[table][row][/row][row][cell][h2][b]Sunshine[color=2e2c2c].[/color]Jones[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/HnZo1QB.jpg[/img] [b]82 | Sunshine Bella Jones | She/Her[/b][hr][i]"I [b]will[/b] drink the blood of magic straight from the source."[/i][/center][/cell][cell] [b]Description:[/b] [indent]Sunshine Jones's story began in her formative years within The Connections, an Illuminati-style cult led by her father, Albert Jones, in the world of Stars. The cult, shrouded in secrecy and ambition, sought to manipulate the flow of magic across the All-Verse. Growing up under her father's shadow, Sunshine was groomed to believe in the sanctity of their mission: to unlock the mysteries of magic and wield it to reshape reality. The teachings of The Connections instilled in her an unyielding desire for power and knowledge and a warped sense of loyalty to her father and the organization. However, Sunshine grew disillusioned with the cult’s stagnation and reliance on outdated doctrines as she matured. Fueled by a mixture of anger and ambition, she began to plot the downfall of The Connections. In a stunning coup, Sunshine orchestrated a brutal takeover, dismantling The Connections from within. Her cunning and ruthless tactics allowed her to eliminate rivals and consolidate power. She subsumed the remnants of the cult into her vision, emerging as the new leader with an iron grip. During this time, she birthed the Inner Circle, a new organization focused on more radical and dangerous pursuits. Sunshine, now known as Echidna, became infamous for her savage experiments in pursuing magical supremacy. Her ambition led her to create the Blood Art Technique, which drew upon the essence of magic, the blood itself. This allure attracted followers, further cementing her power as they delved into their depravity to grasp the "blood" of magic. Under her reign, the Inner Circle became a notorious haven for atrocities, where moral boundaries crumbled and savagery [i]thrived[/i]. Sunshine's hands were stained with the blood of countless victims as she sanctioned mass murders and orchestrated human sacrifices to fuel her dark rituals. Torture became a tool of both punishment and experimentation, with her followers conducting grotesque trials to enhance their abilities. Cannibalism emerged as a hideous symbol of their devotion, while human trafficking and abduction fed the insatiable hunger of the cult. The Inner Circle's influence spread like a dark cloud, casting a shadow over the All-Verse, where whispers of genocide and child homicide echoed through the night. Sunshine reveled in the chaos she created, believing that each brutality brought her closer to uncovering the ultimate source of magic, unaware that her descent into madness would ultimately lead to her downfall. James Vanburen and the Accordance, a coalition of powerful mages and warriors dedicated to maintaining balance in the All-Verse, recognized Sunshine's threat. In a decisive confrontation, they fought to stop her ambitions once and for all. Despite her formidable abilities and the sheer terror she inspired, Sunshine was ultimately defeated, her forces shattered by the might of the Accordance. The defeat was catastrophic; Sunshine was not merely imprisoned but banished to The Pit. Eight months pregnant at the time of her imprisonment, she gave birth to her daughter, Raven, in this nightmare of a realm. Despite the harsh conditions, Sunshine’s love for Raven burned fiercely, igniting a protective instinct that had been dormant since her rise to power. Sunshine’s maternal instincts and determination to escape solidified her resolve to protect Raven from the terrors that lurked within. She trained her daughter in the Blood Art Technique, desperately hoping to equip her with the means to navigate the dangers they faced and forge a path toward escape. However, this love was soon tested when the King of the Pit's Autoknights seized Raven, snatching her away before Sunshine could intervene. The loss of her daughter became a pivotal moment for Sunshine, forcing her to reflect on the choices that had led her to this hellish place and gradually mellowed. The once-ambitious Enchinda began to accept the painful possibility that Raven was likely dead, taken by the unforgiving environment of The Pit. This acceptance shifted her perspective, leading her to confront the consequences of her relentless pursuit of power. No longer the ruthless leader who had sought dominance at any cost, Sunshine evolved into a tragic figure, wrestling with the weight of her choices and their impact on her life. The fierce ambition that once consumed her transformed into a profound sense of loss and regret, shaping her into a mother who recognized the futility of her earlier aspirations. Instead, she seeks redemption through self-reflection and a newfound understanding of the value of love and sacrifice. Sunshine stands tall at five-foot-nine; her slender frame is in stark contrast, and living off scraps has diminished her physically. Notably, she is an African-American woman with albinism, giving her strikingly white skin and hair. Despite chronologically being in her eighties, Sunshine utilized Green Lux to maintain her youth.[/indent] [b]Abstraction:[/B] Adept - [i]Green Lux.[/i] Channeler: Blood-Stained Locket. [indent]Sunshine Jones is recognized as one of the few true masters of Green Lux; having trained relentlessly since the age of nine, she views magic as a science. Her casting method, the Blood Art Technique, is both feared and revered; it involves covering her hand in blood and conjuring intricate symbols in the air. Each symbol represents a spell, a manifestation of her will that transcends the boundaries of conventional magic. The spells she cast using this technique are not mere tricks of the trade; they often blur the lines of morality and sanity. These boundary-crossing spells can induce grotesque transformations, manipulate biological functions, or result in body horror that sends shivers through those who witness her power. Sunshine has perfected this method to such an extent that she recalls each spell with unwavering precision, drawing upon a mental library of symbols stored within her mind.[/indent] [/cell][/row][row][cell][h2][b]Zoey[color=2e2c2c].[/color]Gray[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://orig00.deviantart.net/6fc1/f/2013/219/c/6/teal_nostalgia_2_by_monsterbrand-d6h43cu.png[/img] [b]28 | Zoey Amelia Gray | She/Her [/b][hr][i]"Moving on's hard when you're moving on from something real good."[/i][/center][/cell][cell] [b]Description:[/b] [indent]Zoey Gray's life took a tragic turn the day the Stygian Snake unleashed its wrath upon St. Portwell. Once a vibrant and energetic young woman, Zoey was the kind of person who lit up a room with her infectious laughter and enthusiasm. She spent countless afternoons dreaming and planning adventures with her best friend, Claire O'Sullivan. To Zoey, Claire was a beacon of resilience despite the tumultuous circumstances surrounding her. Claire struggled growing up in a broken home and battling her demons, but Zoey admired her strength and tenacity. Their bond deepened as they navigated the complexities of adolescence together, sharing secrets and aspirations under the old Sycamore Tree that served as a refuge for their Coven. However, everything changes in an instant when the Stygian Snake kills Claire. Zoey's heart shattered as she watched in horror as the creature struck Claire down before her eyes. The event was not just a traumatic experience; it was the moment that severed Zoey's connection to the vibrant life she had once known. The shared joy became an unbearable void, leaving Zoey feeling lost. In the aftermath of Claire's death, Zoey made the gut-wrenching decision to leave the Sycamore Tree Coven, a place that had once provided her with a sense of belonging and purpose. Zoey struggled to find footing in a foreign and unwelcoming world in the following years. She took on a job as a bus tour guide, sharing stories of St. Portwell’s history with tourists, but the excitement she once felt for the job was gone. Now, each word felt like a reminder of her past that the Stygian Snake had irrevocably altered. Though she maintained occasional contact with her former Coven members, especially Auri, she rejected returning to the life she once cherished. Despite her growing detachment from magic, Zoey occasionally dabbled in her powers. Yet, every time she wielded her magic, she was haunted by the specter of loss, making it difficult to separate her abilities from the pain that accompanied them. When Father Wolf's rampage began, Zoey firmly rejected Auri's call to return to the Sycamore Tree Coven. Zoey is a Caucasian girl who is [i]incredibly[/i] tall at six even and is very skinny due to her genetics. She has black hair but with some streaks of blue in it. Zoey hasn't exactly been in touch with her magic side and usually only dabbles if needed.[/indent] [b]Abstraction:[/B] Adept - [i]Red Lux[/i]. Channeler: Projection Necklace of Claire. [indent] Lightning Bolt: This spell allows Zoey to summon a powerful bolt of lightning from her hands that strikes her target with precision. Channeling her emotional intensity, she manifests her anger and sorrow into raw electrical energy. The impact causes severe electricity damage, but they will be stunned momentarily if they survive. [b]Snowmfall:[/b] Zoey conjures a fierce snowstorm, blanketing the area in swirling white flakes that obscure visibility and create an icy tundra. The storm can vary in intensity, from a light flurry to a raging blizzard, depending on her emotional state and focus. In addition to reducing visibility, the storm lowers temperatures, making it difficult for enemies to maintain their footing and increasing their chances of slipping or getting disoriented. Zoey can control the direction and strength of the snowfall, allowing her to create localized storms that serve as cover for her escape or as a trap for unsuspecting foes. [b]Snowmancy:[/b] This spell grants Zoey the ability to shape and mold snow into various forms. She can create snow barriers that protect against physical attacks, craft intricate sculptures, and form sharp, icy projectiles to hurl at enemies, which can inflict physical damage and freeze upon impact. [/indent][/cell][/row][row][cell][h2][b]Elsa[color=2e2c2c].[/color]Conner[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/w9ZxlEH.jpg[/img] [b]26 | Elsa Jolie Conner | She/Her [/b][hr][i]"C'mon, dork! We don't have all day!"[/i][/center][/cell][cell] [b]Description:[/b] [indent]Elsa Conner embodied adventure and spontaneity, contrasting sharply with her best friend, Kari Wilson. Born and raised in St. Portwell, Elsa spent her childhood exploring the dense forests, lakes, and trails surrounding her hometown. From an early age, she was drawn to the thrill of the great outdoors, whether climbing trees, hiking mountains, or organizing bonfires with friends. Her boundless energy and infectious enthusiasm often inspired her peers to join her in her exploits. She was known as the girl who could turn a dull weekend into a thrilling escapade, whether camping under the stars or hosting parties. Despite her outgoing nature, Elsa had a deeply rooted sense of loyalty, especially toward Kari. Where Kari found solace in literature and the written word, Elsa thrived in the world around her. She often dragged her best friend into the limelight, urging Kari to step out of her comfort zone and embrace new experiences. Their friendship was a testament to the idea that opposites attract. At the same time, Kari balanced Elsa's impulsiveness with her thoughtful nature, and Elsa pushed Kari to explore the joy of living in the moment. Together, they created a blend of caution and excitement. The arrival of the Stygian Snake brought about a cataclysmic change in Elsa’s life. The city became a battleground overnight when the creature unleashed its wrath upon St. Portwell. During a vicious attack on Elsa's home, she and Kari found themselves cornered by the Stygian Snake's enthralled minions. Amid the chaos, Elsa and Kari underwent their Kindling Events and unlocked Red and White Lux, respectively. Despite their best efforts, Elsa and her friend Kari were overwhelmed by the relentless thralls. Just when it seemed all hope was lost, Britney Williams, an influential member of the Sycamore Tree Coven, intervened and saved them from certain doom. Britney offered them the chance to join the Coven, and they joined without a second thought, with Kari quickly becoming an integral part of the Coven. As Elsa honed her abilities, she discovered the potential of her Red Lux, enabling her to manipulate fire and electricity. Her adventures shifted from casual exploration to intense battles against the Stygian Snake. Elsa’s indomitable spirit shone brightest during these dark times as she rallied her friends, inspiring them with her relentless optimism. However, the battles took a toll on her; losing fellow Coven members weighed heavily on her heart, especially after losing Lisa, Saskia, and Ella in the fight against the Stygian Snake. After the Stygian Snake was defeated, Elsa remained with the Sycamore Tree Coven until it fell apart. The camaraderie and sense of purpose she found while battling alongside her friends was gone. She was left grappling with a profound sense of emptiness; the world around her felt alien and uncertain, stripped of the vibrant connections that once fueled her adventurous spirit. Elsa turned inward in the absence of her comrades, seeking answers to the void that now consumed her. The adventurous spirit that once drove her to explore the outdoors turned inward, wandering through the familiar landscapes that had inspired her. Each step into the wild became a quest for understanding and a longing to reclaim the sense of purpose that had been so abruptly taken from her. In her adult years, Elsa moved in with Kari and began giving boat tours along the serene shores of St. Portwell. Through these tours, she shared her love for the environment and connected with tourists who sought the same thrill she innately craved. This new endeavor became her way of keeping the spirit of adventure alive, even as she mourned the loss of her comrades and the camaraderie that had once defined her life. One fateful night, Elsa's life came to an abrupt end. Her body was discovered washed up on the shore, with a wolf idol carved out of Sycamore. Elsa stands at five-six with a slim build with a hint of pudge.[/indent] [b]Abstraction:[/B] Adept - [i]Red Lux.[/i] Channeler: Her Late Father's Multitool. [indent][b]Pyromancy:[/b] Elsa’s primary spell is Pyromancy, granting her the ability to generate and manipulate fire with remarkable skill. This advanced technique allows her to create devastating explosions, form solid walls of flame, and even alter the temperature of her surroundings. Additionally, her connection to her emotions amplifies her control over fire; the intensity of her feelings can make her flames flicker gently or roar with fierce ferocity. [b]Electromancy:[/b] Elsa’s secondary spell, Electromancy, allows her to unleash powerful lightning bolts and manipulate existing electrical currents. Her proficiency in this field enables her to drain power from electronics, charge devices on the fly, and control the flow of electricity in her environment. She often employed quick lightning strikes as offensive weaponry. The ability to manipulate electricity also serves her outside combat, as she can navigate urban environments by drawing power from streetlights or charging her gear. [b]Cyromancy:[/b] While not as advanced as her pyromancy or electromancy, Elsa’s Cyromancy allows her to create and manipulate ice with surprising effectiveness. This spell will enable her to conjure ice barriers, create slippery surfaces, or form sharp icicles as projectiles.[/indent][/cell][/row][/table]