The IC will be divided into Zones, will players upon applying specifying which Zone is their starting Zone. Each Zone will have its own unique plots and arcs, with some overarching plots bleeding into other Zones, if not all of them to bring those participating together in a 'Crisis' to solve. Zones are intended to be loosely defined geographic regions. Initially envisioned to be a East Coast, West Coast and the Rest of the World situation, this may change pending player character placement. Within each Zone, in addition to player driven activities, will be Crimes, Conspiracies and Crises. These are GM governed events of various lengths designed to direction and enforce interaction and collaboration between players. Crimes - Short arcs, straightforward, easy to solve Conspiracies - Longer, mystery-driven arcs, may lead to other crimes or Crises. Crisis - Medium-length, highly collaborative events that are game-changing. Priority LOW: MEDIUM: HUGH: