[quote=@Yankee] Personally I think the system is more meant to facilitate the PvP aspect of the story. It shouldn't be too complex of a system because the story comes first, the capturing ground is just a fun bonus. Maybe Estylwen feels different but I think its fine enough. Though of course if it gets tweaked that's fine too. [/quote] [quote=@ERode] The Wealth/Personnel thing is likely to assist in dictating the pacing of people's expansion and PvP hijinks, while the RP aspect exists in part to ensure that Wealth and Personnel alone does not become the sole reason why you're 'winning' the RP. [/quote] Exactly that. You're picking up exactly what I'm laying down. In the past, I've run a mafia in a roleplay where, if I wanted to do anything, I would just magically create the money necessary for it out of thin air. I don't think that's the most realistic. But I also wanted to keep the roleplay aspect. So the Wealth and Personnel is more like like a physical wallet. I think it's more fun to earn, steal, and spend in a way that actually affects the roleplay world around you. I don't want to it interfere with roleplay, rather enhance it. If that makes sense. :>