Hello there. Thanks for taking a look at the last update of the year. I wanted at least one update on what to expect from the "Dungeon Overview" section I'll add to the grand info post. It's lacking that part about how to read the dungeon map, but I'll finish up that part on my own before moving on to the next stage of development. It'll more or less be what I already showed before. Just to reiterate, this is partially for anyone who might somehow see themselves making dungeons along with me in the future, as unlikely as that is. Anyone else may want to know just how far I'm willing to go when it comes to this major feature, yet I'll understand if this is something you'd rather not pay mind to right now, on the off chance that you don't see the need and would rather leave certain things a mystery until they're applied in the RP proper.[hr] [hider=Dungeon Overview] [center][h2][u] Dungeon Overview [/u][/h2][/center] While it's very likely that I will be the only one to create any and every dungeon that this project sees (no hate, it's all good), I wanted to leave this here to explain what I believe should go into each one anyway. The initial uncertainty of actually running all of this notwithstanding, the idea is to emulate a good deal of the mechanics of the games as reasonably as I can. That includes both all the information that goes into making a dungeon as well as what it takes to run any given dungeon for a party of players. [indent][hider=Dungeon Information] [h3][u]Dungeon Information [/u][/h3] Below is the [u]Dungeon Info Template[/u], a blank framework for the special compound tables that are meant to list out all vital statistics for every dungeon in the RP. Fully completed [u]Dungeon Info Tables[/u] are to be used as references by each dungeon's respective DM, the one who'll run it on the players' behalf. Naturally, I'm ready to handle all such duties, and so intend to log all finished DITs together in their own separate storage, kept private for when they're needed. All stats of the sample are explained below and there will be areas where "Abbreviated (Cursor-Activated) Text" (ACAT) will be incorporated, so keep that in mind. [hider=■ Dungeon Info Template] [h3]■ Dungeon Name[sub]│Flavor Text│[b][Linked Team Rank / PC Level Range][/b][/sub][/h3][hr][hr][table=bordered][row][/row][row][cell] [center][h3][sup][b]Floors[/b] = _ │ [b]Ave.Spaces[/b] = _[/sup][/h3][/center][sup]______________________________________________[/sup] [b]Special Floor:[/b] [sup]______________________________________________[/sup] [b]Features:[/b] [/cell][cell] ◽ Rest Stops [sup]_____________________[/sup] ◽ Dungeon Shops [sup]_____________________[/sup] ◽ Monster Houses [sup]_____________________[/sup] ◽ Extra Party [/cell][cell] [b]TILES & TRAPS[/b] [sup]_________________________________________________________________[/sup] [/cell][/row][/table][b]FOUND ITEMS[/b][table=bordered][row][/row][row][cell] [sup]____________________________________________[/sup] [/cell][cell] [sup]____________________________________________[/sup] [/cell][cell] [sup]____________________________________________[/sup] [/cell][/row][/table][b]ENCOUNTERS[/b][table=bordered][row][/row][row][cell] [img]https://i.imgur.com/Dy0RQEY.png[/img] [/cell][cell] [img]https://i.imgur.com/Dy0RQEY.png[/img] [/cell][cell] [img]https://i.imgur.com/Dy0RQEY.png[/img] [/cell][cell] [img]https://i.imgur.com/Dy0RQEY.png[/img] [/cell][cell] [img]https://i.imgur.com/Dy0RQEY.png[/img] [/cell][cell] [img]https://i.imgur.com/Dy0RQEY.png[/img] [/cell][cell] [img]https://i.imgur.com/Dy0RQEY.png[/img] [/cell][cell] [img]https://i.imgur.com/Dy0RQEY.png[/img] [/cell][cell] [img]https://i.imgur.com/Dy0RQEY.png[/img] [/cell][cell] [img]https://i.imgur.com/Dy0RQEY.png[/img] [/cell][/row][row][cell] [/cell][cell] [/cell][cell] [/cell][cell] [/cell][cell] [/cell][cell] [/cell][cell] [/cell][cell] [/cell][cell] [/cell][cell] [/cell][/row][/table][/hider][hider=Full DIT Breakdown] [table=bordered][row][/row][row] [cell][h3][sub][u][b]Top Header[/b] [/u][/sub][/h3][list] [*][b]Dungeon Name[/b] - What the dungeon is (or will from now on be) known as [*][b]Flavor Text[/b] - Optional little note as a first impression [*][b]Linked Team Rank[/b] - Earliest Team Rank for entry into the dungeon (also determines EXP received upon successful dungeon extraction) [*][b]PC Level Range[/b] - Recommended player levels on first run (indicative of enemy levels)[/list] [sup]___________________________________________________________________[/sup] [h3][sub][u][b]Checklist[/b] [/u][sup][sup]✅ or ❌[/sup][/sup][/sub][/h3][list] [*][b]Rest Stops[/b] - Extra rooms in between certain floors where the party can rest and access items stored back home [*][b]Dungeon Shops[/b] - Item shops in predetermined dungeon rooms, complete with an owner and wares [*][b]Monster Houses[/b] - Room-filling ambushes of numerous enemies from among the dungeon's denizens [*][b]Extra Party[/b] - Additional (possibly DM-controlled) party that will also roam the dungeon floor(s) [/list] [sup]___________________________________________________________________[/sup] [h3][sub][u][b]Found Items[/b] [/u][/sub][/h3][list] [*]Contains all items either found on the ground of spaces or dropped by certain enemies [*]The first entry will always be a value range of PoKé (every instance will be RNG'd within that range) [right][b]Example[/b] - [img]https://www.serebii.net/dungeoninfinity/items/oranberry.png[/img] [b]Oran Berry[/b] │ 2F-3F │ [abbr=GROUND=20%(All) │ DROP=30%(Pokémon A)]📊[/abbr][/right] [*]After the item name are the floors it's found in [*]📊 = ACAT marker for percentage [u]spawn rate on spaces[/u] followed by [u]drop rate for every eligible enemy[/u] [right][b]Example[/b] - GROUND=20%(All) │ DROP=30%(Poké A)[/right] [/list] [b][/b] [/cell][cell][h3][sub][u][b]Floor Setup[/b] [/u][/sub][/h3][list] [*][b]Floors[/b] - Total number of normal floors within the dungeon (not counting special floor) [*][b]Ave.Spaces[/b] - Average number of spaces each floor can contain (give or take a space) [*][b]Special Floor[/b] - Name of the additional floor (or the boss room) at the end of the dungeon, if applicable [*][b]Features[/b] - Special terrain and/or weather conditions featured within the dungeon, if any[/list] [sup]___________________________________________________________________[/sup] [h3][sub][u][b]Tiles & Traps[/b] [/u][/sub][/h3][list] [*]Contains all special tiles and traps found in the dungeon [*]The first entry will always be the stairs type (either ascending or descending) [right][b]Example[/b] - [img]https://img.roleplayerguild.com/prod/users/fe9e0a35-7d92-4193-875e-1beb9a74f07a.png[/img] [b]Wonder Tile[/b] [abbr=1F-2F │ 15%(1F), 25%(2F)]📊[/abbr][/right] [*]📊 = ACAT marker for [u]floors found[/u] and [u]percentage chance of occurring in a given space[/u] [right][b]Example[/b] - 1F-2F │ 15%(1F), 25%(2F)[/right][/list] [sup]___________________________________________________________________[/sup] [h3][sub][u][b]Encounters[/b] [/u][/sub][/h3][list] [*]Contains all wild enemy pokémon found within the dungeon and all their accompanying information [*]Enemy Picture = ACAT marker for its general info [right][b]Example[/b] - Bulbasaur │ Grass/Poison │ LVL 5[/right] [*]The smaller box contains two ACAT markers side by side [*]💥 = ACAT marker for the enemy's [u]ability[/u] and [u]moves[/u] [right][b]Example[/b] - [sub]ABILITY=Overgrow │ TACKLE(Normal/Physical), etc.[/sub][/right] [*]📊 = ACAT marker for [u]floors found[/u] and [u]percentage chance of spawning on a space[/u] [right][b]Example[/b] - 1F-2F │ 20%(1F), 30%(2F)[/right][/list][/cell][/row][/table] [/hider] [/hider][/indent] [/hider] [hr]I can only hope that everything is as clear as it can be. Changes to the template itself were in order, most notably to my own little addition to the feature checklist. I have certain ideas I want to explore when it comes to dungeons and I suppose it's up to you whether you want to know of them now or experience them the old fashion way when the time comes. That should do it for now. I'm currently closer to opening this RP for real than I've ever been before, and I couldn't be more pleased with how it's shaping up. There's much to be done still, and while I may not have the clearest picture for what the end looks like, I know what the next step is. More importantly, I'm eager to scrounge up what time I have to reach it. That's not something I take lightly. You give up a few things chasing something like this, but it's one year on, and I'm not tired yet. Anyway, thank you for your attention, even if it was only this one time. I hope you have a really great new year, and if you're as interested in PMDAE as I am, I'll do what I can to make sure of it. See you soon.