[center][sup]MAKEEN moves to P-18 and HEALS LYUN for 8 VIT (23/23). MAKEEN gets 12xp and 1 Theurgy![/sup][/center] [hr][center][h1][color=#FF773D]K[/color][color=#FF7F3B]A[/color][color=#FF8839]S[/color][color=#FF9137]S[/color][color=#FF9A35]I[/color][color=#FFA234]T[/color][color=#FFAB32]E[/color] [color=#FFBD2E]P[/color][color=#FFC52D]H[/color][color=#FFCE2B]A[/color][color=#FFD729]S[/color][color=#FFE027]E[/color][/h1][/center][center][h2][url=https://youtu.be/tNCECibGz4g]COMMENCE[/url][/h2][/center] [center][sup]IA moves to P-21[/sup][/center] [center][sup]GAO-LUBAAN moves to O-22[/sup][/center] [hr][h1][center][color=#666464]B[/color][color=#705C5C]R[/color][color=#7B5555]I[/color][color=#864E4E]G[/color][color=#914747]A[/color][color=#9C4040]N[/color][color=#A73939]D[/color][color=#B23232]S[/color] [color=#C82323]P[/color][color=#D31C1C]H[/color][color=#DE1515]A[/color][color=#E90E0E]S[/color][color=#F40707]E[/color][/center][/h1][center][h2][url=https://youtu.be/qzoP4xMUMwk?list=PLCA2086FB7F1AFF40]COMMENCE[/url][/h2][/center][center][img]https://i.imgur.com/BnsiVNV.gif[/img][/center] [center][sup]AXE BRIGAND #4 moves to N-23 and attacks GAO-LUBAAN with their BRONZE HAND AXE, KILLING HIM![/sup][/center][center] [center][img]https://i.imgur.com/cUG0atf.gif[/img][/center][img]https://i.imgur.com/wzKc8XY.png[/img][/center] [center][b]GAO-LUBAAN[/b]: "GHa- GHAHAHA! GHAHAHAhaaahaha. . !"[/center] [center][img]https://i.imgur.com/hnGGtlJ.png[/img][/center] [center][b]IA:[/b] G-Gao-Lubaan. . . Akmaan. . . No, I. . . I must live!"[/center] [center][sup]AXE BRIGAND #5 moves to O-22 and attacks IA with their BRONZE HAND AXE but misses![/sup][/center] [center][sup]SWORD BRIGAND #6 moves to P-24[/sup][/center][center][sup]SWORD BRIGAND #8 moves to O-24[/sup][/center] [center][sup]MAGE #2 moves to F-27[/sup][/center][center][img]https://i.imgur.com/gVQ6ibl.png[/img][/center] [center][b]KURGAZU:[/b] "Damn! Those Imperial bastards should be here any moment. . . Then we'll clean up. . . Yeah. . . Who the hell're these sellswords, who hired 'em?!"[/center] [hr] [sup][i][center][h1][color=#BF150F]H[/color][color=#BD1F10]E[/color][color=#BC2A11]L[/color][color=#BA3512]L[/color][color=#B93F13]I[/color][color=#B74A14]O[/color][color=#B65515]N[/color][color=#B55F16]S[/color] [color=#B27518]P[/color][color=#B08019]H[/color][color=#AF8A1A]A[/color][color=#AD951B]S[/color][color=#ACA01C]E[/color][/h1][/center][/i][/sup] [sup][i][center][h2][url=https://www.youtube.com/watch?v=TztPrLob1X8&list=PLYOLPb7kjJ3JWW2HYS2tjW_Vz6bJPkT8m&index=3]COMMENCE[/url][/h2][/center][/i][/sup] [center][img]https://i.imgur.com/tjyQXOf.gif[/img][/center] [center][sub][h2][i]OBJECTIVES[/i][/h2][/sub] DEFEAT THE ENEMY COMMANDER DO NOT ALLOW IA TO DIE[/center] [center][sub][h2][i]FOES[/i][/h2][/sub] [hider=FOE NUMBERS] AXE BRIGAND x2 SWORD BRIGAND x2 MAGE x1 KURGAZU [/hider] [hider=SPECIFIC FOE NUMBERS] [s]AXE BRIGAND #1 VIT 0 / 26[/s] [s]AXE BRIGAND #2 VIT 0 / 0[/s] KILLED BY ETOR [s]AXE BRIGAND #3 VIT 0 / 0[/s] KILLED BY AKMAAN AXE BRIGAND #4 VIT 19 / 26 AXE BRIGAND #5 VIT 12 / 26 [s]SWORD BRIGAND #1 VIT 0 / 24[/s] KILLED BY SIRIS [s]SWORD BRIGAND #2 VIT 0 / 24[/s] KILLED BY ZARIF [s]SWORD BRIGAND #3 VIT 0 / 24[/s] KILLED BY BALATHU [s]SWORD BRIGAND #4 VIT 0 / 24[/s] [s]SWORD BRIGAND #5 VIT 0 / 24[/s] KILLED BY ETOR SWORD BRIGAND #6 VIT 24 / 24 [s]SWORD BRIGAND #7 VIT 0 / 24[/s] KILLED BY ASHUR SWORD BRIGAND #8 VIT 24 / 24 [s]HUNTER #1 VIT 0 / 19[/s] KILLED BY ZARIF [s]HUNTER #2 VIT 0 / 19[/s] [s]HUNTER #3 VIT 0 / 19[/s] KILLED BY ZARIF [s]HUNTER #4 VIT 0 / 19[/s] KILLED BY ZARIF [s]THIEF #1 VIT 0 / 18[/s] KILLED BY SIRIS [s]THIEF #2 VIT 0 / 18[/s] KILLED BY LYUN [s]MAGE #1 VIT 0 / 18[/s] KILLED BY SIRIS MAGE #2 VIT 18 / 18 [s]CAVALIER #1 VIT 0 / 22[/s] KILLED BY IA [s]CAVALIER #1 VIT 0 / 22[/s] KILLED BY GAO-LUBAAN [s]CAVALIER #3 VIT 0 / 22[/s] KILLED BY GAO-LUBAAN [s]CAVALIER #4 VIT 0 / 22[/s] KILLED BY IA KURGAZU VIT 26 / 26 [/hider] [hider=FOE STATISTICS] [img]https://i.imgur.com/a4JvLSr.png[/img] OPPORTUNIST: +4 damage if the foe cannot counter. [img]https://i.imgur.com/wH0F3wM.png[/img] LUNGE: Swap places with the opponent after combat. Only activates at 1 Range. [img]https://i.imgur.com/3sK6k9Z.png[/img] OPPORTUNIST: +4 damage if the foe cannot counter. [img]https://i.imgur.com/f7mF4iM.png[/img] *** THIEF NOT HUNTER BURGLARY: Can steal gear not currently equipped from an adjacent enemy unit. Provided your speed or skill is greater than theirs. +1 MOV [img]https://i.imgur.com/2SSAtIr.png[/img] ANATHEMA: -10 Avoid/Dodge to all enemies within 3 tiles. [img]https://i.imgur.com/pIaO7AK.png[/img] PRAGMATIC: When foe is not at full VIT, attack +3 and def/res+1. MOUNTED: This unit rides their favored mount, gaining +2 Movement, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever Movement remains to reposition directly after attacking, rescuing, or using an item [img]https://i.imgur.com/XRiQSHY.png[/img] PRAGMATIC: When foe is not at full VIT, attack +3 and def/res+1. [img]https://i.imgur.com/dwG6QRx.png[/img] WARY FIGHTER: Unit cannot double or be doubled.[/hider][/center] [center][sub][h2][i]ALLIES[/i][/h2][/sub] [hider=ALLY STATISTICS] [img]https://i.imgur.com/BUz9eWG.png[/img] MIRACLE: 3xLCK% chance of lethal attacks reducing you to one VIT rather than zero. Only effective when above 1 VIT [img]https://i.imgur.com/vTjCwSs.png[/img] WRATH: If VIT < 50%, +20 critical rate. [img]https://i.imgur.com/6C0g4bt.png[/img] SAVAGE BLOW: After attacking, enemies within 2 tiles take 20% of their VIT in damage. Cannot bring an enemy below 1 VIT. ** NAME IS AKMAAN[/hider][/center] [center][hider=TERRAIN INFO] Forts/Castles - DEF +2 / AVO +20 - Heal: 20% - Move cost: 2 - Other details: N/A Towers - DEF +1 / AVO +15 - Heal: 0% - Move cost: 2 - Other details: RANGED class weapons attacks may originate from the top or base of the tower tile, their maximum range is also increased by one when at the top of a tower tile. Houses / Villages - DEF +0 / AVO +10 - Heal: 10% - Move cost: 1 - Other details: N/A Mountains / Hills - DEF +2 / AVO +10 - Heal: 0% - Move cost: 4 - Other details: Mounted units cannot enter this tile type. Forests/Trees - DEF +1 / AVO +10 - Heal: 0% - Move cost: 2 - Other details: Mounted units movement cost is increased to three on forests. Rivers - DEF +0 / AVO -10 - Heal: 0% - Move cost: 4 - Other details: can only be crossed by flying and foot units Lakes / Seas - DEF +0 / AVO +10 - Heal: 0% - Move cost: 3 - Other details: can only be crossed by units with relevant skills and flying units [/hider][/center] [hr] [center][hider=RESERVE HELLIONS] [img]https://i.imgur.com/qDdLnZ2.png[/img] RALLY: SPIRIT+5 To adjacent unit when taking the rally action until end of next turn. [img]https://i.imgur.com/jGiUyUr.png[/img] ALACRITY: Level + 1/2 SKI +5% chance of delivering an additional attack. [img]https://i.imgur.com/tuYTYEW.png[/img] *** BALATHU IS LEVEL 8 PARITY: Negates both battle participants' skills, terrain bonuses and supports. [/hider][/center]