[hider=Fun-gal Amanita] [hider=The Mushroom Witch] [img]https://i.imgur.com/ShhT4ey.jpeg[/img] [/hider] [b]Name:[/b] Amanita Mycellia [b]Species:[/b] Djinn(Myconid) [b]Age:[/b] 132 as Amanita Mycellia (True chronological age Unknown) [b]Gender:[/b] Female [hider=Bio] She sometimes remembers, of Dampness, of Their Mycelium growing and spreading, of how They were Everywhere. These memories, for some reasons, are always fuzzy and distorted. Her first,truly clear memory, is of a clear,night sky covered in Twinkling lights. She didn’t know much back then, but she still recognized its ethereal beauty. Her first years after awakening were spent lazily wandering around the humid forest she found herself in, looking at all the marvels this world had to offer. What changed her routine was an encounter with a pair of humans.A Small Pair, her mind instinctually providing the information that they were still pinning, and one of them was seemingly mauled. They were guarded against her, but didn’t actually do anything as her curiosity compelled her to close in. Before she even knew what she was doing, she started emitting specific spores on the Human’s injury. The blood started to clot, and its body healing system got put into overdrive. The uninjured human, seeing this, made some sort of sound, before taking a bow and starting to, very carefully, move his injured brethren. After that, encounters with humans started becoming more frequent. From the odd human every few years that would freak out at her presence, to finding herself having visitors every couple of months, searching for her specifically. During the years she learned the language thanks to her sporadic meetings, and found out that these people, coming from a nearby village, were calling her the “Mushroom Witch”, and came to her for a variety of problems, from the more banal, like injuries, to the extremes, like asking her to somehow curse someone else. She counted somewhere around the fifty year mark when she decided that she could do with a change of scenery. Most of the Humans she knew were now nourishing the Earth, and she had explored her surroundings and the sky thoroughly. So, unable to contain her curiosity any longer, she started to wander, and got herself a routine. Wander until you find a somewhat interesting place, settle there for some years, exploring the place and usually helping its inhabitants with some of their problems,from the small to the large, before deciding to move on. In her wanderings, she learned much. How the sky changed if you moved far enough, how Human society worked and how they could be so similar yet so different, how enjoyable it was brewing mushroom beer, how long it took to decompose different beasts,that there was still even more she still did not know and that Human cells were very comfortable. It was specifically in one of those cells,after she was found “selling” Mushroom beer without a permit, that she had received a communication. Seemingly one of the people she previously helped out of a thigh spot one or two decades ago had a proposition for her. They needed some people to go to a place called Tetragon to find one of his friends that went missing. Since they knew how she liked new experiences and exploring new places, they thought they would ask if she wanted to join,as a way to repair the favor she did so long ago. Amanita, of course, accepted without a second thought. [/hider] [hider=Passives] [b]-Mycokinesis:[/b] Amanita's inherent connection to Fungal entities allows her to have some magical authority over them. Beside her Spells, She has the ability to rapidly grow Mushrooms and induce decomposition in organic matter. [b]-Myconid Physiology:[/b] Amanita’s Djinn Heritage makes her body a mix of fungal and humanoid structure. This gives her some inherent benefits, such as a toxic body, being able to heal far more easily from most injuries and resistance to most every toxin.There aren’t only benefits however, as fire burns her like tinder, she's slower than you would expect and no matter how easily she can heal, a fatal enough strike would still kill her. She also has an affinity to humid and a severe distaste for arid climates. [/hider] [hider=Spells] [b]-Psilocybe:[/b] Amanita releases highly toxic spores that, when inhaled, cause dizziness and nausa, with higher dosages bringing weakness,sluggishness and even hallucinations. (Build over time Debuff that gains more debilitating effects as it stacks) [b]-Ganoderma[/b] Amanita releases a mix of medicinal spores that, when inhaled, invigorates and refreshes, with higher dosages being adrenalinic, boosting their healing rate and ever fortifying their mind. (Build over time buff that gains more positive effects as it stack) [b]-Mycosis:[/b] Amanita sends the Psilocybe spores into overdrive, causing them to grow,multiplicate and consume at an heightened rate, causing a sudden onset of fungal infection to her foes that, if left unchecked, might prove fatal, as the fungi overtakes nominal bodily functions until complete decomposition is achieved (Build over time DoT. Usable only against enemies affected by Psilocybe. The strength of a cast of Mycosis Is based on how much the target is affected by Psilocybe.) [b]- Sorus Burst:[/b] Amanita emits a burst of spores either surrounding herself or in a cone, heavily disrupting sight in the affected area. The cloud itself is indiscriminately made up of all her spores, and emitting that many spores all at once takes a toll on her. Such a high concentration of biotic material, however, makes for great kindling. (AoE zone which heavily limits visibility and affects everyone inside with her other spells. Highly flammable.) 2 Turns CD as it takes a bit of a toll on Amanita. [/hider] [hider=Mundane Skills] Has grown a passion for creating Mushroom Craft Beers. Thanks to her magic, she doesn’t need a truly dedicated workshop,and can experiment on the go. Is happy to share. Can be eerily calm in most situations except with a few exceptions. Can cook a mean mushroom stew. [/hider] [hider=Equipment] [b]-Craft Beer Kit:[/b] While barebones,for Amanita herself it has enough tools to craft and store any brew she might come up with [b]-Blooming Shillelagh:[/b] A sturdy stick from which a variety of Fungi grows. Usable both as a walking and bonking stick. The Fungal growth easily release Spores when moved with some heft behind it (In game terms, it means a Hit allows a “Free Cast” of one of her non-CD spells) [b]Trinkets:[/b] A smattering of small trinkets gifted to her by the people she helped. They go from Ornamental ropes, to the Veil she wear to even the purple Gem now adorning her Cap. She likes and treasures them. [/hider] [hider=Other] Would be an Alcoholic if her being Half-fungus didn’t prevent her from becoming inebriated. Has no idea of how non-fungal reproductivity works The same is true for money or even most forms of bargaining. Most of the time she gives out her help freely without asking anything in return except for the experience in itself. Can be very Naive at times. [/hider] [/hider]