[hider=Item Specification] [table=bordered] [row][cell] [table=bordered][center][h1]MMO Item Specification[/h1][/center] [hr] [center][list] [*]Description/Look [*]Splash text if any/Story Value (including fancy names) [*]Level of equipment: "+1", "+2", etc. [*]Durability (if needed) [*]Material [*]Enchantment Slots [*]Rarities: Common, Uncommon, Rare, Very Rare, Mythic/Legendary [*]Suggested class (if any) [*]Curses/Debuffs (if any) [*]Item Set ("Ochren Warrior Set","Thieves Guild Assassin Set", etc. Usually passives for matching a set together) [*]Market Cost (if sold to NPC's) [*]Weight: (Especially Armor, See Protection) [/list][/center] [row][cell][center]Weapons[/center][/cell][/row] [row][cell][center][list] [*]Weapon Type/Style: [*]1-H or 2-H [*]Damage or Damage range (i.e. 30 flat damage or 20~40 DMG) [*]Damage type(s) (Piercing, Slash, Bludgeon, Fire, Ice, etc. Sometimes multiple types at different amounts) [*]Crit Rate% [*]Aquatic Trait: Effective Underwater [*]Traits/Passive:Inflict Bleed, Armor Piercing, Parrying etc. [*] "Special Ability" An additional skill or spell found from rare or cursed weapons [table=bordered] [row][cell][center]Melee[/center][/cell][cell][center]Ranged[/center][/cell][cell][center]Magic Foci[/center][/cell][/row] [row][cell][center][list][*]Reach (spear, whip,etc)** [*]Thrown** [/list][/center][/cell][cell][center][list][*]Distance range [*]Capacity [*]Reload Speed [*]Ammo Type [/list][/center][/cell][cell][list] [*]Physical damage** (Magic Staff) [*]Cast Power (DMG or Healing) [*]Cast Speed [*]Mana Cost Reduction [*]Range Bonus** [*]Elemental Bonus** [/list][/cell][/row] [/table] [/list][/center][/cell][/row] [row][cell][center]Protection[/center][/cell][/row] [row][cell][center][list] [*]Armor Type/Body Position [*]Physical Damage Reduction [*]Magic Damage Reduction [*]Stagger Reduction** [*]Resistances** [*]Evasion Chance% [*]Movement Variation (decrease, increase, etc.) [*]Aquatic Trait: Effective Underwater [table=bordered] [row][cell][center]Armor[/center][/cell][cell][center]Shield[/center][/cell][cell][center]Accessories[/center][/cell][/row] [row][cell][center][list][*]Density (Light, Medium, Heavy) [*]Stealth Variation (Increase/Decrease) [/list][/center][/cell][cell][center][list][*]Size/Height [*]Active Damage Blocking (for when blocking with it) [*]Parrying Bonus** [*]Shield Bash Damage** [/list][/center][/cell][cell][list] [*]Most Enchantments/Stat Bonuses [*]Stored Spells [*]Renown/NPC Recognition (A lord's ring, a guild emblem, etc.) [/list][/cell][/row] [/table] [/list][/center][/cell][/row] [row][cell][center]Trading Goods[/center][/cell][/row] [row][cell][center][list] [*]Quality** [table=bordered] [row][cell][center]Consumables[/center][/cell][cell][center]Materials[/center][/cell][cell][center]Junk[/center][/cell][/row] [row][cell][center][list][*]Stat Recovery (HP restore, MP Restore) [*]Stat Boosts [*]Boons & Resistances [*]Debuffs & Poisons [*]Avatar Changes [*]Spell Scrolls [*]Usage Count [*]Duration [/list][/center][/cell][cell][center][list][*]Crafting Categories(Carpentry, Smith, Chef, etc.) [/list][/center][/cell][cell][list] [*]Aesthetic treasure (figurines, paintings, mirrors, etc). [*]Fetch Quest Items [*]Event specific items [*]Achievement items (or collecting to get an achievement) [/list][/cell][/row] [/table] [/list][/center][/cell][/row] [/table] [/cell][/row] [/table] [/hider]