With people gathered in the War Room, Ryder assumed control of a computer. Every single LED in the screen fell under her control, and images of Umbra's inner workings spilled outward directly from her mind. A vast complex, dark and dreary in some depictions and bright and normal in others. They were snapshots of things she had seen, places she could never possibly forget no matter how hard she tried. Folds in a battle map. [color=00ffff]"Most of Umbra is underground,"[/color] she began. [color=00ffff]"Hidden and made really fucking winding for the sole purpose of confusing anyone who gets loose down there. Most of the place is set to defend itself automatically, and they haven't had the time to fix that. So once I'm inside, the entire building is mine to control."[/color] A loose diagram of the place showed up, in three dimensions. There were areas blacked out, and areas highlighted. [color=00ffff]"Guards are stationed there. In these areas, they have shielding that blocks my powers, by only when the doors are [i]shut.[/i] All I have to do is think for a few minutes and their barracks are torn open. The research wing is where records and data are stored. Just about all of their computer storage is vulnerable- I've been through it a thousand times, I know everything on them."[/color] The images contorted and turned into the shape of a gun, next to it were images of the armor used by guards. It had weakpoints, flaws in its inherent design that a strategist could point out. [color=00ffff]"When you get to the absolute lowest floors, past elevators and checkpoints and all the other shit they have? That's where you find the guy who built the place."[/color] There was a grainy image of an office, which didn't look fully coherent compared to the rest. Almost surreal in its visual. And in a chair sat a man all too comfortable there. Andrew Becker. [color=00ffff]"He's mine."[/color]