[hider=Field Officer Varnan Ingram][CENTER][youtube]https://youtu.be/OHIZIvZ0hZc?si=EYhP_mFIVLw7ep6O[/youtube][h1][img]https://fontmeme.com/permalink/241021/5ec5856aef69719caf803b698f5fe55b.png[/img][/h1][/CENTER] [i]"Welcome to Cloverfield. Stay out of trouble."[/i] [table][row][/row][row][cell] [center][img]https://img.roleplayerguild.com/prod/users/8928747b-fb0d-4e91-af8a-cc0332bad013.png[/img] [sup]_______________________________________________[/sup] [sub]Varnan Ingram He/Him [b]|[/b] 32 [b]|[/b] African American [b]|[/b] 5’10” [b]|[/b] 198lbs [sup]_______________________________________________[/sup] [color=#f94f61]Dignified[/color] [sup]_______________________________________________[/sup] Skills & Talents[/sub] [i]"Let me give you a hand with that."[/i] [sup]___________________________________[/sup][/center][hider=] [sub] [color=f94f61][b]Baker ⫻[/b][/color] Through immeasurable trial and error, Varnan eventually got the hang of making cakes and pastries, and anything else that fits in an oven. Don’t even try asking him how many times he had to use his chronomancy to save a pie he burnt, he won’t tell you. [color=f94f61][b]Grizzled Veteran ⫻[/b][/color] As a former field agent, Varnan had the rules of conflict drilled into him day after day. If there was ever someone to keep their cool in a tense situation, it’s him. It’s damn near impossible to shake his level head, and anyone who succeeds only pisses him off. [color=f94f61][b]Discretion ⫻[/b][/color] The Guild taught its agents that borders only apply to the citizens within. As such, Varnan often infiltrated many places to take care of business. He has an easy time keeping his head down and minimizing the chances that someone gets suspicious about things. [color=f94f61][b]Teamwork ⫻[/b][/color] One man can’t do it all, even if that man has all the time in the world. Varnan has a good sense of working in a group with others, he’s a team player when he needs to be and a team captain when no one else wants the responsibility. If there’s work to be done, then he’ll get it taken care of by getting the right people on it. [/sub] [/hider] [/cell][cell][sub][b] Appearance[/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"It gets cold at night, this close to the mountains."[/i] [indent]Varnanis the picture of a man who takes care of himself, but manages to stay humble. A mane of coiled hair drops down from his head, hanging off his shoulders. A lifetime of field work across the All-Verse has resulted in a great deal of muscle that sometimes goes unnoticed due to the clothes he wears. Varnan tends to dress for comfort and practicality, only concerning himself with aesthetics when it’s an occasion. As such, he’s often seen in anything from jeans and a leather jacket to sweatpants and unbuttoned Hawaiian shirts.[/indent] [/cell][/row][/table][sub][b] Psychology[/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔[/sup][/sub] [i]"Stand down and you will not be harmed."[/i] [INDENT][color=f94f61][b]MAIN GOAL ⫻[/b][/color] Varnan’s biggest concern is Cloverfield's well-being. After all, he [i]lives[/i] here. He’s invested in preserving the city as a whole and combatting whatever threats come knocking. Ever since he left the Hourglass Guild, it’s been his home. And Varnan doesn’t tolerate nonsense in his home. [color=f94f61][b]PHILOSOPHY ⫻[/b][/color] Varnan is the type of man who beats down a group of invading paranormals, breaks their spirit and towers over them, and then politely asks them if they’d like to negotiate. He’s a man of principles and dignity; There is a right way to do things, a right way to win and a right way to [i]fail.[/i] Varnan believes in holding one’s self to a better standard, and making sure things are done in as best a way as they possibly can be. [color=f94f61][b]SECRETS ⫻[/b][/color] The existence of the Hourglass Guild, and Varnan's past connections to it, are something he doesn't talk about much. It's complicated, to say the least. As far as anyone can tell, he simply came from somewhere that meant a great deal to someone else. It's easy to piece together the fact that Varnan has a tricky history, given the sheer sophistication of his magic, but no one in Dazzle knows the Guild is out there. Varnan also tries to keep his very existence as a paranormal being quiet in general. While it wouldn't be the end of the world if his neighbors found out he could rewind time itself, he'd rather not advertise that fact. He's trying to live an ordinary life if he can, even as he tries to balance it out with his involvement in Cloverfield's prosperity. [color=f94f61][b]SEXUALITY ⫻[/b][/color] Bisexual [color=f94f61][b]FEARS ⫻[/b][/color] Varnan fears the possibility of the Hourglass Guild discovering that he’s still alive. Desertion is punishable by erasure from history. Of course, he also fears things like a second Cataclysm, and other things that would uproot his life. [color=f94f61][b]WHAT DID THEY DO DURING THE CATACLYSM? ⫻[/b][/color] Varnan was sent to Dazzle by his superiors in the Hourglass Guild. His task was to track Nyrah down and stop her for good, and when he came to Cloverfield, he put his talents to work. Paranormals who would’ve been killed miraculously survived death when they shouldn’t have, entire buildings were saved as he turned back the clock. Varnan brought a sense of stability and competency to the Cataclysm, seeing it through to the end. [color=f94f61][b]FLAWS ⫻[/b][/color] Varnan's stuck up nature isn't for everybody. His inclination for doing things "by the book" often puts him at odds with those who would cut corners or take the moral low ground to make ends meet. To him, a victory that was secured through cheating is no real victory at all, and sacrificing one's own values just to say they made it is like its own form of death. [/INDENT] [sub][b] Backstory[/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"You wouldn’t last ten minutes where I came from."[/i] [indent]Varnan’s kindling event never happened. He did not exist in the eyes of the All-Verse before his induction into the enigmatic group known as the Hourglass Guild. Thanks to the use of esoteric chronomancy, no one remembers him from before these days. At the young age of 13, Varnan was brought to a place between worlds, by an old and wizened agent after someone found a newly kindled Adept in a place where he wouldn’t be missed. He had the potential, and so the Guild raised him as one of their own. The Hourglass Guild, a militant bastion of time bending paranormals, taught Varnan to combat paranormal threats with his magic. He learned from masters older than centuries, and spent most of his childhood studying the lessons of those who came before him. Time is a difficult thing to control, even in the hands of such experts, but the Guild held its apprentices to high standards. By the age of 16, he had successfully mastered his first chronomancy spell, marking the beginning of Varnan’s ascension to an official status. At 18, Varnan received his Timepiece, a standard issued artifact given to all agents of the Guild. He was formally inducted, and his first assignment began hours later in a world called Flare. A band of undead apparitions had been amassing power, and eventually melded together into something much stronger. This rancorous beast threatened to spill into other worlds, gathering up dead things as it went along. For three long weeks, Varnan and his fellow Timekeepers slowly worked backwards to find the origin of the creature, where they stopped the event that brought it together and sealed the original apparitions. By 21, Varnan had mastered an additional four spells archived in the Guild’s extensive library, and put them to use in shutting down an invasion of Adepts raiding the world known as Shine. They appeared through canyon-wide rifts to conquer the planet and create an empire. Varnan was one of right agents sent to aid the magical authorities of Shine. After a month of extensive combat treating of injured, and field agent casualties, Shine was saved. Varnan and three others returned to the Conservatory with the feeling of a hollow victory. Varnan saw many other battlefields in his time; In Glow, he led a stealth mission against an apparition that assimilated Blinds into a hive mind networke. In Haze, he was sent in alone to assassinate an Adjoined planning to open the Pit. After roughly 20 years of close calls and work in disastrous areas, Varnan’s attitude about work in the Guild began to shift. He had been deployed to so many worlds and only stayed long enough to take care of business, and he had recently been promoted to a field officer, a rank that gave him the authority to assign missions and train new agents. But he wanted something different, and that was next to impossible. To betray the Hourglass Guild was to forfeit omens existence. It was a lifelong commitment, one that members could only escape by never existing in the first place. His time had made him weary, but Varnan had planned something risky. If it failed, he wouldn’t be able to regret it in the first place. In a world called Dazzle, the Guild’s seers detected a monster ransacking one city after another. Nyrah the Ravager. She was dangerous. Not dangerous enough to warrant a squad of field agents, but dangerous nonetheless. Varnan volunteered to ship out and get rid of her. Given his status in the Guild, and his history of successful deployments, there wasn’t any debate in sending him out. And so, Varnan was dropped into Dazzle with a plan in mind .Dispatch Nyrah the Ravager, and take an early retirement. Varnan tracked her for days, and days became weeks. He combed through the wreckage of entire cities for clues that could help stop her, linking together a profile of her abilities. He always had to keep looking over his shoulder, just in case the Guild decided to check in. Eventually, he tracked Nyrah to Cloverfield, where the citizens fought back with a fury unlike anything Nyrah had been faced with before. It was all out war in the streets, with combat on the scale of something he saw on the rare occasions the Guild would send in a squad. Over the course of a few days, the last few pieces of Varnan’s puzzle came into effect. Mere hours before Nyrah was taken out, Varnan transmitted a message to the Guild through his Timepiece: [i]I am gravely injured, and may not survive. If I am not found in the Conservatory soon, know that it was an honor.[/i] It was sheer luck, and luck alone, that no one thought to dig deeper into whether or not Varnan was actually injured. The honest truth is that he was fine, and simply faked his death. The Guild didn’t even think twice about his absence. And now, over a year later. Varnan Ingram is an ordinary resident of Cloverfield. He’s someone’s neighbor, he works at a bakery, and very rarely does anyone have the change to see the hardened warrior that waged war across the All-averse. He still keeps his Guild-issued channeler on him, just in case something dangerous inevitably comes knocking, but his days as Field Officer Ingram are long behind him. [/indent] [sub][b] Abstraction[/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"You had one road out of this, and it just closed."[/i] [indent][color=f94f61][b]TYPE ⫻[/b][/color] Adept [color=f94f61][b]ABSTRACTION ⫻[/b][/color] [i]Purple Lux.[/i] Varnan’s channeler is a Guild-issued Timepiece. [color=f94f61][b]ABSTRACTION DESCRIPTION ⫻[/b][/color] Varnan is a professionally trained chronomancer, with an masterful list of time manipulation spells at his disposal. With a wave of his hand, he can take control of a battlefield and save allies from certain doom. As one of the Guild’s former field agents, his magical training emphasized combat, making him dangerous in a head-on battle. [indent][color=f94f61][b]Temporal Arts ⫻[/b][/color] Varnan's tricks of his former trade. All field agents of the Hourglass Guild, colloquially called "Timekeepers," are trained to use various methods of time manipulation with an emphasis on combat. Though they almost always learn a few investigative and defense-based tricks as well, and Varnan is no different. [indent][color=f94f61][b]Parallel Code ⫻[/b][/color] By laying a hand on physical matter, Varnan can record its current physical condition to his Timpiece, to "reset" back to at a later date. Broken windows, for example, can be fixed with a snap of his fingers. Injuries can be healed in no time at all with a bit of preparation, even a car's Parallel Code can be recorded when the gas tank is full; Varnan hasn't paid a dime in gas since he officially moved in. This can be applied to people as well, but those with an Emotional Field must allow him in. [/indent] [indent][color=f94f61][b]Transversal ⫻[/b] [/color] A variant of Parallel Code. Transveral records a location in physical space, and when triggered, reverts things back to their original position. This is akin to teleporting, but only serves as a way to return somewhere and thus can't be used proactively. In a fight, Varnan can mark somebody with Transversal to get them out of his face or send them back to a secure location. [/indent] [indent][color=f94f61][b]Expedite ⫻[/b][/color] With physical contact, Varnan can speed up the flow of time in a localized way. This doesn't have a direct use, but depends on how it's applied. In a situation where a bomb needs to go off faster, Varnan could speed the timer up. Or, if someone's Abstraction slowly heals them, he can touch them to make the healing faster. Cracks in a wall will grow entire feet in seconds. And if he uses this long enough, a defenseless Blind could grow fatally old in moments. [/indent] [indent][color=f94f61][b]Stasis Pulse ⫻[/b] [/color] A wave of purple Lux is sent forth, suspending connections to the flow of time. Anything caught in this shotgun blast of magic is temporarily frozen for up to five seconds. Things become fixed in place, unable to be damaged or moved by anything in the universe. When the blast finally wears off, it's like nothing ever happened. [/indent] [indent][color=f94f61][b]Hands of Saturn ⫻[/b] [/color] The Hands of Saturn is a set of detainment methods. By getting in close and striking someone at close range, these spells can displace them from time's influence. Much like the Stasis Pulse spell, an individual is completely cut off from reality in all ways. They can't be moved, they can't be injured. From their perspective, the world is a blurry, disjointed mess of stimuli along the lines of a chaotic dream. Barring exceptions where someone has an information-based Abstraction, or Abstractions capable of nullifying Lux, those imprisoned by the Hands of Saturn can't make sense of [i]anything.[/i] [indent][color=f94f61][b]Hour ⫻[/b] [/color] The Hour hand suspends an individual for exactly one hour. [color=f94f61][b]Minute ⫻[/b] [/color] The minute hand suspends an individual for exactly five minutes. [color=f94f61][b]Second ⫻[/b][/color] The second hand suspends an individual for exactly ten seconds. [/indent] [/indent] [indent][color=f94f61][b]Butterfly’s Manse ⫻[/b][/color] Varnan projects his Lux outwards, anchoring it to reality. In a ten foot radius around him, he can manually alter the speed at which time moves, to as slow as a tenth or as fast as five times its normal movement. He is the only one able to comfortably occupy the Manse, since the border acts like a wall that tries to push others out. While inside, Varnan can investigate or take care of things that are time sensitive without worry, since speeding up time means he can accomplish tasks in a fifth of the time they usually take. [/indent] [indent][color=f94f61][b]Theta Screen ⫻[/b][/color] A investigative trick that involves opening up a distortion in time. Using this, Varnan can peer into the past by walking through an area. The Theta Screen layers the past over the present, bleeding them together and organizing them so that each is crystal clear. Events of the past play out in the area where they occurred, making it easy to uncover things that would otherwise be indecipherable. [/indent] [/indent] [/indent] [indent][color=f94f61][b]LIMITS ⫻[/b][/color] Every member of the Hourglass Guild knows the difficulties of working with time itself. Guild chronomancy is structured in just such a way that it actively works against situations that would cause a paradox. The failsafe worked into every individual spell taught at the Conservatory ensures a field agent won't become their own ancestor or do something so fundamentally stupid that it would require a whole squad of Wardens to contain. In practice, this means three things. [color=f94f61][b]Law of Severance ⫻[/b] [/color] Firstly, all chronomancy spells taught to Guild members automatically "short out" when coming into contact with foreign chronomancy. Varnan's magic is effectively allergic to other time-based paranormals, which means that one could very easily fight fire with fire if they dealt with him. Those who rewind time to heal themselves could walk right through a time-distortion effect he creates while their spells are active. Someone under the effect of a time-bending spell that rewinds their body could [i]completely[/i] negate the Hands of Saturn. [color=f94f61][b]Law of Primacy ⫻[/b] [/color] Guild chronomancy is designed to avoid manipulating the future in all ways. The only possible way for Varnan to interact with events yet to pass is to use a spell that peers into the future, in the same way the Theta Screen peers into the past, or use a spell to send someone [i]back.[/i] Under no circumstances could he open a portal to the far future and bring back an artifact, or get rid of people ten years ahead of time. Under Guild rules, doing such a thing means his Timepiece would alert the Warden division, at which point he'd be swarmed and taken away from Dazzle entirely. [color=f94f61][b]Law of Imperatives ⫻[/b][/color] When a field agent is more than fifty feet away from any active spells they have cast, they fizzle out. Reality stabilizes until their work is rendered inert. This prevents Varnan from setting up a zone of altered time and then leaving to set one up a block away. As a field agent, he was trained to stay in the thick of things until the conflict is resolved. Leaving things unattended, therefore, runs against that. [color=f94f61][b]Parallel Code ⫻[/b][/color] As a safety precaution, field agent models of the Timepiece have a limit to how many codes for living things it can store at once. For civilians- The official term for Blinds- the limit is ten at a time. For Paranormal beings with an Abstraction, this is three. Varnan is not exempt from this limit. [color=f94f61][b]Hands of Saturn ⫻[/b] [/color] Each detainment technique, in ascending order, is more difficult than the last to pull off. Moreover, they're [i]visually[/i] obvious. Paranormal beings with an Emotional Field have the capacity to resist if they know what to expect; The Second Hand is the easiest, able to subvert the Emotional Field of most paranormals who simply don't see it coming. But the Hour Hand puts the most strain on Varnan, meaning he'd be lucky to detain more than one individual at a time. To get past the Emotional Field with the Hour Hand, Varnan would have to put most of his power into it, leaving him vulnerable if he isn't careful. [/INDENT] [indent][color=f94f61][b]WEAKNESSES ⫻[/b][/color] (DO NOT FILL THIS OUT, I WILL PROVIDE IT FOR YOU) [/INDENT] [sup][b] Other[/b][/sup] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"Extra Quote here."[/i] [indent]Anyyyything else?[/INDENT] [/hider]