Yay! and welcome both. Feel free to shoot any questions or character ideas my way. I'll work on a CS a bit later but ideally everyone will have one or two specialties that helps define their role in the guild. Different 'missions' or jobs will favour different approaches. If your company lacks any skill I suppose you could go hire it. Thinking of things like. Tracker Trap maker Herbalist (poisons and healing) Smith / armorer Treasurer / negotiator Occult expert (book person) Thief??? And then of course specific weapon skills