[hider=Myrravel "Myrr" Velasien] [b]Name:[/b] Myrravel "Myrr" Velasien [b]Age:[/b] 21 [b]Gender:[/b] Female [b]Race:[/b] Elf [hider=Appearance] [img]https://i.ibb.co/fdn6V4y/Myrr.png[/img] [b]Height:[/b] 5 feet 2 inches, ~157.5 cm [b]Eye Color:[/b] Green [b]Hair Color:[/b] Blonde [/hider] [b]Personality:[/b] Myrr has an insatiable thirst for knowledge. She’s always fascinated by the mysteries of alchemy, whether it’s unraveling the properties of rare plants or experimenting with daring combinations, sometimes to a slightly explosive result. Despite her occasional mishaps however, Myrr is fiercely dedicated to her craft. She’s inventive when solving problems and views every failure as an opportunity to learn. She’s light-hearted and enjoys the little joys in life, but Myrr also knows when to buckle down and give her work the attention it demands. [b]Quirks:[/b] [list] [*][b]Easily Distracted by Research:[/b] Myrr can become so engrossed in her notes or on a new fascinating idea that she forgets she’s already brewing something, often resulting in amusingly chaotic moments. [*][b]Fascinated by Plants and Flowers:[/b] Myrr cannot resist the allure of a new plant. If she spots a rare flower or herb, she’ll drop everything to sketch and study it, no matter where she is. [*][b]Gives Her Ingredients Names:[/b] Myrr names her ingredients, giving them personalities like "Leafy the Lavender" and "Bert the Beetroot." She often chats with them during the brewing process. [/list] [b]Brief History:[/b] Myrravel's journey began not from necessity, but from an insatiable thirst for knowledge. She grew up in a quiet village, surrounded by a family and a community that valued tradition. While most people were content with their simple lives, Myrravel was always different. She found herself captivated by the mysteries of the world, especially the art of alchemy and the subtle magic of nature. Her love for plants, potions, and research grew, and she spent countless hours poring over ancient tomes and experimenting in her little lab with the help of her grandmother and teacher of herbology.. But as the years went on, she realized that the world beyond her village held far more to discover than she could ever learn in the confines of her small home. The hunger for knowledge called on her and she needed to explore, to push beyond the borders of what she already knew, and to uncover the secrets hidden in the far-off lands. One day, after many quiet hours spent contemplating, Myrravel made the decision to leave. Her family and friends understood, though they were sad to see her go. Her grandmother especially pushed her on to new paths. So she set off, traveling from town to town, village to village, seeking the answers she craved. Along the way, she collected rare herbs, studied unfamiliar plants, and honed her skills in both alchemy, herbology and water magic. Every step was an adventure, and every new discovery was a small piece of the grand puzzle of the world. But over time, something else began to stir inside her. It started subtly at first—a faint whisper of intuition, a sense that something was guiding her, pushing her toward a new destination. It was like a voice in the wind or a small ripple in the water. Something was calling her forward. At first, she dismissed it as simply the excitement of exploration, but soon, the call became undeniable. It was as though the world itself was beckoning her to a specific place, a place she had not yet discovered. And today, after following this strange pull, she has arrived at the place she was meant to find. Standing before a crumbling, yet oddly charming building, Myrravel feels a deep sense of connection. This is the place. The one that, despite its state of disrepair, feels like the home she never knew she needed. There’s a warmth in her chest as she takes in the sight of it. This is where she belongs. [h2]--- Skills/Spells, Stats & Items ---[/h2] [b]Occupation:[/b] Alchemist [b]Social Status:[/b] Commoner [b]Skills:[/b] [list] [*]Water Magic (Adept): Can wield staves/wands and learn tomes of Adept-level water magic. Can also cast Water spells up to Adept-level. [*]Alchemy (Apprentice): Can create a small variety of potions and mixtures with more consistent results. Kows how to work with different ingredients, combine compounds safely, and recognize basic chemical reactions. Can experiment with new formulas, though may still encounter occasional failures or unexpected side effects. [*]Herbology (Adept): Can quickly identify most plants and knows the subtle ways herbs affect health and well-being. Has a solid grasp of herb gathering and preparation techniques. [/list] [b]Equipment:[/b] [list] [*]Simple Backpack. [*]Small portable alchemical set. [*]“99 Strange Plants and where to find them” Book. [*]Research diary and writing material. [*]Component pouch. [/list] Spells: [list] [*]Water Pull, Water (Apprentice): Control and move small amounts of water over short distances with focused concentration. Can't create water from nothing. Can only manipulate nearby sources to pull or direct water in specific patterns. [*]Frost Touch, Ice (Apprentice): Channel cold magic through the hands to freeze small objects or liquids upon contact. The ice is light and temporary. [/list] --- My House --- Location: Where in, or outsde, the village is your home located. Type: Is it just a residence? SOme kind of shop? A facility of some kind? Floors: Is it a single or multi-storey building? Description: Here you can describe the out and inside of yoour building, along with any special or notewrothy aspects of it. If you're feeling articularly creative, you could even include a floor-plan for others to look at, if you're into the artsy drawing biz. [/hider] Here's Myrr. Enjoy