[@Alfhedil] Bada-bing. [hider=The Freakin' Groundskeeper] [center][url=https://imgbb.com/][img]https://i.ibb.co/5L5QWyP/triskelebluewwolvescirclesmoler.png[/img][/url][url=https://ibb.co/fvMHz65][img]https://i.ibb.co/k1KXsbf/caddachthraigyr.png[/img][/url] [color=steelblue][b]"...So, would this be a bad time to point out that I have [i]no idea what I'm doing?"[/i][/b][/color][/center][hr][hr] [color=SteelBlue][b]Name:[/b][/color] Caddach Thraigyr [color=SteelBlue][b]Age:[/b][/color] 19 [color=SteelBlue][b]Race:[/b][/color] Breton, Mostly [color=SteelBlue][b]Appearance:[/b][/color] Of relatively modest height— standing at only 5'6"— but surprisingly built as a consequence of both his occupation and the Karthic blood in his veins. Caddach's light brown hair (with the occasional tinge of the ginge) is cut short in the legionary fashion, both to keep it out of his sharp green eyes and to keep his head cool during those balmy Cyrodiil summers, where he often finds himself working on rooftops across the Palace District— which also accounts for his near constant farmer's tan. The lad's not without his eccentricities, however; Like the scar on his left brow put there by one Altmer in particular that didn't like him too much, a few other nicks and claw marks here and there from a rowdy that included playfully wrestling with his grandma's sabrecat and an unusual tattoo on his left shoulder of Argonian origin, scarified and slightly raised, as it was put there by a mallet and chisel. [color=SteelBlue][b]Personality:[/b][/color] A child of Cyrodiil through and through, Caddach is a clever, hardworking, often sarcastic but all around good natured kind of lad who, despite all his family's wealth and being noble by birth, has never really [i]acted the part;[/i] the result of growing up around many different kinds of people from all sorts of places as well as his House's general shutting out from [i]'Proper Society'[/i] by the Nibenese High-Nobility for their 'foreign' origins and ways. As such, to the eyes of anyone else, he's pretty much just your average kid from the Imperial City— knowing the place with the kind of intuition only a local could. Like where to get what you want, where you'll be ripped off and where to cover your coin-purse as well as being on a first-name basis with all sorts; beggars, mercs, shopkeeps, inn-keepers and guards— many of whom he's known since he was a kid and some he actually grew up with. Though that's not to say he's some [i]soft-skinned city boy[/i] either, and his youthful travels as well as being raised largely by his grandparents have made him just as comfortable sitting at a campfire in Black Marsh, hiking through the Colovian Highlands or within the walls of Orsinium as he would be at home. At the end of the day, despite his storied lineage and arguably [i]much more successful siblings,[/i] our boy Caddach has never aspired to be anything more than what he actually [i]is.[/i] Just a local guy, loyal to his Empire and Emperor, doing his job, paying his taxes and going out for a drink with his friends on the weekends to watch the Grey Prince stomp some ass. [i]Just a guy.[/i] Nothing more, nothing less. [hr] [color=SteelBlue][b]Abilities:[/b][/color] [hider=Skills] [color=SteelBlue][b]Groundskeeper:[/b][/color] Caddach's job is to maintain the Imperial Palace, and he's actually gotten pretty good at it; a bit of carpentry here, a bit of slating or masonry there, sweeping or scrubbing the floors... That kind of thing. [color=SteelBlue][b]Innawoods Survival Training:[/b][/color] A consequence of all those trips he took as a boy, and going out camping with his grandparents so often; Caddach is actually [i]quite[/i] comfortable in the outdoors and can hunt, scavenge, fish, build a fire to cook the things he hunts, scavenges and fishes and doesn't do too bad of a job at the cooking part either. Can also do the basic things like building a lean-to to protect himself from the elements when he sleeps and knows where to, and more importantly, where [i]not[/i] to dig a latrine. [color=SteelBlue][b]Animal Knowledge:[/b][/color] When you grow up with a Druid and a Reachman for grandparents, in a house with [i]many[/i] animals, like, for example; a lazy sabrecat, a cuddly, very well taken care of and affectionate skeever and multiple horse-sized wolves... you learn a few things. Though this will likely not see much use outside of perhaps tracking game, identifying and warding off wild animals and perhaps, [i]just maybe,[/i] deactivating a hostile— or just scared— beast with the application of [i]precision scritches in the right spot.[/i] [color=SteelBlue][b]Martial Knowledge:[/b][/color] Though he hasn't seriously trained with a weapon in years, as a scion to a family of knights, a good chunk of his youth before entering the Arcane University (and even then, unofficially carrying it on under his 'tutor') was spent in martial training, making him familiar with weapons of all kinds— and having more of a knack for it at the time than maybe even he himself realised... Though the most he gets out of it these days is the occasional spar with bored palace guards or a few nobles. [color=SteelBlue][b]Educated:[/b][/color] Though Caddach doesn't speak, or usually act all that differently than your other average kid born and raised in the Imperial City, and generally keeps his mouth shut and his head down while doing his work, he's actually far more clever than he ever really lets on. Sharp, even for a Breton and not at all hindered by his family's relative wealth affording him a damned decent education from an early age and access to all the books he could ever want as a kid. [color=SteelBlue][b]Magicka:[/b][/color] Before his unceremonious booting from the Arcane University, Caddach managed to pick up a thing or two from his... particularly unorthodox teacher. Namely a bit of restoration, some uncommon tricks from the school of destruction (like the ability to use [i]melee weapons[/i] as a magical focus, though he is somewhat out of practice with it) and an actually impressive amount from the school of alteration; some of which are technically forbidden under Tamrielic law. [color=SteelBlue][b]Herbalism:[/b][/color] Caddach's dear old grandma Elyza was a druid back in the day, and made sure to pass on some of her knowledge to her darling little 'Snuggle-Bug'. So while his tumultuous time at the Arcane University prevented him from becoming a [i]proper[/i] alchemist, he still has more than enough knowledge to identify and make use of nature's bounty to know what can be eaten and to create everything from salves, tonics and remedies to more mundane things like good spices, soothing teas, refreshing poscas and some of grandma's assorted [i]super-secret[/i] recipes for food and snacks. [/hider] [Hider=Magic] [Hider=Destruction] [color=SteelBlue][b]Frost:[/b][/color] Skilled enough to use it offensively... maybe, but these days Caddach uses it mainly to chill his drink or, on a [i]really[/i] hot day, on [i]himself[/i] to cool off, so he's a bit out of practice. [color=SteelBlue][b]Fire:[/b][/color] As above, our boy [i]is[/i]— theoretically, anyway— skilled enough to make use of fire spells on the attack. However, Caddach hasn't actually [i]done so[/i] in a while, mainly using it for mundane things like heating his tea or cooking his lunch on the fly, so he's [i]juuuuust[/i] a bit rusty. [color=SteelBlue][b]Shock:[/b][/color] Something Caddach was trained [i]extensively[/i] in, both by Ted and his grandfather before that, as a Nine-Damned [i]lightning bolt to the face[/i] is an immediate and [i]particularly effective[/i] 'Fuck you [i]and[/i] your mom' to anybody looking for the smoke. However, he basically hasn't used it [i]at all[/i] since taking on his new job, as there isn't much place for lightning in the day-to-day life of a Groundskeeper, so he's [i]severely[/i] out of practice. [color=SteelBlue][b]Water:[/b][/color] A neat, non-standard variation of the Frost spell Caddach picked up as a kid. Useful for a quick drink on the go, filling canteens and buckets or hosing down your friends as a cheeky prank. Actually gets a lot of use out of this one on hot days. [/hider] [hider=Alteration] [color=SteelBlue][b]Glowlight:[/b][/color] One of Caddach's more day-to-day spells, mainly because it's a helluva lot better than carrying a torch around all day on the off-chance he has to keep working into the night. With the added bonus that it's a lot less likely to catch things (like, say, [i]tar)[/i] on fire. [color=SteelBlue][b]Waterwalking:[/b][/color] One of the first spells Caddach ever learned as a child, and something he used so often it became almost second nature. Great for not drowning if you fall off a boat, getting to weird places or, if you were a dumb kid like [i]he[/i] was in his youth, [i]infinite amusement riding those big damned waves off the Gold Coast.[/i] Also very useful for catching slaughterfish, oddly enough; As all you really have to do is stand there, wiggle your feet to get one's attention, then step out of the way as it comes up— mad as all Oblivion and looking for your toes— and [b]whack it with a stick.[/b] [color=SteelBlue][b]Waterbreathing:[/b][/color] Something else he learned early on when he was a kid, partly as a back up in case the waterwalking thing failed for some reason and partly because he had a lot of Argonian friends growing up, and the spell helped him keep up with their innate ability to breathe underwater all those times they went out for a dive in the Niben looking for cool stuff or for a bit of spear fishing. [color=SteelBlue][b]Feather/Burden:[/b][/color] A combo of spells Caddach's Dremora friend was [i]damned[/i] sure to drill into his head for their utility and for the fact that, in his own words [color=red][b][i]"Anything[/i] you can make weigh a few hundred pounds on the downswing [i]is a damned fine weapon."[/i][/b][/color]. Unlike a lot of other things he learned from Ted, he actually uses these almost every damned day in his new job, as there's no shortage of heavy things he has to carry or hammers that could use [i]juuuust[/i] a little more 'Oomph!'. [color=SteelBlue][b]Shield:[/b][/color] Another hand-me-down from Ted, who reasoned that if the boy was going to be [i]throwing[/i] spells, he might as well learn how to protect [i]against[/i] them, too— As well as any hypothetical jackass comes at him with a big damned axe or something of the like. Suffice to say, hasn't really had much use of it as of late. [color=SteelBlue][b]Levitation:[/b][/color] Another thing he learned from Ted; While Caddach is nowhere [i]near[/i] the level of, say, the masters in Morrowind (who can outright [i]fly)[/i], he [i]can[/i] 'Jump good' and 'Not die' pretty great after coming down, too. And while these feats [i]are[/i] technically illegal under the so-called [i]Levitation Act of 3E 421,[/i] the Palace Guards have always looked the other way the one or two times where he (or a coworker) have fallen off the roof and he chose to break the law instead of making a big red mess all over the Emperor's lawn. [color=SteelBlue][b]Unlock:[/b][/color] [i]Really[/i] great for when Caddach forgets his keys. [/hider] [hider=Restoration] [color=SteelBlue][b]Healing:[/b][/color] It was never his strong suit, but Caddach [i]can[/i] heal his own wounds and to a lesser extent, others. Though it's a slower process than someone who's [i]actually[/i] skilled in the art and a whole lot less... [i]pleasant;[/i] with wounds still leaving behind gnarly scars afterward and bones roughly [i]snapping[/i] back into place instead of gently weaving themselves back together as they normally would. [color=SteelBlue][b]Fortify Strength/Speed:[/b][/color] Something Caddach learned [i]very[/i] quickly after he started going on those dives with his friends as a kid. More specifically, after encountering his first [i]swarm[/i] of slaughterfish and having to piggyback a (slightly chewed) Argonian all the way home. [/hider] [/hider] [color=SteelBlue][b]Equipment:[/b][/color] [hider=Personal Items] -Work clothes; Leather boots with steel toe-caps, brown work pants with a whole lotta pockets bloused into said boots to stop them getting caught on things, and a simple, white short-sleeved shirt with more than a few stains on it from his job. -A little paper bag of the Arena's home brand of jerky, sweet and spicy flavoured. -Two little bread rolls. -A wet cloth one of the guards gave him on request, one that he's frosted over to have something cool to hold against his now [i]very sore[/i] head and black eye. [/hider] [hider=The Lock Box] -His keys, both for around the palace and to his family home. -A Wine-skin filled with honey-juniper posca. -A set of dice. [/hider] [color=SteelBlue][b]Background:[/b][/color] [hider=The Charming Tale of a Young Man Destined to be Punched in the Face] Born to a branch of an ancient, though (until relatively recently) minor noble house from the Westreach region of High Rock that had migrated down to the Imperial City just over a century prior, Caddach had... honestly, a pretty damned decent childhood. Though not high enough on the social totem pole to be invited to those kinds of galas, banquets and balls the Nibenese elite like to throw every other day, partly due to being considered 'Foreigners', even after several generations of living in the capital and partly due to the sheer scandal of a family perceived to be far too friendly with those savages of the Reach— though that accusation in particular actually has some truth to it, as the young man's grandfather and namesake being very much a Reachman, his mother half-so, though she tried to hide it, and even his father's side of the family being suspiciously broad-shouldered and more sturdily built than most Bretons— the tidy profit his family earned from the overland trade of rare alchemical goods, ores and animals from their family's holdings in the Westreach, spices from eastern Hammerfell and lumber from Colovia meant that he and his family could live very comfortably indeed. Even moreso when his eldest brother took the two remaining ships the family had mothballed in Anvil after trade across the Abecean dried up in the wake of the War of Betony to extend their usual trade route down the Niben and into southern Elsweyr and Black Marsh. So, Caddach whittled his days away as a youth playing in the streets with the other neighbourhood kids like any child of the Imperial City would, learning how to fight as any Thraigyr child should and every once in a while riding out on the back of his Karthwolf, Ryka (a very good girl, in case you were wondering) to visit his uncle out in Kvatch, or going up the trade route with his dad one way to visit friends and relatives in High Rock, Hammerfell and Orsinium or down the other to meet with new trading partners in Elsweyr and Argonia— One trip to the latter in particular resulting in a tattoo on his shoulder a local shaman insisted he should have after a certain incident, the boy himself thought was kind of neat and his mother absolutely [i][b]hated.[/b][/i] Finally, at the age of fourteen, his second oldest brother began poking him about joining him in the Legions in a few years time. But his heart was set on writing his entrance exams and getting into the Arcane University, so he could stay close to home, which he did that very same year. And incidentally, that's about when his life ceased to be a charming tale of a young lad traveling the world and making new friends along the way and became a outright [i][b]fucking comedy.[/b][/i] For no sooner did he walk in the front door to the highest institution of learning in the entire Empire, did he encounter Saullon Ocato— or as he'll call him 'til the day he dies; 'The Fuckwit'— who took one look at him up and down and decided that there was no way in Nirn or Oblivion that this 'Little Barbarian Shit' was going to pollute his university. And very quickly, Caddach would find to his initial horror and eventual annoyance that any potion he mixed would either fail or just blow up in his face, any book he tried to study or report he tried to write would mysteriously either go missing, burst into flames, or some other crazy shit, and any official he tried to bring this apparent sabotage to the attention to, or Nine forbid asked to be taught by being dismissive, mocking, aloof, outright hostile or any combination of the above. And to top it all off, the one time he brought it up to his own mother she outright told him to keep his mouth shut and put up with it so as not to complicate things for their family. Never mind all the times his clothes would just vanish off his body as he walked through the halls. Or freeze solid. Or spontaneously combust. Or all the times Saul and his ilk would just casually stroll up and punch him right in the godsdamned face, knowing full well he wasn't allowed to hit them back— Something in particular that galled Caddach as he was pretty certain he only needed to punch the spindly Altmer exactly once to snap every bone above his shoulders. A few months into his tenure, unable to learn, no one willing to teach him but with his family having supported the university too generously in the past (while probably being unaware of it's inner workings) to get rid of him, the lad would find himself downgraded to being essentially an unpaid janitor. Which is where, oddly enough, he found the only instructor he'd ever have his whole time there- 'Ted', Saullon's own bound Daedra who'd been stuck with him for over a decade and hated the little bastard even more than Caddach did. And who was more than happy to teach him all sorts of things the instructors never would, even if they were doing their jobs; like how to fool magic wards, pop open locks with a touch, the first two phases of now very illegal levitation magic and how to really fight with magic. Things Caddach would use to get into the library to sneakily read all the books that were suddenly forbidden to him, and educate himself on all the gaps that Ted couldn't teach. Two years past that, our boy had long since given up on ever rising above his status as the unofficial toilet-scrubber for the University and was simply learning for his own sake. Riiiiight up until he found one book in particular, one he realized he had to study thoroughly, spending an entire week on it, in fact. Following which he'd toss his mage robes directly into the trash, and go looking for Saullon, who he'd find as he typically did throughout the day, with his whole hypesquad of dipshits and a grumbling Ted in tow and immediately unbound the battle-hardened Daedra right on the spot with all he'd learned from that particular book. A last favour to the best friend he had ever made in that damned place. Who, in turn, must've been the happiest Dremora that ever fucking existed. He had been waiting [i]years[/i] to deliver this ass-whooping, after all. As Caddach expected, he was immediately expelled from the Arcane University for that particular stunt, though officially he was let go for his poor grades; the full scope of the incident and all that led up to it being a serious threat to too many careers if it ever made the light of day in an official report— At that point, though, Caddach could really give less of a shit about it, and was just happy to leave. There were still... [i]consequences for unleashing a [b]Dremora Markynaz on the First Councillor's nephew,[/b][/i] however; Caddach himself would be forever branded as a failure of a mage by the Arcane University— a black mark that would prevent him being accepted into most other magical institutions. His family was also told in no uncertain terms that Caddach's little sister, Elara, would not be permitted to study at the University either, as she was set to start in the summer... though to be fair, once she learned what had went on, she outright stated that she would [color=8A2BE2]'Only ever enter that place to burn it to the fucking ground!'[/color]. It also made his home life rather difficult. With his eldest brother and little sister having the boy's back, his mother and second oldest brother being quick to label him a disgrace and a stain on the family and his father caught in the middle; both disappointed in his son for what he'd done, but also [i]furious[/i] at not only what led up to the incident, but that his own wife [i]knew and [b]hid it from him.[/b][/i] After less than a week of all this back and forth, it all became too much to deal with, so Caddach just packed a bag and left... yet only made it about a block away from his house by [i]Renault,[/i] a Captain in the Blades and an old friend of his brother's, who had been [b]politely asked[/b] (because nobody but the [i]Septims[/i] orders the Blades to do [i]anything)[/i] by First Councillor Ocato to bring the lad to the Imperial Palace for a 'chat'. Where, assuming he was about to be quietly cut apart by spooky men with knives for his insult to the First Councillor's household... Caddach was instead quite surprised to meet with a suspiciously unassuming Alfiq Khajiit by the name of Riba— the official in charge of the Palace's day to day operations— who had been made aware of the boy and his little 'incident' in the Arcane University by Ocato himself and to Caddach's further surprise... [i]offered him a job as a Groundskeeper.[/i] Where he'd be apprenticed to masons, slaters, carpenters and tradesmen of all kinds to learn how to best maintain the Palatial Grounds, that he could stay in the general servants quarters for a few months on a probationary period before getting his own little room, and that, most importantly— and she really stressed this— he was to "Pay attention." Because, as Riba put it; "One clever servant is sometimes worth more than ten armed guards." And there he's been ever since. Cleaning out eaves-troughs, scrubbing floors, re-slating the roofs in the Palace District and, most importantly watching, listening and learning just as he was instructed to do those three years ago. And honestly? Caddach kinda likes it. Sure, the labour can be rough sometimes, and you get a lot of weird things going on in the Imperial Palace, buuuuut, it pays well, the room, food and haircuts are free, he gets weekends off and he's actually made a few friends among the other palace staff and guards; even going out to the Arena then onto Daggerfall Dan's (a popular pub in the Arena District) after quittin' time every other Fredas. All in all, not a bad life for a supposed 'Failed Mage'. ...Well, it was. Right up until he was let off early to go see the big fight in the arena and some dickhead tripped him in the bar afterward, making him [i]spill some beer on a very specific Orc.[/i] Which, subsequently, earned him the [i]mother of all punches to the [b]face.[/b][/i] He doesn't know it yet, but Caddach's life is about to get a [i]whole lot more complicated.[/i] [b]...The massive shiner he's currently wearing aside.[/b] [/hider] [color=SteelBlue][b]Ambition:[/b][/color] Caddach... doesn't really [i]have[/i] any great ambition or personal goals; he's quite satisfied in his career, thank you very much. Though he wouldn't mind reconciling with his family after having become the proverbial black sheep. [/hider] [Hider=Thraigyr Bits] [hider=House Thraigyr] An ancient, though relatively minor house, first attested in the records of the Direnni as one of eight 'Warden Houses' raised in the early First Era to stand sentinel over the Hegemony's frontier in the Westreach... though those same records are vague as to whether they were directly transplanted there by the Altmer of Balfiera— as the Direnni tended to do with their 'Manmeri' bastards— or if the family was already a known quantity in the region among the native Nedic and Karthic peoples. Though neither clan has ever refuted their family ties. The only one of the eight 'Warden Houses' to survive into the modern day, House Thraigyr enjoys a unique position of being not only a Knightly House of High Rock (with all the privileges that brings) but also enjoys the fruits of a longstanding policy of prioritizing cooperation and commerce with their neighbours in Wrothgar and Druadach over conquest and subjugation. Enjoying strong ties not only with the Kingdom of Evermor, but the local Reachfolk and even the nearby Orcs as well, being one of the few Breton houses willing to deal fairly with (most) incarnations of Orsinium throughout the ages... and in fact being a direct vassal to the Orcish King in the modern day, due to the effects of the Warp in the West. Something that Gortwog gro-Nagorm felt no need to 'correct' afterward because, as the saying goes; "Thraigyr loyalty is like Wrothgarian rain— [b]FUCKING CONSISTENT."[/b] Though largely considered no more than an eccentric curiosity in the wider history of High Rock, the family is still at least widely respected in their local area. Though they are still occasionally subject to ridicule and sometimes outright reviled in other places for their perceived (actually, rather open) habit of 'intermingling' with the Orcs and the Reachfolk. [u][b]Thraigyrs of High Rock[/b][/u] The main branch of the family, with a long and storied history in Eastern High Rock, serving various Kings and Queens throughout the ages in both peace and war as both a loyal vassal and intermediary between Breton monarchs and their Karthic subjects— though not blindly, as they have been known to rise in rebellion when sufficiently provoked— and have produced at least two Regents for the Kingdom of Evermor and one in Jehenna and Dragonstar each over the centuries. In the modern day, they serve the Kingdom of Orsinium in their traditional role as 'Wardens of the Reach' and often as ambassadors to Evermor, being one of the few Breton Houses in King Gortwog's employ. [u][b]Thraigyrs of Hammerfell[/b][/u] The second oldest branch of the family, the (at the time, modest) presence of House Thraigyr in Dragonstar and Craglorn goes all the way back to the Direnni Hegemony, until they were abruptly forced out by the Yokudan Warrior Waves. Only to trickle back in again over the next few decades and centuries either by their own enterprise or at the invite of Forebear rulers, who requested their expertise in dealing with both the challenges on the frontiers of their new home, and in treating with those the Warrior Waves never managed to fully expel; the Reachmen and the Orcs. In the modern day, the Thraigyr of Hammerfell serve mostly as a source of chartered mercenaries in the province's East that can be relied upon to hold to certain code of conduct, working in conjunction with local Fighters Guilds. And, more recently, to guard the family's trade caravans going to and from Cyrodiil. [u][b]Thraigyrs of Cyrodiil[/b][/u] The youngest branch of the family, House Thraigyr's presence in Cyrodiil began as a modest enterprise trading goods back and forth between Cyrodiil and High Rock just over a century ago. Evolving over the decades into a profitable trade enterprise using their contacts within the Reach to import rare alchemical goods (among other things) to the Imperial City and luxury items back to High Rock that damn near exploded during the chaos of the Simulacrum. Where the family gained a reputation of actually being able to deliver it's goods, even in the midst of the multiple wars happening at the time, though this would not be enough to prevent their maritime operations out of Anvil from drying up after the War of Betony. Where, in later decades, the Cyrodiilic branch would instead focus their remaining ships on trading up and down the Niben into Elsweyr and Black Marsh. In the modern day, the Thraigyrs of Cyrodiil stand in a strange position in Imperial society; wealthy but not particularly influential, liked by the common people for bringing good jobs and affordable housing to the Capital during and after the Simulacrum but scorned by the old Nibenese houses for being foreign upstarts and 'barbarians', fitting in but not quite 'fitting in', as it were. The growth of what would become the neighborhood of 'Little Wrothgar' in the Imperial City standing as physical proof to their eccentricity. [/hider] [hider=Little Wrothgar] An unofficial 'Burough' in the Market District of the Imperial City, Little Wrothgar finds it's roots as the relatively poor neighbourhood in which the Thraigyrs first set up shop in the early days of their trade ventures into Cyrodiil. Expanding in influence as the family reinvested their growing profits into buying more properties around their initial operation to not only house their own workforce coming down from High Rock and Hammerfell, but to offer good paying jobs and low rents (with the option to own) to the impoverished locals. Something that attracted more and more immigrants to the area (especially after the establishment of the initial overland ventures into Elsweyr and Argonia) and an accompanying flurry of construction to accommodate them. This would eventually draw the ire of a certain few local Noble families. Who, already annoyed about an ongoing dispute regarding Colovian lumber and incensed by these 'upstarts' bringing so many foreigners into their city, would successfully petition the Elder Council for a ruling to not only halt the Thraigyrs from buying up any more of the surrounding property, but to force them to build a 'Suitable Wall' to keep their dangerous goods secure and to pay the City Watch for the inconvenience of guarding it... for everyone's safety, of course! Knowing better than to argue with a decree from the Elder Council, the then-head of the Cyrodiilic Thraigyrs opted to adhere to the ruling in the most spiteful way he possibly could; by instead starting to build upward instead of outward and hiring Orcish Architects to build that bloody wall. A rather substantial and very [i]'distinct'[/i] structure that stands to this very day, not only demarcating the neighbourhood's borders, but standing as a gleeful monument to malicious compliance. Today, Little Wrothgar stands as a relatively safe and prosperous section of the Market District, where housing still remains affordable to this day due to a regime of rent control and investments into local businesses. With eclectic architecture incorporating elements of cultures spanning the whole of the Thraigyr trade route (From High Rock to Elsweyr and Argonia) and a diverse smattering of people to match as a very deliberate flip of the bird in the direction to the Nibense Nobility. It's increasingly vertical architecture, incorporating towers with terraced gardens and shops built on bridges between them serving only to twist the knife even further. The fact that the Watch like being posted there— the family having gone above and beyond the initial agreement and built them their own barracks— doesn't much help with schemes to 'Bring that eyesore down' either. [/hider][/hider]