[hider=Varisse WIP] [b]Name:[/b] Varisse Z'Rox [b]Age:[/b] 20 [b]Gender:[/b] Female [b]Race:[/b] Elf [hider=Appearance:] I'll have a sketch up soon. [/hider] [i]Height:[/i] 165cm/5'5"ish [i]Eye Color:[/i] Gray [i]Hair Color:[/i] Black [b]Description:[/b] Tall for an elf, though still fairly short amongst humans, Variss often gives an impression of quiet indignation at all times, perhaps due her default expression usually being a minor scowl. Not having given up on her role as a wizard, she still wears her apprentice robes despite no longer being a part of any magic-user organization. Despite their constant use, she keeps them in shape through constant magic repair. Her appearance is usually well-kept, though as a day drags on her clothes and hair may end up in disarray depending on how things are going for her. [b]Personality:[/b] Varisse has an inferiority complex due to being (in her own eyes) a failed mage, and it often causes her to come off as distant at best and abrasive at worst. Though she feels like she has a higher calling than what she ended up doing as a wanderer, she can't bring herself to turn a blind eye to someone in need, even if she complains the entire time. Her unique magic inclinations have led to her being rather creative in finding solutions to problems, though this also means that she often tries many things that fail before she succeeds. [b][i]Quirks:[/i][/b] [i]List one or more peculiar traits or habits of your character.[/i] -Chronically plays with her hair when distracted, flustered, or lost in thought. This is the main cause of her hair becoming messed up over the course of a day. -Sleeps with a plushie that is impeccably clean and well-maintained that she has had from birth. Would never admit it. [b]Brief History:[/b] Varisse showed early inclinations towards magic usage from an early age, so she was tutored in magic tradition and slated to be an apprentice mage at a prominent wizard's tower. In essence, she was clearly slated to be a future figure in the world of magic... But she couldn't cast anything good. She studied meticulously, tried any school of magic she could discover, and she could never cast anything other than minor trifles. While the mages of the tower found it interesting that she could have such a breadth of casting ability, they ultimately only found it as a passing curiosity and not as a sign of a future archmage as she had desired. Seeing that she had no future as a caster who could only cast the most basic spells, she left the wizard's tower and wandered the nearby areas, using her wide but shallow magical abilities to take odd jobs for townsfolk. Over some time she gained a bit of a reputation as a handywoman who could help out with almost any mundane task... much to her chagrin. [center][b][h3]-- Skills/Spells, Stats & Items ---[/h3][/b][/center] [b]Occupation:[/b] Handywoman [b]Social Status:[/b] Commoner [b]Skills:[/b] - [b]Cantrip Master (Novice?):[/b] Can cast spells of almost any type... Provided they're novice level or lower. [b]Equipment:[/b] [i]List any important items or equipment your character is carrying on their person, with the exception of their clothes. As an example, see the list below.[/i] - Mage's Guild Crest - Plushie horse (do not bring up that you know it exists to her or she will be unreasonably angry about it) [b]Spells:[/b] - [i][b]Air Cantrip (Novice):[/b][/i] Can slightly influence the air pressure around her to increase or decrease wind speed, or create small targetted bursts of air. - [i][b]Fire Cantrip (Novice):[/b][/i] Can conjure and manipulate a small flame, or sustain a flame up to the size of a campfire. The flame can be chosen to only generate heat and be harmless or be used to start other fires. - [i][b]Earth Cantrip (Novice):[/b][/i] Can create small amounts of fertile soil, cast a minor heal on plants, or manipulate small amounts of earth or small rocks. - [i][b]Water Cantrip (Novice):[/b][/i] Can conjure a small jet of water and manipulate its spray, manipulate a small amount of water, or bring the temperature of water down (focused use can eventually freeze water). - [i][b]Dark Cantrip (Novice):[/b][/i] Can reduce the light level in an area for a brief amount of time, make a small object vanish from sight briefly, or create a small illusion. - [i][b]Holy Cantrip (Novice):[/b][/i] Can conjure a small light to illuminate an area similar to a torch, or bless and clean a small object, repair small amounts of damage to an object, or heal very minor wounds on living things. [b][h3][center]--- My House ---[/center][/h3][/b] [b][u]Until the RP actually starts and you guys get a feel for what the village looks and feels like, please leave this section alone.[/u][/b] [b]Location:[/b] [i]Where in, or outsde, the village is your home located.[/i] [b]Type:[/b] [i]Is it just a residence? SOme kind of shop? A facility of some kind?[/i] [b]Floors:[/b] [i]Is it a single or multi-storey building?[/i] [b]Description:[/b] [i]Here you can describe the out and inside of yoour building, along with any special or notewrothy aspects of it. If you're feeling articularly creative, you could even include a floor-plan for others to look at, if you're into the artsy drawing biz.[/i] [/hider] Not really sure on the magic, I wanted to kinda capture the prestidigitation type effects but I'm open to tweaking them all still. If there's anything off-base let me know.