[center][sup]ASHUR moves to P-21 and attacks AXE BRIGAND #5 with FLAME dealing 9 Damage! (3/26) AXE BRIGAND #5 counters with BRONZE HANDAXE but misses! ASHUR gains 10xp and 1 Mysticism![/sup][/center] [hr][h1][center][color=#666464]B[/color][color=#705C5C]R[/color][color=#7B5555]I[/color][color=#864E4E]G[/color][color=#914747]A[/color][color=#9C4040]N[/color][color=#A73939]D[/color][color=#B23232]S[/color] [color=#C82323]P[/color][color=#D31C1C]H[/color][color=#DE1515]A[/color][color=#E90E0E]S[/color][color=#F40707]E[/color][/center][/h1][center][h2][url=https://youtu.be/qzoP4xMUMwk?list=PLCA2086FB7F1AFF40]COMMENCE[/url][/h2][/center] [center][sup]AXE BRIGAND #4 moves to P-23 and attacks ASHUR with their BRONZE HANDAXE hitting him for 9 damage! (10/19) ASHUR counters with FLAME dealing 9 damage! (10/26) ASHUR gains 10xp and 1 MYSTICISM.[/sup][/center] [center][sup]AXE BRIGAND #5 attacks ASHUR with their BRONZE HANDAXE but misses! ASHUR counters with FLAME dealing 9 damage and killing them! ASHUR gains 27xp and 2 Mysticism![/sup][/center] [center][sup]SWORD BRIGAND #6 moves to O-22 and attacks ETOR with their IRON SHORT SWORD dealing 4 damage! ETOR counters with their BRONZE LONGSPEAR dealing 12 damage! (12/24) ETOR gains 10xp and 2 Polearm! LUNGE activates, swapping their positions[/sup][/center] [center][sup]SWORD BRIGAND #8 moves to O-23 and attacks ETOR with their IRON SHORT SWORD dealing 4 damage! ETOR counters with their BRONZE LONGSPEAR dealing 12 damage! (12/24) ETOR gains 10xp and 2 Polearm! LUNGE activates, swapping their positions![/sup][/center] [center][sup]LANCE CAVALIER #1 appears on G-39![/sup][/center][center][sup]LANCE CAVALIER #2 appears on E-39![/sup][/center][center][sup]LANCE CAVALIER #3 appears on E-40![/sup][/center][center][sup]SHEEV appears on F-39! Bearing a Bronze Lance, a Buckler, and a [b]droppable[/b] Elixir![/sup][/center][center][img]https://i.imgur.com/lvYpJJf.png[/img][/center] [indent][indent]SHEEV: "Filthy bandit. Can you not even capture a measly woman?!" A stout imperial soldier arrives astride horses more, his band all bearing the imperial crest of Ur. "You spit 'pon the gifts that the commander has showered your band in. We will take it from here. Show not your face to us again. Or die." [/indent][/indent] [center][img]https://i.imgur.com/gVQ6ibl.png[/img][/center] [indent][indent]Kurgazu shrinks into himself as the riders arrive. He grinds his teeth, feels the draw-weight of his bow. "I. . . Can't flee now. This one chance is all I'll ever get. If I can at least grab the bitch while they're killing each other. . . Maybe then!"[/indent][/indent] [hr] [sup][i][center][h1][color=#BF150F]H[/color][color=#BD1F10]E[/color][color=#BC2A11]L[/color][color=#BA3512]L[/color][color=#B93F13]I[/color][color=#B74A14]O[/color][color=#B65515]N[/color][color=#B55F16]S[/color] [color=#B27518]P[/color][color=#B08019]H[/color][color=#AF8A1A]A[/color][color=#AD951B]S[/color][color=#ACA01C]E[/color][/h1][/center][/i][/sup] [sup][i][center][h2][url=https://www.youtube.com/watch?v=TztPrLob1X8&list=PLYOLPb7kjJ3JWW2HYS2tjW_Vz6bJPkT8m&index=3]COMMENCE[/url][/h2][/center][/i][/sup] [center][img]https://i.imgur.com/1jYlOij.gif[/img][/center] [center][sub][h2][i]OBJECTIVES[/i][/h2][/sub] DEFEAT THE ENEMY COMMANDER DO NOT ALLOW IA TO DIE[/center] [center][sub][h2][i]FOES[/i][/h2][/sub] [hider=FOE NUMBERS] AXE BRIGAND x1 SWORD BRIGAND x2 LANCE CAVALIER x3 KURGAZU SHEEV [/hider] [hider=SPECIFIC FOE NUMBERS] [s]AXE BRIGAND #1 VIT 0 / 26[/s] [s]AXE BRIGAND #2 VIT 0 / 0[/s] KILLED BY ETOR [s]AXE BRIGAND #3 VIT 0 / 0[/s] KILLED BY AKMAAN AXE BRIGAND #4 VIT 19 / 26 [s]AXE BRIGAND #5 VIT 0 / 26[/s] KILLED BY ASHUR [s]SWORD BRIGAND #1 VIT 0 / 24[/s] KILLED BY SIRIS [s]SWORD BRIGAND #2 VIT 0 / 24[/s] KILLED BY ZARIF [s]SWORD BRIGAND #3 VIT 0 / 24[/s] KILLED BY BALATHU [s]SWORD BRIGAND #4 VIT 0 / 24[/s] [s]SWORD BRIGAND #5 VIT 0 / 24[/s] KILLED BY ETOR SWORD BRIGAND #6 VIT 24 / 24 [s]SWORD BRIGAND #7 VIT 0 / 24[/s] KILLED BY ASHUR SWORD BRIGAND #8 VIT 24 / 24 [s]HUNTER #1 VIT 0 / 19[/s] KILLED BY ZARIF [s]HUNTER #2 VIT 0 / 19[/s] [s]HUNTER #3 VIT 0 / 19[/s] KILLED BY ZARIF [s]HUNTER #4 VIT 0 / 19[/s] KILLED BY ZARIF [s]THIEF #1 VIT 0 / 18[/s] KILLED BY SIRIS [s]THIEF #2 VIT 0 / 18[/s] KILLED BY LYUN [s]MAGE #1 VIT 0 / 18[/s] KILLED BY SIRIS [s]MAGE #2 VIT 0 / 18[/s] KILLED BY ZARIF [s]CAVALIER #1 VIT 0 / 22[/s] KILLED BY IA [s]CAVALIER #1 VIT 0 / 22[/s] KILLED BY GAO-LUBAAN [s]CAVALIER #3 VIT 0 / 22[/s] KILLED BY GAO-LUBAAN [s]CAVALIER #4 VIT 0 / 22[/s] KILLED BY IA KURGAZU VIT 26 / 26 SHEEV VIT 28 / 28 [/hider] [hider=FOE STATISTICS] [img]https://i.imgur.com/a4JvLSr.png[/img] OPPORTUNIST: +4 damage if the foe cannot counter. [img]https://i.imgur.com/wH0F3wM.png[/img] LUNGE: Swap places with the opponent after combat. Only activates at 1 Range. [img]https://i.imgur.com/3sK6k9Z.png[/img] OPPORTUNIST: +4 damage if the foe cannot counter. [img]https://i.imgur.com/f7mF4iM.png[/img] *** THIEF NOT HUNTER BURGLARY: Can steal gear not currently equipped from an adjacent enemy unit. Provided your speed or skill is greater than theirs. +1 MOV [img]https://i.imgur.com/2SSAtIr.png[/img] ANATHEMA: -10 Avoid/Dodge to all enemies within 3 tiles. [img]https://i.imgur.com/pIaO7AK.png[/img] PRAGMATIC: When foe is not at full VIT, attack +3 and def/res+1. MOUNTED: This unit rides their favored mount, gaining +2 Movement, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever Movement remains to reposition directly after attacking, rescuing, or using an item [img]https://i.imgur.com/XRiQSHY.png[/img] PRAGMATIC: When foe is not at full VIT, attack +3 and def/res+1. [img]https://i.imgur.com/dwG6QRx.png[/img] WARY FIGHTER: Unit cannot double or be doubled.[/hider][/center] [center][sub][h2][i]ALLIES[/i][/h2][/sub] [hider=ALLY STATISTICS] [img]https://i.imgur.com/BUz9eWG.png[/img] MIRACLE: 3xLCK% chance of lethal attacks reducing you to one VIT rather than zero. Only effective when above 1 VIT [img]https://i.imgur.com/vTjCwSs.png[/img] WRATH: If VIT < 50%, +20 critical rate. [img]https://i.imgur.com/6C0g4bt.png[/img] SAVAGE BLOW: After attacking, enemies within 2 tiles take 20% of their VIT in damage. Cannot bring an enemy below 1 VIT. ** NAME IS AKMAAN[/hider][/center] [center][hider=TERRAIN INFO] Forts/Castles - DEF +2 / AVO +20 - Heal: 20% - Move cost: 2 - Other details: N/A Towers - DEF +1 / AVO +15 - Heal: 0% - Move cost: 2 - Other details: RANGED class weapons attacks may originate from the top or base of the tower tile, their maximum range is also increased by one when at the top of a tower tile. Houses / Villages - DEF +0 / AVO +10 - Heal: 10% - Move cost: 1 - Other details: N/A Mountains / Hills - DEF +2 / AVO +10 - Heal: 0% - Move cost: 4 - Other details: Mounted units cannot enter this tile type. Forests/Trees - DEF +1 / AVO +10 - Heal: 0% - Move cost: 2 - Other details: Mounted units movement cost is increased to three on forests. Rivers - DEF +0 / AVO -10 - Heal: 0% - Move cost: 4 - Other details: can only be crossed by flying and foot units Lakes / Seas - DEF +0 / AVO +10 - Heal: 0% - Move cost: 3 - Other details: can only be crossed by units with relevant skills and flying units [/hider][/center] [hr] [center][hider=RESERVE HELLIONS] [img]https://i.imgur.com/qDdLnZ2.png[/img] RALLY: SPIRIT+5 To adjacent unit when taking the rally action until end of next turn. [img]https://i.imgur.com/jGiUyUr.png[/img] ALACRITY: Level + 1/2 SKI +5% chance of delivering an additional attack. [img]https://i.imgur.com/tuYTYEW.png[/img] *** BALATHU IS LEVEL 8 PARITY: Negates both battle participants' skills, terrain bonuses and supports. [/hider][/center]