[quote=@Xaltwind] *Looks at the balcksmith, then at th jittery woman walking behind him, clutching a hoe* ... Maybe... Maybe you shouldn't turn your back on that one... There uh... There doesn't seem to be any fertilizer lying around on the gorund here... I'm a bit worried about Haunted Chocolatier's game-loop though... Hope it's not just: "Go to fantasy realm, massacre mobs for ingreidents, go home and make 10 different chocolates, open store, play Recettear-style sales-minigame, close shop, repeat." 'Cuz while the combat in Stardew was by far the weakest aspect, I sorta liked that you could do a lot of different things besides fighting and farming. I do really hope CA fleshes out the socializing too... It was kinda sad how after you'd spoken to a character more than 5 times that they started to repeat dialogue... <_> [/quote] Just based off all the different things you could focus on in Stardew (fishing, mining, fighting, planting, foraging) I'd be super suprised if they didn't have a lot of similar-feeling 'angles' for candy making. Obviously basing this on NOTHING but feels but could easily imagine something like fudge having a very specific ingredient need that requires X system while toffee requires Y system ect ect ect. Gonna be a few years yet though till we even get a release date, I'd bet.