[center][h1][color=f26522]Carnatia de Valmont[/color][/h1][/center] [hr] The first thought that went through Carnatia's mind when some of the soldiers ran away in a frenzy into the flames because of Amaris, screaming 'Witch', was that perhaps they could use it to bluff their way through. If Amaris could play into it then... That train of thought was interrupted both by her prescient defence and Amaris' warning, as she ducked to avoid the chains. She quickly took stock of the situation. Linceleste was down for the count, barely fending off the soldiers, but she was protected by Amaris for now, and it was not likely that Carnatia could help much on that front. One of her hands was already carrying the peculiar keg, and she needed the other to use her rapier—which was one of the advantages of using a rapier than the slab of metal the rest of her family called a sword, a part of her mind gleefully thought—so she couldn't help carrying Linceleste, and in the first place, she wasn't the most physically capable. Mirielle was fighting at the gates, and while Carnatia could try helping, she had an idea that could perhaps secure them an escape route. Her decision was made, turning to Carmen, she shouted, [color=f26522]"Captain, please go and assist Lady Linceleste to move, I have an idea to secure an escape route!"[/color] She then ran over toward Amaris, her mirrored images moving with her in tandem, as her mind sharpened with divination magic, ready to dodge incoming attacks. As she reached Amaris, she shouted, [color=f26522]"Lady Amaris! Could you summon those obelisks again, near the gates? Show them why they are right to fear a witch!"[/color] Hopefully, Amaris would caught on to play into the whole witch persona and caused the soldiers to free in terror.