[hider=Fin] [b]Name:[/b] Fin Runnard [b]Age:[/b] 19 [b]Gender:[/b] Male [b]Race:[/b] Human [hider=Appearance:] [img]https://s1.zerochan.net/Kirigaya.Kazuto.600.1363237.jpg[/img] [i]Height:[/i] 5' 2" (157.48 cm) [i]Eye Color:[/i] Green [i]Hair Color:[/i] Brown [/hider] [b]Description:[/b] This young man puts you in mind of a lost and wandering spirit. He has slitted eyes the color of pine needles. His thick, curly, brown hair is worn in a style that reminds you of a tangled bush. He is short and has a skinny build. His skin is very pallid, like someone who's been sick a long time - or has been kept out of the sun. There are a mass of scars on his back, and he has shackle galls on his wrists and ankles that he tries to hide. What clothes he has are ill-fitting, like they were sewn for someone larger. [b]Personality:[/b] Fin is well-mannered, although a bit skittish. Likes to drink, to sing and laugh, but rarely talks about himself. His humor can be a bit dark at times. [b][i]Quirks:[/i][/b] - Has to sit with his back towards a wall. - Loves fresh fruit, especially berries. - Light sleeper. - When pacing in thought, he walks as if he's inside a small invisible box, like a mime. [b]Brief History:[/b] It's known that he's from a large family - his father would breed dogs and his mother taught him how to play the lute and to sing. He has a twin sister, who he's not seen in a very long time. Claims he was taken hostage from a caravan and forced to live in a cave while waiting for his family to pay the ransom. Eventually he found a way out. After many days without count, he wandered into the village. [center][b][h3]-- Skills/Spells, Stats & Items ---[/h3][/b][/center] [b]Occupation:[/b] Minstrel [b]Social Status:[/b] - Commoner (Well-to-do) [b]Skills:[/b] - [b]Lock picking (Adept):[/b] Can open most locks with ease. - [b]Musician (Adept):[/b] Can sing well, if a bit rough, and can play the lute. - [b]Brawler (Adept):[/b] Can throw and take a punch, making good use of whatever comes to hand. [b]Equipment:[/b] - Worn Lute inside a simple canvas sack - Meteoric Iron Dagger with a simple leather sheath - Simple Flint shards in a simple sueded leather drawstring bag - Improvised leather Sling - Worn and patched canvas Satchel - Improvised Iron Lockpicks - Worn Vellum Tarot Cards in a worn simple wooden box - Dark Codex - Sueruenrir's Copy (Novice) - Dark Codex - Dark Vision (Novice) - Dark Codex - Hidden Pocket (Novice) [Hider=Spells:] [hider=Sueruenrir's Copy, Dark (Novice)] - Sometimes called the mad prisoner spell, this is a scriptorium writing aid for reproducing a book of magic without the aid of light. A single casting lasts for two hours. When cast, it enhances the writer's attention to detail, sharpening the eye to perceive the underlying structure of the work, the strength and deftness of the hand so they may copy the text and diagrams from an existing document or book and write it onto a new blank page or book in exacting detail. During this time, the writer becomes unresponsive, ignoring the needs of their body or events occurring around them. It's recommended that the writers be well-rested, in a secure and guarded place, and take care of any bodily needs (but not to excess) before casting the spell. Once the spell expires (or is interrupted), the writer will be struck by fatigue, requiring a minimum of two hours rest to recover. The effects of hunger and thirst will sharpen, and one should have a chamber pot nearby. It is suggested [i]Sueruenrir's Copy[/i] should not be cast more frequently than twice in the span of a single day. To ensure the spell is not interrupted, a suitable work space should be used, sealed away from light and a sufficient supply of materials (ink, paint, pens, quills, brushes, etcetera) close at hand. Depending on the level of detail and length of the original, it may take a few or several castings to complete the work. The spell only allows for the writer to produce one copy of the work during the session, they cannot produce two or more copies in the same session. This spell is sometimes used by forgers to reproduce works of art.[/hider] [hider=Dark Vision, Dark (Novice)] This spell sharpens the perception of the mind as it dilates the pupil of the eye, allowing the user to see in greater detail and perceive patterns as if they were walking during a moon-lit night instead of in pitch darkness. While they are under the effects of the spell, colors are muted, typically seen as varying shades of gray. Brilliant light can interrupt the spell, causing the user sharp pain. At the end of the spell, the user must spend at least a half hour recovering. [/hider] [hider=Hidden Pocket, Dark (Novice)] - Darkness underlies everything. This spell shapes the darkness to create a small hidden pocket in which the caster may store small items no larger than a foot (30.48 cm) in any dimension as long as the total contents do not weigh in excess of 62.4 pounds (28.3 kg). Items that exceed these dimensions may stick or spill out. If forced, the pocket can rupture, swallowing the contents and scattering them at great distance from the user before finally collapsing. Only those with a greater shadow perception spell may perceive the pocket. The caster can only cast one hidden pocket at a time, it remains until dispelled. [/hider] [/Hider] [b][h3][center]--- My House ---[/center][/h3][/b] [b][u]Until the RP actually starts and you guys get a feel for what the village looks and feels like, please leave this section alone.[/u][/b] [b]Location:[/b] [i]Where in, or outside, the village is your home located.[/i] [b]Type:[/b] [i]Is it just a residence? Some kind of shop? A facility of some kind?[/i] [b]Floors:[/b] [i]Is it a single or multi-story building?[/i] [b]Description:[/b] [i]Here you can describe the out and inside of yoour building, along with any special or notewrothy aspects of it. If you're feeling particularly creative, you could even include a floor-plan for others to look at, if you're into the artsy drawing biz.[/i] [/hider]