[quote=@Expendable] When you say we need to build up our guild, do you mean we're founding an adventurer's guild, or are we trying to increase the reputation of our party so the guild improves its standing by having us? Are the secondary skills are like specializations or focuses? Are we starting out as masters in our craft? Do you want to touch on personality? In your OP, you mentioned the races are a little divided. So does this city they're in have like a dwarven quarter, a human quarter, etc? Or is there a dwarven underground kingdom and an elvish kingdom in the forest next to the city? Are you just accepting the standard races of Human, Elf, Dwarf, and halfling? Are there half-elves in this world? [/quote] Good questions! My current thoughts (may be persuaded otherwise) **Skills.** Generally you have some average 'monster hunting' talents. Not having a skill listed doesn't mean you can't do it. Perhaps just not as well as someone who does have it listed. You're in this business because you are not the average commoner. 1st skill is something you are really good at, be it a master or just naturally adept or experienced. (Doesn't mean you can't still strive to improve.) Hopefully background explains this. The next two are just direct subsequent side effects of being good at the first. Just broadening the first a little. Needs to be directly tied to the first. The last two could be more of an interest, hobby or focus. Hope that clears it up a bit. **Personality**. Yes definitely. I'll chuck that bit in. **Races.** Half elves and half other things are definitely in. I'm open to new and more exotic races, the world is not completely built or locked in stone yet. Ideally nothing too abstract or far from humanoid otherwise they will be met with a lot of distrust. But things like Goliaths or gnomes could fit in. As for separation, the dwarves would have their mountain kingdom, the elves their forest island ect. While not unheard of, their presence in the human kingdoms are rare and duly noted.