[quote=@Red Wizard] That depends. I want to keep this game in line with the theme - medieval sword and sorcery - and I always get the feeling that artificers are more magepunk/steampunk oriented. What did you have in mind? [/quote] Completely understand, that's why I wanted to check first. Seems the tanks and heavy hitter characters are covered so I was thinking a blend of stealth and magic. His magic coming from gadgetry was just the first idea but maybe it could be heavy component based, almost like small rituals that he has learnt from a stolen book. I envision him rummaging through his pack frantically looking for the right ingredient while reciting words in a lost language, drawing them out to buy time while simultaneously balancing a lit candle. Like his life it's chaotic and risky.