[quote=@Estylwen] Personnel does have the added feature that, in a battle, you can lose it. If a battle is particularly bloody, Player A could attack and pay the fee of P -2, but I determine they also lose an additional P -5. And maybe Player B defended really well, so they only lose P -2. We haven't seen this mechanic in action just yet, but I believe it will enhance the battles. [/quote] When attacking do we automatically send in all of our personnel? Or can we limit to only paying up the minimum? Hence my thought of paying personnel to thwart an invasion and forego an actual PvP event. Kinda just a thought for time saving if we were to hit a stretch where there's a lot of back and forth so we can concentrate on more pivotal interactions.