[quote=@King Cosmos] How do you imagine a combination between these two going? I'm pretty familiar with RWBY and I've played Monster Hunter: World at least. There are similarities between the two, with the giant transforming weapons and the big monsters, but in a lot of other ways their pretty different; particularly in tone. In RWBY, humanity has been corralled into a small number of defensible locations by an endless time of soulless creatures whose sole purpose is to kill humans and destroy their creations; the Grimm are drawn to negative emotions and people are terrified of them. In Monster Hunter, humanity is thriving. The monsters aren't monsters at all, they are just large animals which people gleefully study, hunt and then make hats out of. There are a few that are more intimidating, but even something like an Elder Dragon isn't really treated as a major threat beyond "Hmm, might disrupt the local ecosystem. Better go kill it". I haven't finished Iceborne yet though; maybe the really end game stuff is different. Basically, what kind of world do you want to make from these two? Which elements are you planning on borrowing and which side does it lean more towards? [/quote] uncertain if you've had a chance to finish prior to your post id like to add that the FATALIS (Gotta put some respek on his name) of iceborne is on some other stuff its not just a simple disrupting of the ecosystem they refer to the Hunt as a fight with history itself, not to mention THIS Aletreon they have legit changes entire landscapes based on his mood, the elders of iceborne are next level. and on a more realistic note sticking with monsters and what have you, an APEX monster looks damn near identacal to a grim minus the bones that protrude from them but an apex monster generally has deep red eyes, and are more often than not sheathed in some sort of shadow. so this idea that you have [@darkrecon] would SLAP harder than a Karen that thinks shes in the right.