[center][h2][color=DB504A][b]DAY 1: MORNING, 9:00 AM[/b][/color][/h2][color=a9a9a9]1 Square = 10 ft, fits 2 characters[/color] [img]https://i.gyazo.com/86f38cccc7b811d00dd684429952640f.jpg[/img][/center] [hr][hr] [indent][indent][indent][indent][h3][sup][color=a9a9a9]Gorald nodded as the pair of you carefully navigated the fallen masony. As you kept an eye out for weak stonework above you, you notice a [/color][b]murder of crows[/b][color=a9a9a9] watching silently from the ruined ramparts. You head towards the ruined tower, allowing your eyes to adjust as you peer into the gloom. You can still see your companions on the other side of the nearby bridge. The sunbeams drifting through the gaps in the rotting wooden ceiling don't touch the North wall,[/color] [b]where you can see a wooden door, banded with iron.[/b] [color=a9a9a9] It looks old and worn. Other then that and the rubble, the room appears empty. You hear no sound.[/color] [/sup][/h3][/indent][/indent][/indent][/indent] [hr][hr] [table=bordered][row][/row][row][cell=active][center][color=CA5C26][H3][sup][sup][b]HOW DO YOU PROCEED?[/b] [Color=fcfcfc]► Open the Door ► Listen at the Door (10 mins) ► Search the Room (10 mins) ► Look through the arrow slits ► Previous options still viable... ► Something else...[/Color][/sup][/sup][/h3][/color][/center][/cell][/Row][row][/row][/table] Awaiting First Turn Actions: Claude Harabax Hebdo Keenbottle Barnabus Von Chestmire Neil and Gorald (depending on action)