[hider=Kotaro Kuzunoha][center][img]https://image.civitai.com/xG1nkqKTMzGDvpLrqFT7WA/457a38c9-3158-465e-8181-25c1b67dd771/width=450/3615623.jpeg[/img] [sub][sup][color=778899]D.O.B[/color][/sup] X783Β·01Β·01 | [sup][color=778899]Age[/color][/sup] 10[sup]y.o.[/sup] | [sup][color=778899]Guild[/color][/sup] Fenix Tear (Eventually) | [color=778899][sup]Type[/sup][/color] Independent | [sup][color=778899]Race[/color][/sup] Human[/sub][h1]Kotaro Kuzunoha[/h1] [hr] [color=778899]π•΄π–‰π–Šπ–“π–™π–Žπ–™π–ž[/color] Kotaro Kuzunoha is essentially what you'd expect from a 10-year old. Upbeat, emotional, adventurous, ambitious, vindictive, and quite a bit pretentious with his sense of honor and code. Kotaro was raised by Tai to be capable of helping himself sooner rather than later, but that doesn't mean he was strictly about training the boy to fight. Everyday was spent training, but that doesn't mean he trained his entire life. The boy had more knowledge and skill jammed into his little brain than any normal 10-year old should, and it shows. While Tai tried to give him a proper childhood, he was a mentor first and a father second. As such, what we have is a boy who chooses to act more mature than his age suggests, but is ultimately awkward to society and having little experience of the world outside his training, and even less of a childhood as a result. Kotaro is booksmart, but street average; clever, but naive, and tries to hide the rather large inner child underneath his mentally grown-up facade with mixed success. As such having potential episodes of various emotions, and an internal thought process that may be much more nervous and fearful of bad situations than he'd ever let show on the outside. As such, easily flustered by taunts and perversions of others. On his negative emotional highs, he thinks back to his masters words and teachings and repeating them like mantras to calm him back down. He has a great respect and need to protect his master and father figure, refusing to accept insults or critiques upon him, and this respect is what drives him to do something as reckless as attempt to travel across the world and hunt particularly powerful devils just to clear his name. However, his master's training has conditioned his mind to focus in the face of a battle. In combat, he puts aside all his thoughts and emotions, focusing only on the opponents in front of him, and how best to take them down. The boy is perceptive and taciturn in this state, not just relying on his own skills and strengths but the limitations of the opponent and any advantage or disadvantage of the environment around him. But ultimately, the greatest thing his master has ever taught him, is both empathy and willingness to help. Kotaro is a kind and generous child, and when he sees someone in need, he's compelled to help aid them, sometimes to [i]literally[/i] stupid degrees. A bit selfish in that regard to a point where it could considered a hero complex of a kind, but ultimately with his heart in the right place. Save devils, it really doesn't matter what they are; if anything, he was trained to help spirits find their way to the afterlife as much as possible. [hr] [color=778899]π•±π–†π–Žπ–—π–žπ–™π–†π–‘π–Š[/color] There's not much to tell of the boy's story. Being a mere 10-year old, one could argue his story is only just beginning. For as long as he could remember, Kotaro was raised in Hizaru by his mentor, a 9-tailed Kitsune yokai renown in the region as the "Fox Sage" Wizard, Tai Kuzunoha. Before that, the earliest memories he had were flashes of a man whom Tai states is his father, and this feeling of sickness that made those early memories feel like a fever dream. Life under the Fox Sage's tutelage was all he ever knew, and were it not for Tai giving the boy info regarding his real heritage, Kotaro would have likely assumed he was practically Tai's son. To that end, He inherited the family name "Kuzunoha" from Tai. That was a peaceful life, with the only hardship the boy knowing was his master's training. From the moment he could walk, he was taught the ways of magic and combat. Tai knew he had a potential talent for wind magic, but also for the spirit arts themselves. Being a Yokai affiliated with fire himself, Tai also knew there was so much he could teach the boy without knowing about wind magic himself. As such - despite knowing the boy wasn't old enough to have an affinity for anything else but wind - in addition to teaching him the basics of Raigetsu, Tai taught him as much his own yokai spirit arts as he could, calling them "Tai"-getsu as a way to help the boy differentiate between the two, starting with the ability to become a kitsune yokai temporarily himself using spiria as the basis. In the end, however, all he could teach the boy was the capability to produce fox flames and how to implement and use it in different ways both inside and outside the box. Tai was also Hizaru's spirit guide. He claims he once had another job far from this island, but retired from it; never elaborated further on it for whatever reason. As a Spirit guide, it was his job to encourage and aid people of the living while guiding the dead into the embrace of Ankhselam, and as his pupil, Kotaro was also to learn how to be a spirit guide himself via his yokai magic Tai taught him. To that end, across the whole of his training, he was taught Tai's signature ability of "Guiding Star" to allow wayward spirits to pass onto the afterlife. He was only ever taught to exorcise one soul at a time, tapping into the soul and slowly using psychology to unchain them to the living world. But he wasn't ready for a mass exorcism of multiple spirits at once. But one night during one of their escapades to haunted places for Tai to exorcise - specifically a haunted forest near a rural village - the two were surrounded, and a careless mistake led to Tai getting injured. He told Kotaro to run, but instead Kotaro could feel as if something was telling him to stand his ground to save his father figure. The boy used guiding star, and against the orders of his teacher, he used it on every spirit in the area, burning them away by force. The last thing he could feel with that event was a stabbing pain and a thunderclap headache, before he blacked out. When he came through, he was in a bed with his master overlooking him, a small look of dread instantly going to relief, and they seemed to be in a different place from the forest, a building by the looks of it, but not their home, and seemingly a bit more civilized than the rural village they were at before. They seemed to be at a hospital in Hizaru's capital, with Tai stating that the boy blacked out after using Guiding Star, and that using Guiding Star to force spirits out of the living world has dangerous consequences. He never elaborated further, just stating that it unwittingly drew in the attention of a great devil to the area. Tai fought it while the boy was unconscious, burning away its influence on the area around it, but unfortunately it led to the village being caught in the crossfire. The whole village area they tried to save and give peace to, was wiped out. Needless to say, the boy was saddened and guilty over it, but as if his mind was read, Tai stated it wasn't the boy's fault. He couldn't have known there was such a powerful force of evil in the area. If anyone was to blame for it, it was Tai himself for not teaching the boy anymore about Guiding star than he had. He told him that when someone makes a mistake, they must recognize and own up to it, no matter how large or small. ...It was around that time the boy realized that Tai's little fox paws were cuffed. Turning his focus away from him, he also noticed a few of Hizaru's cops behind him. As it turns out, Tai was made the scapegoat for the incident; not only was the village and everyone in it up in smoke - creating a charge of multiple counts of involuntary manslaughter - but he failed to capture and exorcise the devil partly responsible for it. The only reason he was at Kotaro's bedside was at his request before the sentencing, wanting to inform the boy of the situation and stating he'll need to move into a new family. Before the hauled him to jail, having satisfied this request, Tai whispered something to the boy. "[color=yellow][i]Go west, to the land of pendragons where the flaming bird cries, You will find what you need at the gathering of its tears.[/i][/color]" Tai has given the boy riddles before as part of his training and education. However, if ever he tells him a riddle outside his training, it's generally to keep what he says a secret in case someone decides to listen in. In this case, it seems he didn't one the police to listen to what's being said, before being hauled off. Before Kotaro was sent to an orphanage, he ran away from the hospital with weapon in tow, heading west. He didn't know where exactly his master was telling him to go, but what he was taught about the world solved the first part of the riddle already: "Avalon." [hr] [color=778899]π•¬π–™π–™π–—π–Žπ–‡π–šπ–™π–Šπ–˜[/color] [quote][center][sub][color=778899]Class:[/color] Enchanter | [color=778899]Origin:[/color] 1[sup]st[/sup] | [color=778899]Deck:[/color] Spiria | [color=778899]Ethos:[/color] Celestial[/sub] [/center] [sub][color=778899]Glazing[/color][/sub] [sup][color=silver]Rank:[/color][/sup] B [sup][color=silver]Grade:[/color][/sup] A- [sub][color=778899]Affinity[/color][/sub] [color=cyan]Sky[/color] [sub][color=778899]Magecraft[/color][/sub] [b][color=cyan]Raigetsu Wind Arts[/color] and [color=orange]"Tai"-getsu Yokai Arts[/color][/b] Kotaro Kuzunoha is a little expert of spirit arts, specifically Wind Raigetsu, making able to use sky magic to attack, defend, and heal using the wind. In addition, while he lacks an affinity for its element, he was taught how to use Yokai spirit arts by his master, Tai, turning himself into a yokai temporarily and being able to cast spiritual fire magic in place of his sky magic. [hider=Spells][color=cyan][b]Raigetsu- Immovable Wind Arts[/b][/color] With his sword as a Conduit for his wind Spiria, Kotaro is able to harness the wind to produce and release sword beams of razor sharp winds, capable of cutting through wood and flesh with ease. He can also use charge the wind around his sword to create a particularly strong gust of wind in front of him, capable of blowing back most creatures at max. Sharp as they may be however, that can still be blocked by particularly hard materials, such as magical shields and walls of stone or metal. [color=cyan][b]Raigetsu- Healing wind arts[/b][/color] Focusing the Wind spiria into his hands, and his breath, Kotaro is able heal wounds and ailments using gentle motions of his hands hovering above the afflicted. Depending on how big or deep the wounds are, or how bad the ailment, this could take anywhere from less than a minute to hours on end. Curses that interfere with the healing process or negate magic - as well as fatal wounds - would make healing them impossible. It should be noted that the First Aid he was taught by his master served to help lessen the time it would take to properly heal wounds and be able to provide some comfort at least for those too badly damaged or sick for a proper healing. [color=cyan][b]Raigetsu - Hurricane Shield[/b][/color] By charging up a considerable amount of wind spiria into his blade and hands, Kotaro is able to envelop himself and others in a sphere of heavy typhoon like wind. Hard enough on its own to break into or get out of even with weaponry, but it also produces shockwaves on the outside that continuously blow strong winds around the area without distinction, making it hard for anyone on the outside to even get close to it. The area of the shield is roughly large enough to be capable of holding himself and about six adults at best - with him at the epicenter - but can adjust the size accordingly. If it's too big, he can't hold it for long, and if it's too small, it could become an inconvenience for allies. While he uses this generally for protection purposes, due to the walls of wind being thick on both sides, it could also be used to entrap others if the need ever arises. Of course, in addition to the long charge time, it takes a rather large amount of spiria to set it off, and as things stand, he can't hold it for much longer than 5 or so minutes, and if he himself was knocked out or drained from the experience or dies while in it, the shield will fade away and shut off immediately. [color=orange][b]Tai-getsu (Raigetsu) - Yokai form: Kitsune[/b][/color] Kotaro's master Tai is a Kitsune Yokai, and so naturally knows spirit arts associated with Yokai, or more specifically, spirit arts involving their form. While he hasn't mastered it like Tai would, Kotaro is able to partially turn into a Fox Yokai temporarily - the only real difference being a golden tail, some golden fur around his hands and feet, both of which become paws and his ears moving upwards and becoming those of a fox, While it may not look like much, Kotaro in this form sacrifices any defensive capabilities he may have had for strength and agility. While he can use a sword in this form, the paws make it more difficult to wield it properly, so he prefers to fight with his fists. [color=orange][b]Tai-getsu (Raigetsu) - Kitsune Magic: Fox Flame[/b][/color] While in Kitsune form, Kotaro is able to generate blue flames made of Spiria that he can shape how he fits, be it of a stream of fire, coating his flames on his fists and feet, or generating fireballs on his tail. While these flames are indeed hot and have physical mass to them, it should be noted that they do not physically burn like normal flames, but rather they burn spiritually, charring the soul of anyone who touches them, causing a disconnect between the soul and the mind, leading to disorientation and vertigo. As these aren't actual wounds, healing magic won't be effective against this attack. However, strong emotions can turn this flame from blue to natural flame colors, causing them to work like actual flames, and while it can be healed at this point, the wounds inflicted are still resistant to said healing magic. [color=orange][b]Tai-getsu (Raigetsu) - Kitsune Magic: Hollow Forest Mist[/b][/color] By combining his fox fire with some water, Kotaro is able to evaporate the water into an intense steamy mist. While it can work as a smoke screen to help get away from certain situations, its main function is to allow to use the concentrated spiria within the steam to produce illusions and hallucinations, the spiria giving them a ghostly mass. Kotaro can't control what the person sees within the fog, but he can control the movements and actions of the illusions conceived, provided he concentrates on them. Otherwise they'd just be standing there, and what they are and what they hear will be dependent on the subconscious of the individual that sees it. Useful for distractions and mind games, but - ironically - can be blown away rather easily through wind magic. [color=silver][sup]YΕ«dōboshi[/sup][/color] [sub]Star Guide[/sub] [color=gainsboro]θͺ˜ 導 星[/color] [b][color=f7941d]Guiding Star[/color][/b] [sup][b]Type:[/b] White Arts, Shaman Exorcism, Organic Link Magic, Ancient Spell, Enchantment, Law [b]Range:[/b] AoE [b]Target:[/b] Yōkai Exclusive[/sup] The venerated reijutsu of Hizuru no Senko-Tai that's bequeathed to Kotaro by the highest honor of discipleship as a coming of age rites upon the culmination of the Raigetsu Magics. An ablazingly enchanted radiant blueflame-solacing starbeads illuminated mirage, Guiding Star glistens wayward with the unresting souls, emotionally entangled and pacifying to its mechanism. A wordysome series of prayerful sacraments divised to encroach yet quell the unresting souls from their earthly strongholds, flickering set ablazing them to resoluting rest by sevenfold. An Ancient Spell requiring heartfelt sincerity to cast, therefore ineffective if the heart is at the wrong road. Those without remorse of their actions, cancels this Ancient Spell immediately. Poetically built to precise in Kitsune aesthetic, Hizuru no Senko-Tai is established handling nine spirits at once and at a time in a bustling 99-meter radius likened to the Mythical Nine Tailed Fox. Kotaro by virtue of high magic potency is established with three tails, making him a Sanbigitsune whose range is 33-meters radius true to his moniker; Tenko no Kotaro, Heavenly Fox Kotaro. Neophyte in his skill grasp, Kotaro earnestly trains to master Guiding Star. Likewise, the penalty of improper execution is likened to abusing and finding a cheating loophole for kicks will warrant users to be cursed by Ankhseram.[/hider] [sub][color=778899]Advancery[/color][/sub] [url=https://fairytail.fandom.com/wiki/High_Speed]High Speed[/url] | [url=https://fairytail.fandom.com/wiki/Bullet_Magic]Bullet[/url] [sub][color=778899]Talentstree[/color][/sub] [b]Melee Combat[/b] Master Tai taught the young Kotaro that while magic is a vital tool for anyone in this world, but not all there is to a fight. To rely too much on magic is to be helpless when that magic fails him, to rely on a weapon is to be helpless when that weapon is out of his grasp. But to rely on his body is to be helpful to himself and others when all other options run dry. Knowing this, the boy was taught and trained in the art of melee combat, both with his trusty sword, and with his fists. He's still very young compared to others in the guild, and so naturally he's not as strong as full grown adults, but he has the will and technique to at least put up a fight if nothing else. Furthermore, he was trained in the art of the sword, being able to wield one - albeit a small one due to his stature - with the grace and capability you'd find in an adult samurai. [b]First Aid[/b] Upon learning that his magic has the capability to heal others, Tai taught him some basic first aid treatments to help him and others recover from any sudden ailments or injuries. Since his magic takes some time to fully heal an individual depending on the severity, the logic of learning first aid stems from shortening the time it takes to heal individuals, or failing that at least comfort and keep things from getting worse so that others more experienced and capable than him can take it from there. [b]Amateur Tactician[/b] Master Tai was, above all, a wise sage that taught Kotaro the importance of the world around him and the need for observance and perception of that world. He educated the boy as best as he could for as short a time as he had, and Kotaro took in that knowledge as best as a 10-year old possibly could. As such, Kotaro tends to try and continuing learning about his allies, his adversaries, and the environment around him so that he may use it to the advantages of himself and comrades. That said, he's still just a kid, and has a lot to learn about the world of strategy and tactics in a fight. Any [i]actual[/i] tactician could walk circles around him [i]easily[/i] as things stand. Still, for a 10 year old, he's better at making plans than most adults. [/quote] [color=778899]π•Έπ–Šπ–‰π–‘π–Šπ–ž[/color] [url=https://www.youtube.com/watch?v=eCgMMqTJcpY]Main Vocal Theme 1[/url] | [url=https://www.youtube.com/watch?v=dpjEJD4pcwI]Main Instrumental Theme 1[/url] | [url=https://www.youtube.com/watch?v=d-7zjsM5nQA]Battle Theme 1[/url][/center][/hider]