Hidden 11 yrs ago Post by Hidarii
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Hidarii

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~Information~

Tailteann, a world of infinite possibilities for all who live there. Their world, influenced by the imaginations of all. Magic taking shape through imagination, and there being no limit to the possibly power, should the one trying to call forth such power have the strength of spirit to harness control of the chaos incarnate.

Reigning over the world are Three Kingdoms, Fiddare, Russovia, and Physt, each having their own beliefs, and their own strengths. Each having reason to yearn for dominance over Tailteann. Now for the first time in a century, as the world enters a new era, as it has been for time as long as anyone has known, and as long as history has been recorded. It is the year of the Goddess' Calm. A happening that happens once a century, observed by the three nations. A Year of Ceasefire. No War. Yet it seems some would take advantage of this opportunity, break the traditions. And establish victory in a stagnant war hundreds of year in the process.

All that might stand against the three powers is the neutral states in the middle of the world, unnamed, and reigned by the law enforced by the cities themselves, only one would remain untouchable while others would be warred over. Life tough, but rewarding in all of these states. But with war during a sacred year seeming ever more present... could the Goddess' Calm finally be broken? If so, what would be unleashed across the world should it happen?


~Rules~

1) No god-modding.
2) No power-playing.
3) No meta-gaming.
4) Any other basic rules of the forum.
5) I expect people to be polite, and I will not accept one person calling the other a "dirty whore." fo no apparent reason.
6) Respect the GM's
7) The GM's words are final, we do not want to hear you argue about every single thing


~Character Sheet~


~Racial Info~


~Character Creation Information~


~World Map and Information~


~Fiddare Information and Locations~


~Russovia Information and Locations~


~Physt Information and Locations~


~Neutral Information and Locations~


~Oceanic Locations~


~Notes~

Please note that the city/world information is still under construction, and well, yeah. I'll be wanting everyone to make an "adventurer/commoner" but, everyone will also later, (when the plot kicks in) get a chance to play an important/high ranked character. I see the RP as having a lot of combat, and infinite creativity is welcome. As for Races, pretty much anything will be available, just apply for them and tell me what they do if they aren't standard fantasy, EX: Human, Elf, Dwarf, Orc, Lycan, Vampire, and such. It is encouraged to be an odd, or even self created race, Variety is cool. Also, If you wish to help with locations that's welcome too. (Feel Free to make a "subarea" of a preexisting area, but pm me beforehand.) And listen to me and my appointed Co-GM's,. Anyway, yeah, I'll be continuing in making progress molding this world as the thread develops, though your help is needed to make it a world we can all enjoy! So now, Off to adventure everyone!
Hidden 11 yrs ago Post by Imperfectionist
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Imperfectionist Pathological

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:) I'm reserving this space for my Character Sheets.
Hidden 11 yrs ago Post by Slamurai
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Slamurai

Member Seen 5 mos ago

Reserving my place, as per the Int Check.

Name:
Nickname/Alias:
Race: Human - Khazag
The Khazags are an ethnic subgroup of humans, native to Russovia, although they can be found with lesser commonality in the neutral territories. They are tall and powerfully built, ranging from seven to eight feet in height on average. Like giants, Khazags tend to dwell in more remote territories in tribal communities, unconstrained by the laws and norms of more "civilized" society. However, many do intermingle with other races and cities, plying their wares and exploring the known world. Some are recruited by local garrisons as shock troops, thanks to their resilient bodies and muscular frames. Others eke out their existence as marauders, raiding and plundering as they see fit. It is not uncommon to see Khazags living among orcs for this reason. Unlike orcs and giants, Khazags do not bear reputation for being dimwitted; in fact, they are just as intelligent as any other human, with the addition of a savage cunning. Indeed, if a Khazag is crafty enough and achieves a social standing with common humans through some feat of arms or intellect, he or she may rise as a local political leader. As such, this is uncommon simply due to the more solitary lives of Khazag tribes.

Gender: Male
Age: 36
Appearance:

Birthplace:
Elemental Affinity:
Alignment/Affiliation:
Rank/Occupation:

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Weapons/Items:
-
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-

Generic Items:
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Personality:

History:

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Strengths:
Weaknesses:

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_____________’s Magic/Techniques:
Name of Magic/Technique:
Rank: (Rudimentary, Intermediate, Advanced, Cryptic, Arcana)
Range:
Type: (Magic/Technique)
User(s):
Element Affinity (If Applicable):

Description:

Weakness:

====================

Name of Magic/Technique:
Rank: (Rudimentary, Intermediate, Advanced, Cryptic, Arcana)
Range:
Type: (Magic/Technique)
User(s):
Element Affinity (If Applicable):

Description:

Weakness:
Hidden 11 yrs ago Post by hivekiller
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hivekiller SCP

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=Space Reserved=
=Character Sheet Under Construction=
Hidden 11 yrs ago Post by Unknown100
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Unknown100

Member Seen 10 mos ago

Name: Gabriella the Brave-hearted.
Nickname: Gabe
Race: white-winged Angel
Gender: Female

Age: 366 years (quite young in her culture)
Age Appearance: 29 years
Birthplace: The Crystal City, high up

Alignment/Affiliation: The Divine Nation of Angels (neutral)

Rank/Occupation: A Council member and Archangel of Crystal City.

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Weapons/Items:

Name of Weapon: Gabriella’s sword
Description: On the ground this weapon is nothing more than a blade, but in Gabe’s hands it can engulf in flames and even shoot small bursts of fire.
Appearance:
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Appearance:
Just like her kin she is both elegant and beautiful to behold. Her hair always floats in the wind, even with no wind. Though she appears almost fragile, the truth is far from it. She wears no actual armor or protection, only simple thin silk-material. The wingspan on her is huge and rather impressive for most people to watch.

Personality: Though slightly arrogant and snobby, she is unusually curious about the world (which is known as “The Dirt” amongst Angels). Her bravery and mental strength is respected around her own kind. Though young her wisdom rivals that of some of the older Angels.

History: The floating fortress of Crystal City is a marvel to behold. Yet no Human, Orc or even Elf has ever laid eyes upon it. It is the place where the legend of high Heaven started. In it lives the ancient and proud white-winged Angels - pure in heart and mind, or at least that is what they will tell you. Though other Angels can visit and enjoy the hospitality, only citizens can stay. If a white-winged Angel was to ever find a partner from the outside, their family would be disgraced.
The creatures living down below are all considered lesser beings by the Angels, who refer to the world as “The Dirt”. From time to time an Angelic warrior flies down and report about the activities of the lesser beings, but no contact is allowed.
Crystal City was built only of pure moonstones and sparkling crystals. It’s just one of several places inhabited by Angels, but it is the most famous and beautiful of them all. The capital of Angels.

Yet for a whole year a strange sickness has plagued the great fortress and city…

Angels have had their wings turn gray and weak. Maybe one day Angels will lose their wings. Searching the archives and ancient scrolls has proved useless to the Angelic people, as no answers were found. Because of it, other Angelic nations have started to put distance between themselves and Crystal City. Disgrace is near. One day maybe all Angels’ wings will turn gray. Maybe one day Angels will lose their divine power.
HERESY!
Such can never happen!
Angels are not afraid and doesn’t worry! Simply implying it, is heresy.
This is still just a new and minor concern.


The timing couldn’t be worse. A hidden evil has been foretold. Chaos, death and destruction will erupt in The Dirt. As Angels consider themselves Masters of Existence, it’s their duty to preserve life and save the lesser beings – even from themselves - and even by killing some of them. The inhabitants of The Dirt are but foolish children. The real problem is that it has been many ages since Angels last meddled in mortal affairs. Someone who has studied the puny beings is needed to travel down.

This is where Gabe comes into the story. The young Archangel’s curiosity for the outside world has always been met with annoyance. Since white-winged Angels consider themselves the Masters of Existence and mentors of all living things, they want little to do with the filth below. Angels have, through time, guided mortal nations through quick visits and fast bloodshed and threats. But since humans started to explode in numbers and military-strength, Angels have kept their distance.
That is where Gabe differs from most of her kind. She takes the part about guiding the lesser beings as a sworn duty. Her opinions have started many arguments in the Angelic Council, and she has yet to win a single one. But Gabe is still respected. Her cunning, wisdom, strength and determination have always been admired, and have secured her a spot on the Great Council for the past 68 years. But not only that, she has also achieved Archangel-status, an honorary title for only the most powerful and divine Angels. It is not often a Master of Existence practice both diplomacy and war.
Gabe is of good, noble family and has never broken a rule… yet.
When it was decided, that a small group of Angels was to travel down to The Dirt, she was picked because of her knowledge of the puny world.
So while her own home struggles to find answers for the strange occurrences, she visits the mortals’ home because of duty.

Only as long as Angels feel a responsibility to the silly little dirt-world, do they control it.

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Strengths:
- A physical strength much greater than a normal man, and combat-skills even greater.
- Her powerful wings can transport her around faster than any other being, and create powerful winds to send opponents or incoming arrows flying.

Weaknesses:
- Few friends and allies at her side.
- Arrogant and ignorant to many things in the world.
- Her good heart and self-sacrifice can easily be exploited.
- No long-ranged attacks.
- Little capabilities to defend herself from anything, that can’t be dodged or blocked by her sword.

Name of Magic/Technique: Immunity.
Rank: A passive and very old ability which flows in her blood.
Users: All citizens of Crystal City have it.
Description: Immune to most poisons, deceases as well as many spells too. It offers a good defense in and outside battle.
Hidden 11 yrs ago Post by Hidarii
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Hidarii

Member Offline since relaunch

New OOC Sorry for the inconvenience, I ran out space in the initial post, yay for information overload?
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