Hello again. I'm back to drop this latest update in my attempt at making all that stuff I mentioned earlier "official", this time with those points about leveling and ranking. There might have been a better format for laying it all out than just the bullet points it started as months ago, but honestly I was taking too long to think of something and wanted it over with so I hope what's there is easy enough to follow. I can't discount the possibility of someone joining who's never even touched the games, so it's with them in mind especially that I write this. There's plenty of reasons to give this RP a pass, but being kept in the dark on how anything works certainly won't be one of them.[hr] [hider=Assorted Features & Mechanics] [center][h2][u] Assorted Features & Mechanics [/u][/h2][/center] All of the hiders below should correspond to a certain aspect of the RP. All of these, as far as I'm concerned, probably don't need their own main hider section, whether they're minor or straightforward enough to explain. This seemed like the best way to go about it, since I didn't want to bog the post down with too many outward-facing hiders, if that makes sense. More topics and edits will be added as I see fit. [indent][hider=Player Leveling & Experience Points] [h3][u]Player Leveling & Experience Points [/u][/h3][list] [*]All player characters, whether part of a team or not, will have a level (certain NPCs will also) [*]Level partially determines rough strength in relation to opponents, as well as learned moves and certain evolutionary potentials [*]At the start of the RP, all PCs that are to make up the first team will be either level 1 or 2 (everyone else's may vary) [*]A PC's current level determines the EXP required to progress to the next level ○ [b]Example[/b] - lvl 1 needs 1 EXP, lvl 2 needs 2 EXP, etc. [*]EXP is earned by each PC through certain actions ○ The primary method will be through running dungeons, specifically as a reward once the team successfully extracts ○ Other methods will become available over the course of the RP, likely as a means to build EXP at a faster rate [*]Every dungeon will be assigned to a Team Rank, which will determine the amount of EXP received upon a successful run ○ [b]Example[/b] - Normal Rank = 1 EXP, Bronze Rank = 2 EXP, etc.[/list][/hider] [hider=Team Ranking & Mission Difficulty] [h3][u]Team Ranking & Mission Difficulty [/u][/h3][list] [*]10 total Team Ranks for all teams to progress through over the course of the RP ○ [b]Example[/b] - Normal → Bronze → Silver → Gold → Diamond → Super → Ultra → Hyper → Master → Guildmaster [*]The PC team at the start of the RP will begin at Normal Rank [*]Each Team Rank has a range of recommended player levels under them, for where players ought to be as the team progresses ○ [b]Example[/b] - Normal Rank = Levels 1 - 10, Bronze Rank = Levels 11 - 20, etc. [*]15 total Mission Difficulty Ranks that classify all jobs teams will come across ○ [b]Example[/b] - E → D → C → B → A → S → ★1 → ★2 → ★3 → ★4 → ★5 → ★6 → ★7 → ★8 → ★9 [*]Team Ranking determines what Mission Difficulty Ranks will be available to choose from among jobs ○ [b]Example[/b] - Normal = E-D, Bronze = D-B, Silver = C-A, Gold = A-★1, etc. [*]The amount of Rank Points (RP) a team earns upon job completion is based on difficulty ranking ○ [b]Example[/b] - Rank E = 1 RP, Rank D = 2 RP, Rank C = 3 RP, etc.[/list][/hider] [/indent][/hider] [hr]Only minor changes here and there really seemed necessary, so if you saw the original list, then this really isn't gonna surprise you, I'd say. I thought about laying down all the mission ranks for each and every team rank (TR&MD, Point 5), but in truth, things like that as well as "RP" requirements for teams to move up to the next rank will continue to be under consideration. Honestly they feel like suggestions rather than hard rules, at least until they're tested for real. On top of that, I'm willing to bet that most players couldn't care less about such finer details, so long as the game remains engaging enough all throughout. To anyone else, a pointer or critique will be appreciated. Just a while longer and I'll be ready to continue delving back into new features and points on the continent. I have something stupid and reckless I want to try, but there needs to be at least one more public POI on the "map" (no literal map is involved) before I start to unveil what that is. It was something I actually thought of [i]before[/i] I heard someone else mention it in passing. It's doubtful that too many would be interested in it when all is said and done, and it probably sounds cooler in my head, but I'm too curious to not look into it if nothing else. Anyway, I hope that the new year has been fair to you so far. Catch you later.