Beta- I have issues with these abilities. Can you answer the following questions regarding this powers. Your character is interesting, I just need to understand how these powers will translate when you engage in a fight. OX-BODY TECHNIQUE x 4 – Intermediate Tier Enhancement Ability. This Charm gives the Lawgiver additional health levels. 1) How does this translate to textual combat? DURABILITY OF OAK MEDITATION – Intermediate Tier Defensive Ability. The Solar invokes this Charm after an attack hits but before damage is determined. 1) How will this work? If you get hit you take no damage? ADAMANT SKIN TECHNIQUE – High Tier Defensive Ability. Driven by her purpose and her Virtues, the Exalt becomes invincible. The Solar invokes this Charm after receiving an attack, but immediately before the damage of a physical attack or similar effect is determined. Temperance Flaw: The Exalt cannot take movement actions such as move, dash, flight, teleportation or jumping for two full posts. Being moved as the result of a foes attack or ability does not count as movement for this flaw. 1) How does this work? 2) You take no damage after you get hit? 3) How does your inability to move after being hit offset the invulnerability aspect. SEVEN SHADOW EVASION – High Tier Defensive Ability. The Solar hero is too quick for his enemies to land a blow. The Exalt invokes this Charm in response to an attack. The attack must not be unexpected. This Charm is a dodge that perfectly defends against the attack―even if the attack is normally undodgeable . Conviction Flaw: This Charm does not function when a Solar’s actions are contrary to his Motivation. The GM should assume that a Solar’s actions qualify unless an enemy deliberately arranges for terms of conflict that dispirit and shake the purpose of the Exalt 1) Ok. How does this work? You can dodge any attack that you see coming? Even undodgeable attacks? 2) Your flaw how exactly does that work in this setting? Explain how it can be contrary to your motivation.