As the week of two-person challenges comes to an end, we've got a week (minimum) of four-person challenges on the horizon. Here are the new selections: [hider=Malphas (DMC5)]An ancient, powerful, and malevolent demon wielding some of hell's strongest sorceries. She prefers to torment opponents by conjuring 'metaphysical infernal phantasms' of past foes to inflict traumas and soften them up, though these echoes are not as powerful as the originals. In direct combat, the demonic hatchling that forms her lower half is a formidable physical threat, while Malphas herself can conjure portals that the hatchling can attack through, or for utility. Her stronger magics come into play when injured, including self-healing and an eldritch explosion big enough to fill the whole hollow. This challenge favors those with high single-target damage, high burst damage, high evasion, and healing denial [b]Takers:[/b] 0/4[/hider] [hider=The Dredge (Dead by Daylight)]A twisted abomination of fused, malformed flesh and malevolence. It cannot be harmed or affected by anything outside of the arena it's encountered in. Rather than kill it, the objective is to fix up five of the seven generated scattered throughout its hollow in order to open the gate shielding the escape route. The Dredge will attempt to hunt down its challengers, strike them down, and hang them on hooks as living sacrifices. It can teleport between the lockers that would otherwise be the challengers' hiding spots, reveal challengers in the vicinity of lockers it opens, instantly break pallets that challengers it's injured vault across, and debuff anyone who heals in its vicinity. This challenge favors those with movement, stealth, and engineering abilities [b]Takers:[/b] 0/4[/hider] [hider=Something Unto Death (Honkai Star Rail)]A phantom memory zone meme encountered in an eerie, dreamlike hollow full of everyday scenes and objects. It deals severe physical slash and pierce damage, and it takes reduced damage unless its toughness is depleted by wind, fire, and imaginary/light attacks, which are its weakness. If certain conditions are met by its challengers, it can inflict the Morbid Dream status, removing them from the fight unless those who remain bring them back, which requires a certain number of hits that DoT effects are good at triggering. If all challengers receive Morbid Dream, the battle will be lost. This challenge favors those with high overall damage and sustain, attacks with Something Unto Death's weaknesses, and strong DOT damage [b]Takers:[/b] 0/4[/hider] [hider=Corruptor (Remnant 2)]A battle that takes place in an open arena consisting of just three parallel 'lanes' to stand on. The Corruptor is a large creature of possessed Qliphoth matter, floating well out of melee range. It hangs back while a Corrupted Guardian (yes, another thing called a guardian) aggressively chases the challengers, floating its arms around to do spin attacks. The Corruptor will periodically interrupt this fight with a massive, deadly laser that covers an entire lane of the arena for several seconds. Once enough damage is done to the guardian, it will slump down and the Corruptor will float over to open its underside and re-corrupt it, allowing the Corruptor to take double damage. This challenge favors those with high single-target damage and agility [b]Takers:[/b] 0/4[/hider] [hider=Lilith (Dragalia Lost)]A fight on an open arena against another powerful demon. She has a variety of punishing AoE attacks that demand a lot of trial, error, and on-the-fly learning, and she can trap one challenger at a time in a dark orb that the others must break to free them. When she casts her Curse of Nihility, she will dispel all buffs on her challengers and prevent new buffs for a time. She begins the fight shadow-aspected, taking 50% less damage from anything but the light element, and at 50% health she switches to the fire element for the rest of the fight, changing her weakness to water. This challenge favors those with debuffs rather than buffs, high defense, sustain, agility, perception, and either or both the light or water elements [b]Takers:[/b] 0/4[/hider] [hider=Tormentor (Dead Space)]A horrific monstrosity encountered in a dark, infested hollow. It's huge, with many plates of dense bone armor. There are glowing yellow nodes in its shoulders that can explode and sever its main arms if they sustain enough damage. It can grapple opponents with its various limbs, bypassing their guard, and its fanged maw deals extreme damage. There are Cysts in the arena that will spit out organic bombs at challengers that get too close unless destroyed. There are also four Wheezers hidden around the infested clutter that will steadily exhale poisonous gases to fill the arena, but their noisiness gives them away. This challenge favors those with high evasion, critical damage, night vision, and poison resist [b]Takers:[/b] 0/4[/hider]