A week from now, all the PCs in the Qliphoth will begin some challenges, but which one your character ends up in is up to you, so take your pick. Feel free to choose one your character would be good at, or not! Limit is two characters per challenge, so first come is first served. Since there are 24 characters and only 10 challenges, if anyone needs to sit out this week their character can get stuck in the tubes, but if not I can make two more challenges. [hider=Challenges] [u]Infectors[/u] There is a dark, highly infested room with 100 Left 4 Dead zombies in it, including some Special Infector. There are also 3 Infectors from Dead Space in there. An infector’s objective is to latch onto corpses (which zombies are) and inject them with their proboscis in order to transform the zombie into an Enhanced Necromorph Slasher, a process which takes about 10 seconds total. If an infector manages to transform a Special Infected, a special Necromorph will be made instead .The infectors will attempt to make as many necromorphs as possible. This challenge favors the observant, and those with fast and precise single-target damage, or widespread AoE damage. (Grimm, the Witch) [u]Guardian[/u] A Guardian from Evil Within 2 is in a clean hollow with a number of mirrors. These mirrors will reflect all magic and projectiles, and the Guardian can travel through them. It’s also smart enough to use these mirrors against its foes. This challenge favors those with strong physical abilities or those able to accurately perceive if they’re looking at a reflection or the real thing (Sandalphon, Juri) [u]Unsigned[/u] In this infested arena Unsigned, a lich from Metal Slug Attack, will continuously spawn loads of skeletal Bonenoid soldiers, armed with rifles or riot shields. Maybe with more unique/interesting weapons that could be looted, or skeletons of stronger foes. Unsigned himself has an enormous, high-power revolver holstered on his person. This challenge favors those with blunt force, holy/light abilities, and AoE (Junior, Rika) [u]Core Stone[/u] This unrefined hollow contains a Core Stone from Deep Rock Galactic, which shines purple from within its rocky deposit. Once revealed for the first time, it will begin to float and tear open Core Rifts in the nearby walls, unleashing Corespawn Crawlers. Over the course of the fight the Core Stone will rebuild its shell twice, forcing the challengers to re-expose it. This challenge favors those who can break stone, blocking the rifts, and wipe out plenty of fast, dextrous opponents (Therion, Edward) [u]Empusa Queen[/u] This relatively clean arena features a large, daunting Empusa Queen and 2 flying Green Empusa. The Greens will avoid conflict while the giant demon fights savagely, but they can heal her (and each other) with pulses on a 10 second cooldown. This target favors those with high single-target damage and high agility (Ace Cadet, Blazermate) [u]Killabilly[/u] This infested arena is home to Killabilly from Lollipop Chainsaw, an large zombie that somewhat resembles Elvis. He has a number of abilities, such as high strength, regeneration, laser vision, zombie spitting, and most notably, spawning cars (mostly cadillacs) that he can ride in or just use as projectiles. This challenge favors those with high single-target damage, high defense or sustain, and/or the ability to negate healing (Roland, Edelgard) [u]Gaster[/u] An infested hollow with large chunks of the floor missing, home to a lighter-than-air monstrosity that's essentially a mass of misshapen organs, heads, and limbs, with four very long hooked tentacles. The Gaster (from Evil West) will avoid direct combat, fly around the arena, and anchor itself in the Qliphoth flesh to unleash homing projectiles, hellish beams, and flashes of light that can leave heroes blind for several seconds, all while a handful of other bloodsuckers from Evil West fight directly. This fight favors fliers or good jumpers, and long-range fighters (Sectonia, Snake) [u]Nyx[/u] A highly infested hollow that’s one of the many battlegrounds between the Qliphoth’s demons and the Floodfestation, with an assortment of random demons and undead monsters, including several that explode when defeated. It also has Nyx, a monstrous B.O.W from Resident Evil Outbreak. This jelly-like organism will assimilate any other monsters it gets the chance to, gaining extra vitality and all the monster’s abilities for itself, though these parts can be destroyed. The only ‘real’ part of Nyx is its core, buried deep in its flesh. This challenge favors those with strong gun damage and/or critical thinking skills (Zenkichi) [u]Successor of the Claw[/u] This hollow is constantly burning, its walls and debris engulfed in flames. Inside is the Successor of the Claw from Code Vein. This large, catlike monster is both fast and strong, dealing overwhelming fire and slash damage as she teleports around. She’s also very resistant to fire, and somewhat resistant to slash, pierce, and ice. However, she’s vulnerable to lightning, water, blood, and impact damage. This challenge favors those who can resist fire, take advantage of the Successor’s vulnerabilities, and keep up with such a fast opponent. (Ms Fortune, Midna) [u]Keepers[/u] A cramped, mazelike hollow of many small passages. Inside is a Keeper from Evil Within. Damage dealt to him is reduced by 90% (100% to the safe on his head), but he still takes break/stagger damage. When he’s stunned/broken, he falls to his knees and his safe bursts open, revealing the evil within. The meat in the safe takes 200% damage, and it stays open for 10 seconds. After his safe is opened once, a second Keeper shows up. This challenge favors those with high break/stagger damage (Goldlewis, Geralt) [u]Triple Juggernaut[/u] Three hardy monstrosities with the same name but different attributes, all encountered in a highly infested arena. The Juggernaut from Warframe puts a hard cap on the damage that any one attack can do to it, but its two conditional weak points take double critical damage. The Juggernaut from Prototype blocks projectiles, while its shockwaves and grabs are unblockable. The Juggernaut from Halo deals the most damage at the longest range, either using its huge tentacles or by jumping high and slamming down, and when low on health it will go berserk with increased attack speed. This challenge favors those with high critical damage, strong evasive abilities, or high defense, and those who can manage aggro. [u]Fighting Carcass Team[/u] A full party of four carcasses from Lies of P, encountered in a hollow that's consumed a church. The Shield Arm Carcass can change its right arm from a huge, wrecking-ball like bludgeon into a large shield that renders it almost invincible from the front, and back again. The Bloated Carcass stays back to hurl explosive globs of rot. The Giant Axe Carcass aggressively leaps toward and slams its weapon down on targets. The Heavy Carcass is a bruiser that attacks with spiked club-limbs and has a hit of armor on all its attacks. All are weak to fire and electricity, but their attacks cause the Decay status, which chips away at both health and equipment durability over time. This challenge favors those with area attacks, sustain, long range, and fire/electric attacks (Pit) [/hider]