Gonna post this here for review, though I may make some changes depending on what we find out about the lore. [hider=Rory Arcadia] [color=#0a9b00][center][h1]Rory Arcadia[/h1] [i][url=https://www.youtube.com/watch?v=9YfbARlUsoE]I'm searching the clouds for the score[/url][/i] [/center][/color] [table] [row] [hr] [/row][row] [cell] [center] [img]https://i.imgur.com/HxsAIwO.png[/img] [/center] [center] ___________________________________[/center] P R O F I L E [indent] [sub]Age[/sub] [indent][sub]Late 20s[/sub][/indent] [sub]Sex[/sub] [indent][sub]M[/sub][/indent] [sub]Height[/sub] [indent][sub]6'1"[/sub][/indent] [sub]Weight[/sub] [indent][sub]170lb[/sub][/indent] [/indent] [indent] [sub]Race[/sub] [indent][sub]Human[/sub][/indent] [sub]Origin[/sub] [indent][sub]Con man[/sub][/indent] [sub]Transportation[/sub] [indent][sub] None [/sub][/indent] [sub]Starting Location[/sub] [indent][sub]Sully's Rest[/sub][/indent] [sub]Color Code[/sub] [indent][sub][color=0a9b00][b]0a9b00[/b][/color][/sub][/indent] [/indent] [center] ___________________________________[/center] I N V E N T O R Y [indent][sub] + Camping mess kit--includes new EverFlame Portable Neutrino Burner! + Medical kit + Multi-tool/firearm repair & maintenance kit [/sub][/indent] [center]____________________________________[/center] E Q U I P M E N T [indent][sub] + [url=https://upload.wikimedia.org/wikipedia/commons/thumb/8/84/Wildebeest_front_view.jpg/800px-Wildebeest_front_view.jpg]Pre-war Semiauto Pistol[/url] - [i]Late pre-war pistol that Rory looted off his old boss's son. .357 caliber, 9-round magazine.[/i] + [url=https://www.warrelics.eu/forum/attachments/world-firearms/1271835d1547499263-mosin-nagant-pu-scoped-rifle-dscf0920.jpg]Bolt-action rifle[/url] - [i]Old pre-war rifle; careworn but well maintained. Five-round internal magazine, small scope for distance shooting.[/i] + Flak vest - [i]Pre-war police issue; mostly effective against small pistol rounds and blades[/i] + Cybernetic Eye - [i]Left eye has been replaced by a cybernetic prosthesis; it mostly functions as a normal eye, but houses a pre-war AI advisor which analyzes data taken from the visual feed and from Rory's brain to make recommendations. Sometimes, they're even useful.[/i] [/sub][/indent] [center]____________________________________[/center] A T T R I B U T E S [indent] [sub]Strength: 0 Fitness: 2 (3 from creation, -1 from [Old World Ghost]) Dexterity: 0 (1 from creation, -1 from [Old World Ghost]) Perception: 8 (4 at creation, 4 from [Old World Ghost]) Intellect: 4 (4 at creation) Endurance: 0[/sub] [/indent] [/cell][cell] ____________________________________________________________________________ APPEARANCE DESCRIPTION [indent][sub] Rory is made of long lines and sharp angles. He's tall and broad-shouldered, with coltishly long arms and legs that make him look too skinny. His skin is fairly tan for his natural shade, though no more than usual for his circumstance. He wears his hair short and messy, and the same exposure that tanned his skin has turned his hair honey brown. His right eye is that same color; his left is emerald green, and the sclera unnaturally white. An old, thin scar outlines his jaw; his nose also looks to have been broken at some point. In motion, Rory has the puppy-like awkwardness that his long limbs would suggest. When he stands up, he has to unknot and unfold himself; when he walks, it's with a too-big stride that can leave even people taller than him marching double-time to keep up. When he talks, he gestures, and the gestures are wide and energetic. His facial expressions are similarly guile-less and exaggerated, and can make him seem younger than he is. Only his eyes--focused eyes, constantly and silently prodding--put the lie to that impression. His clothing is whatever he can get his hands on, so it tends to be worn, practical, and comfortable, in that order. His jacket is pre-war military surplus, and he wears oversized hiking pants, which he has cinced tightly with a belt and stuffed into his reinforced boots. His bag is a post-war creation based on pre-war hiking packs--canvas sewn on a metal frame. His head is covered by a wide-brimmed felt hat, and a tattered shawl covers his neck. His pistol rides in a plain leather belt holster; his rifle hangs from his backpack when not in use. [/sub][/indent] ____________________________________________________________________________ BACKSTORY [indent][sub] Rory has some vague impressions of what his early life was like, but his first and last clear memory of his mother is her smiling face--eyes bloodshot, skin ashen--looking up at him from her bed. He's not sure how young he was, then, mostly because he's not sure what his actual age is. His mother was, apparently, the last member of his family; after she died, he spent a month or two begging for food on the street before being taken in by a local criminal gang. They provided him with a living, though it was by no means easy or comfortable. Despite his height, Rory was neither the strongest or the fastest, but he was smart and he had a way of reading people. He put that to work as the face of whatever operations he and the other children came up with to meet their quotas, and his efforts were rewarded with equal parts sustenance and abuse. As he grew older, he learned to manipulate his fellow criminals the same way he manipulated marks on their behalf, and his rise through the ranks started. By the time he was in his early twenties, he had risen to become the chief subordinate of the gang's leader, and it was in that capacity he was sent along with the leader's son to explore a nearby military bunker they had been told about. The leader's son was both arrogant and cowardly; when the group discovered a device in the depths of the bunker he ordered Rory into it, eager to find out what it did (he didn't worry about whether it was dangerous--he was jealous of Rory's relationship with his father to begin with, and wouldn't have shed any tears if something had happened to him). Rory complied at gunpoint; it wasn't until the chamber sealed that they discovered it was a pre-war auto-surgery attendant, prepped for a procedure that didn't get to happen before the bombs fell. It scooped out his left eye, replaced it with a cybernetic version, and integrated the device into his brain, leaving him sharing a mind with a pre-war military AI. When the chamber opened again, several hours later, Rory found the rest of the crew laying dead on the floor. Perhaps something they had done in the meantime had reactivated the security systems--Rory didn't stay to investigate. Though he had escaped with his life, Rory knew there was no way he could go back to his old gang, not with the boss's son dead. He spent some time waffling over what to do, but not much. Some time back, word had reached their settlement--rumors, really--that there was a bright city to the east, where some people had gotten together and rekindled the light of the old world. He didn't like his chances of getting there, past the mutant-filled wasteland, but he liked his chances if he went back even less. With no other prospects, he set out east, carrying his dead companions' weapons and the voice of a pre-war ghost in his head. [/sub][/indent] ____________________________________________________________________________ PERSONALITY [indent][sub] Outwardly, Rory is a friendly and generous person; he makes an effort to remember people's names, their likes and dislikes, and he's often willing to lend a hand even without being asked. He's not infrequently found buying drinks for other people, or in the middle of a crowd, and he's usually quick to forgive offense given. He's a social drinker, as well as a chronic gambler. Inwardly, Rory sees this friendliness as an act. He expects the worst from others--not unreasonable, given his upbringing--and so he is constantly looking for any bit of information or leverage he can use to gain an advantage over the people around him. When it's necessary--to secure further advantage or to save his own skin--he will exploit the weaknesses he's found. He much prefers that to come in the form of calling out favors and trading on people's goodwill than he does blackmail or threats, but the latter are by no means off the table. Rory tells himself that the reason he defaults to manipulating people the friendly way is because it's easier and lower risk. By this point, he pretty much believes it, too. [/sub][/indent] ____________________________________________________________________________ MOTIVATION AND OUTLOOK [indent][sub] + He [b]sees life as a constant fight for survival[/b]. Even when his meals have come regularly, they haven't come [i]easily[/i], and he's been aware since a very young age that tomorrow isn't guaranteed. + He [b]does not trust other people to have his interests in mind[/b]. His value to other people has been dictated by his usefulness; he at least claims to have the same outlook. + He [b]is looking for a place where he can be safe[/b]. At least right now, that's Ardhelm, the rumored city of wonders. [/sub][/indent] ____________________________________________________________________________ MODIFIERS [indent][sub] [b][Old World Ghost][/b] - [i]A pre-war AI construct inhabits Rory's cybernetic eye, helping him spot threats and make more accurate visual calculations. However, the implant wasn't designed for him and the calibration mismatch has made him less coordinated than he used to be. [b][+4 Perception, -1 Fitness, -1 Dexterity][/b][/i] [/sub][/indent] [/cell] [/row] [/table] [/hider]