[quote=@BrokenPromise] [@Shinny] I started picking out materials for my toy and I do have more questions. It's hard to deny the durability of a vintage cast-iron toy. If a stuffed animal or a plastic toy were to come up against something so durable, would they have any hope of damaging it? You mentioned that "The make of a toy can influence its stats in [i][u]subtle[/u][/i] ways", which almost suggests that whatever the toys are made of, their materials influence things like durability and flexibility but aren't necessarily equal to their IRL counterparts. Is that correct? Are more rigid toys able to move the way a toy with joints or softer materials would? [/quote] I have given a ballpark of statistics for materials, hopefully that can give some guidelines on how each material works. But ultimately? Feel free to get creative with your toys, but try not to hyperfocus on the minutae of how they interact with one another. The toyalle relies on suspension of disbelief, but on a meta level I will be trusting the players to maintain the balance between fun and competetiveness. I'll allow quite a lot of things so long as it's aimed towards being fun and thematic and not for the explicit purpose of [i]winning[/i], if that makes sense. [quote=@Sky Blue] [@Shinny] So, was I approved? [/quote] Please put your character in the character tab, then I will go over and approve!