[hider=Herring][COLOR=dimgray][CENTER][sup][h1][center][img]https://i.imgur.com/7XwEolF.jpg[/img][/center][b][center][color=black] H E R R I N G[/color] [color=RED]H E R R I N G[/color][/center] [/b][/h1][/sup] [color=silver][sup][b]“Well, you know they say. They're bigger fish in the pond." [/b][/sup][/color][/CENTER][table][row][/row][row][cell][center][sub][sup][sub][h3][b][color=black] C H A R A C T E R P O R T R A I T[/color] [color=RED]C H A R A C T E R P O R T R A I T[/color] [/b][/h3][/sub][/sup][/sub][sup]_________________________________________________________[/sup][img]https://i.imgur.com/kt1jcjc.png[/img] [/center][indent][sub][sup][sub][h3][b][color=black] C H A R A C T E R S U M M A R Y[/color] [color=RED]C H A R A C T E R S U M M A R Y[/color][/b][/h3][/sub][/sup][/sub][/INDENT][sup]_________________________________________________________[/sup] [COLOR=silver][INDENT][sub][color=RED][b]Herring[/b][/color] is a former rancher who decided to start an unexpected route of life. He takes up his friend's dream of becoming a knight. [color=RED][b]Age:[/b][/color] 20 [color=RED][b]Race:[/b][/color] Human [color=RED][b]Nationality:[/b][/color] Giellnalian [color=RED][b]Weapon of Choice:[/b][/color] Whip [color=RED][b]Elemental Affinity:[/b][/color] Ice [color=RED][b]Spiritual Affinity:[/b][/color] Light[/sub] [/INDENT][/color][/cell][cell][INDENT][sub][sup][sub][h3][b][color=black] C H A R A C T E R B I O G R A P H Y[/color] [color=RED]C H A R A C T E R B I O G R A P H Y[/color][/b][/h3][/sub][/sup][/sub][/INDENT][sup]________________________________________________________________________________________[/sup] [COLOR=silver][indent] Herring was any other peasant in the Kingdom of Giellnal. His family worked on a plot of land where they raised and cultivated animals and crops. While a cold land full of distrust, Herring accepted the circumstances of his life and made peace with it. He was content with spending the rest of his life tending the farm and idling away. Of course, it couldn't be that simple. There had to be outliers in Giellnal, and Herring had the displeasure of knowing one of them. Reed was everything that a Giellnalian wasn't. Upbeat, friendly, and horribly optimistic. That irritable boy took every moment that Herring had time alone. At first, Herring thought he was scheming something under that smile. That was until after a week that he found that Reed was genuine; Herring wrote him off as a nuisance. Reed never shut up about how good things were and how much he wanted to be a knight. Herring had heard from Reed that his father was a warden of great esteem and that he wanted to follow in his footsteps. Not that Herring believed any of it and pointed out the flaws of his dream. Still, they never deterred Reed from dreaming about it. Herring thought that would be the end of it. That was until they both received an invitation to join the Wardens. Herring had never seen someone so ecstatic that it almost made him smile. It quickly faded away until Reed turned around and told him to join too. He never understood Reed's obsession with becoming a warden. Why risk your life? Plenty of other people could do the job, but why did it matter that Reed had to be one to do it? Herring found it hard to dissuade his excited friend from accepting the invitation. All Herring wanted was to do the same routine. Work, eat, and close his eyes. When Herring awoke from his nap under a tree, his eyes were met with fire. A great fire had consumed his village, and for once in his life, he felt fear. All Herring could do was irrationally run towards the fire. Once he got there, he found out why it started. An angered sorcerer had decided to release their magic in a bout of anger. Many lives were taken—his family, the ranch, and more importantly. Reed had gone in to try and save people. He didn't make it out of it alive. Every day afterward was a daze. All he had left was a few personal items and his steed that he brought with him on the day of the fire. His destination? Atutania. It was the only path he had left and the only thing he could remember Reed by. The least he could do for Reed was to live his dream in his place. [/INDENT][/COLOR] [INDENT][sub][sup][sub][h3][b][color=black] C H A R A C T E R I Z A T I O N[/color] [color=RED]C H A R A C T E R I Z A T I O N[/color][/b][/h3][/sub][/sup][/sub][/INDENT][sup]________________________________________________________________________________________[/sup] [COLOR=silver][INDENT]Lethargic [color=RED]⬗[/color] Doubtful [color=RED]⬗[/color] Inconsiderate [color=RED]⬗[/color] Curious [color=RED]⬗[/color] Critical [color=RED]⬗[/color] Melancholic [/INDENT][/COLOR] [INDENT][sub][sup][sub][h3][b][color=black] A B I L I T I E S[/color] [color=RED]A B I L I T I E S[/color][/b][/h3][/sub][/sup][/sub][/INDENT][sup]________________________________________________________________________________________[/sup] [COLOR=silver][INDENT] The whip has become natural to Herring ever since he had held it. After training it to win some easy bets, Herring's most accomplished feat was hitting a bird mid-flight with a flick of his wrist. However, he can perform several tricks with the whip, like grabbing distant objects. Herring has an affinity for horses, given that his family bred horses for the nobility. His mount, Peony, has been a loyal companion, if not a comfortable being to lay upon. As for magic, Herring has dabbled a little into it. With a magic centralized kingdom, it would be hard not to learn it, though Herring hasn't gone out of his way to train it. The most he could do was drop the temperature through physical contact, but Herring would feel unpleasant afterward. [/INDENT][/COLOR][/cell][/row][/table][hr][/COLOR][/hider]