[quote=@BurningCold] Really cool choice to make Hugo a victim of parentification as a way to keep a similar "vibe" of being a bit distant and detached, but still getting that shift from antagonistic to more of a positive force [/quote] [color=8882be]That is exactly what I was going for. Thank you :) He's 100% a victim of parentification. Because of that experience, I want to play him as some combination of being instinctively motherly/maternal, slightly manipulative but not in a devious way, calm, wistful, mature, and stubborn. So, we'll see how I pull it off LOL[/color] [quote=@BurningCold] [@Aeolian] [@Animal] The way I also interpreted it for myself was that while Marko might have a general attunement like "Fire", it will exhibit differently than others with the same attunement. Marko can start fires and may have the ability to generate explosions, but its possible someone else can manipulate raw flame by shaping and controlling it or something to that level. I'd even say that someone could be attuned to Earth but only manifest that ability as crystals, or be attuned to Plants but has special focus on flowers. At the end of the day characterization is going to be a lot more important than the chosen element, which I think is big and flashy but not necessarily what's going to make each character special on its own [/quote] [color=8882be]This was my take as well. Even characters with the same element will or at least, should have a specialized, unique way that they use the element, that way, every character can have their own magical bit unique to them. But I agree, characterization is key for ensuring a diverse, but functional cast.[/color]