[hider=Random leftover games in my Steam Library that I tried…] Beholder: Easily the best of a bad batch. Has a decent set up & an interesting idea for a gameplay loop. But the tutorialization is poor, and it’s not very clear what you’re meant to be doing. The Marvellous Miss Take: Just play Werecleaner instead. Distrant 2: [i]There was a Distrant 1? [/i] Else Heart.Break: It told me to answer the phone on my desk. But when I hung up to put it away, my character put it down on the floor. Quality at its finest. Braveland: Might as well be a mobile game. A [b]bad[/b] mobile game. Its dialogue text is too big for the text boxes. Cloudbuilt: Incredibly clunky controls and you have to create your own saves. This is absolutely not worth its $20 asking price. Kromaia: This instantly crashes on boot up. Nex Machina: Almost every arcade shooter I’ve played was more interesting than this. Distrust: Takes a literal minute of time to unlock a door that you have the key for. The Flame in the Flood: I went on a raft and damaged it by crashing into nothing. Tulpa: A worse Limbo, as if that was possible. [/hider] [u][b]Finished Playing[/b][/u] Last Epoch: It’s okay. But I don’t think it does anything particularly well. (Skill and class variety aside.) The campaign is uninteresting, the difficulty is impossibly easy, until it’s suddenly not. The loot is endless trash to be used for its RNG crafting system, and the end game (doing monoliths ad-infinitum) sucks. So I’d recommend playing Grim Dawn instead. Paper Trail: It’s a well made puzzle game. With nice visuals, no bugs, actual challenge and optional collectables for those who want more of it. With ambient tracks that my gaming group described as "Bloodborne music". But the narrative falls flat for me & I didn’t find the puzzles very fun to solve. (Too much trial-and-error & not enough variety in the puzzles themselves.) Mercury Abbey: Gorgeous pixel art and very little else to recommend. I hoped to play a detective game, and I fought a giant spider boss from Zelda instead. A bizarre highlight (compared to the serviceable puzzles, the near non-existent deduction, and bad elements like a forced stealth section) in a poorly paced plot. With a narrative full of boring characters, stilted dialogue, and plenty of typos. [u][b]Currently Playing[/b][/u] Sekiro: Alright. I haven’t played enough of this game to give it a definitive thumbs up or down yet. But anyone who claims this game is the most polished FromSoft game. ‘Because it fixes problems that other Souls games have.’ Is absolutely full of it. Between the camera that frequently has trouble showing the player on screen, the enemy mob spam, the off screen teleportation and weapon tracking of enemies, enemy attacks that go through the terrain, being vulnerable during deathblow animations, how the ‘stealth’ makes all enemies spot you from a million miles away - through walls - and takes them all five minutes to stop being aggroed, the early merchant NPCs being pointlessly hidden away within tiny corners. And all the other “meant to be frustrating” elements feel a lot closer to Dark Souls 2 than I think most will admit. But there is still some fun (in overcoming challenges) to be had. So I’m going to “Git Gud” and keep going. (Though Lies Of P was both challenging [b][i]and[/i][/b] immediately engaging.) Edit: After writing this earlier in my playthrough, I’ve defeated several mini-bosses that were giving me trouble. By spamming the Axe prosthetic and hit-trading them to death. (And I think it’s more than a little egregious that I’ve already fought three early bosses that require you to [b]dodge[/b] all their attacks.) The NPCs feel less interesting than other Souls games. And I got to say, this game really isn’t impressing me. As I’ve spent so much time grinding mobs, that I’ve only just started to feel those “moments of interconnectivity” in Sekiro’s world design/and I’ve noticed maybe one notable background track in [b]twenty three[/b] different locations.