Hills - DEF +2 / AVO +10 - Heal: 0% - Move cost: 4 - Other details: Mounted units cannot enter this tile type. Forests/Trees - DEF +1 / AVO +10 - Heal: 0% - Move cost: 2 - Other details: Mounted units movement cost is increased to three on forests. Rivers - DEF +0 / AVO -10 - Heal: 0% - Move cost: 4 - Other details: can only be crossed by flying and foot units Lakes / Seas - DEF +0 / AVO +10 - Heal: 0% - Move cost: 3 - Other details: can only be crossed by units with relevant skills and flying units [/hider][/center] [hr] [center][hider=RESERVE HELLIONS] [img]https://i.imgur.com/qDdLnZ2.png[/img] RALLY: SPIRIT+5 To adjacent unit when taking the rally action until end of next turn. [img]https://i.imgur.com/jGiUyUr.png[/img] ALACRITY: Level + 1/2 SKI +5% chance of delivering an additional attack. [img]https://i.imgur.com/tuYTYEW.png[/img] *** BALATHU IS LEVEL 8 PARITY: Negates both battle participants' skills, terrain bonuses and supports. [/hider][/center]