[quote=@Estylwen] Exactly that. You're picking up exactly what I'm laying down. In the past, I've run a mafia in a roleplay where, if I wanted to do anything, I would just magically create the money necessary for it out of thin air. I don't think that's the most realistic. But I also wanted to keep the roleplay aspect. So the Wealth and Personnel is more like like a physical wallet. I think it's more fun to earn, steal, and spend in a way that actually affects the roleplay world around you. I don't want to it interfere with roleplay, rather enhance it. If that makes sense. :> [/quote] The wealtb metric is all well and good. The personnel aspect is what feels supurfluous.