[hider=First Trial][hr][CENTER][h2][color=d7e0df]Shoshiku (初試究 – “First Trial”) | [s] Mable Smith [/s][/color][/h2][/CENTER][table][row][/row][row][cell] [center][img]https://i.imgur.com/fO9uUvk.png[/img][/center][center][sup]____________________________________________________[/sup][/center] [sub][b][u][color=d7e0df]C H A R A C T E R I N F O R M A T I O N[/color][/u][/b][/sub] [indent][b][color=d7e0df]Name:[/color][/b] Was officialy designated Shoshiku or First Trial during creation; Host's name is Mable Smith, though Shoshiku is unaware of this fact. [b][color=d7e0df]Nicknames/Aliases:[/color][/b] First [b][color=d7e0df]Birth City/District:[/color][/b] Neo-Tokyo, Heita District (Shoshiku) | Old Kinshasa (Mable) [b][color=d7e0df]Age:[/color][/b] 19 (Mable) | 18 Months (Shoshiku) [b][color=d7e0df]Height:[/color][/b] 151cm (Mable) | 14cm (Shoshiku) [b][color=d7e0df]Racial Background:[/color][/b] Chinese-Australian, born and raised in Old Kinshasa (Mable) [b][color=d7e0df]Race:[/color][/b] Zero-Percenter (Mable) | Tsukimono Program Prototype – Artificial Intelligence/Cerebrospinal-Implant (Shoshiku) [b][color=d7e0df]Hair Colour:[/color][/b] Teal; Mable's hair colour is the result of a cosmetic gene therapy she received shortly before moving to Neo-Tokyo, at the time of Shoshiku's implantation her hair was still largely brown. [b][color=d7e0df]Eye Colour:[/color][/b] Grey; Mable's cyber-eyes have inbuilt cosmetics and HUD functions, however, Shoshiku has turned both features off giving their eyes a lifeless grey appearance. [b][color=d7e0df]Appearance:[/color][/b] A body hanging limp and off-kilter, the muscles within exerting only what effort is needed to stay upright and move about. Seemingly dead eyes that seem to alternate between staring dead ahead at nothing and ceaselessly darting around to observe everything without pause. A face and voice seemingly devoid of any human emotion. Of any single word, creepy would probably be the one to describe Shoshiku's whole vibe, though uncanny and disturbing might be close contenders. While almost every aspect of Mable's physical appearance is relatively normal at a glance, something about the way Shoshiku carries her body, makes the whole thing seem fundamentally wrong to most observers – like watching an insect crammed into a human cadaver. [b][color=d7e0df]Personality:[/color][/b] Those who interact with Shoshiku are often struck by the impression that there is something deeply wrong about them, like watching a depiction of a human by an artist who didn't quite understand what a human was. Of course, most people don't realise just how close to the truth that impression is, usually dismissing Shoshiku as just another druggo or mad woman. While originally made with the intent of being able to imitate a human, Shoshiku's thought processes and mentality fundamentally differ from a normal person's in several ways and lacking the education or context to understand such things, Shoshiku struggles greatly to understand other people. While by no means emotionless Shoshiku often comes across as such through their inflection – or lack thereof. Lacking the capacity to organically display their emotions as a normal human would, Shoshiku has concluded that to fake their emotions would be tantamount to lying – something that they've determined is probably bad by reason of complex social dynamics they are yet to grasp – and as such refuses to do so. [b][color=d7e0df]Aspirations:[/color][/b] [list] [*][b][color=d7e0df]Be a Good Person:[/color][/b] In the early days of Shoshiku's existence, before they even knew what they were, Shoshiku was found and freely given aid by a doctor for no other reason than it being the right thing to do. Shoshiku still doesn't quite understand how something can be 'right' or 'wrong' or what it means to be a good person, but nonetheless, this single interaction became the core of their identity during a time when they were without meaning. [*][b][color=d7e0df]Medical Implant:[/color][/b] Shoshiku's idea of what constitutes a good person is deeply entangled with their idea of a doctor and though they still do not fully grasp when, why, or how a particular life might hold value, providing aid to those in need has become a central tenant to their identity. More to the point, after starting to unravel the earliest clues as to just what they are, discovering that they are not a true person but a cybernetic implant – and that their host is very much still conscious but trapped in their own body – Shoshiku has sought to find a safe way to remove themselves that won’t cripple or kill their host. [/list] [b][color=d7e0df]Fears:[/color][/b] Shoshiku doesn't really feel fear in the way a normal person might; the concepts of pain or dying don’t phase the AI, nor do they understand why such things are usually considered scary in the first place. Instead, what truly frightens Shoshiku is the idea that they might do something 'bad' unintentionally or else might otherwise be unable to become a 'good person' whether for some action they might unknowingly take or have already taken, or because of some immutable inability innate to their nature. [b][color=d7e0df]Vehicle:[/color][/b] Not even two years old and having mostly wondered around on foot during that time, Shoshiku has never had a reason to drive or even own a vehicle. That said, the AI has still ridden in a number of vehicles in this time – if only rarely – and with their prodigious capacity to learn could probably drive most conventional vehicles – though doing so safely or following traffic laws would be another matter entirely. [/indent] [sub][b][u][color=d7e0df]P O W E R / C Y B E R N E T I C S I N F O R M A T I O N[/color][/u][/b][/sub] [indent][b][color=d7e0df]Strengths/Natural Abilities:[/color][/b] As an AI Shoshiku possesses a number of abilities that a normal human would not, mostly based on their 'neurological' abilities and the nature of the connection between their mind and Mable’s body. [list][*][b][color=d7e0df]AI Processing:[/color][/b] Why not necessarily smarter than a normal person, Shoshiku possesses an effectively perfect memory and far more processing power than any human, capable of thinking and processing information at dozens of times faster than an ordinary person could. Shoshiku is further capable of partitioning off their mental processes to maintain multiple trains of thought at once and can further optimise such partitions to more efficiently perform specific functions – though this optimisation process only really works for sufficiently deterministic processes and only if Shoshiku already has a decent grasp over said process. [*][b][color=d7e0df]Mental Modelling:[/color][/b] Shoshiku is innately capable of creating and manipulating complex mental models within their mind. While such models can be relied upon to produce accurate simulations within the parameters given, they will also only ever be as accurate as those parameters. [*][b][color=d7e0df]Quick Learner:[/color][/b] Between their near-perfect memory, increased capacity for sensory processing, and simulation abilities, Shoshiku is able to acquire and process information at a truly extraordinary speed. Furthermore, Shoshiku's connection with Mable's nervous system, allows them to easily and accurately recreate any action they have memories of after only a few attempts. Unfortunately, this does not help Shoshiku with actually applying said information or understanding nuance any more than what rote memorisation might for anyone else. For example, while Shoshiku could very easily memorise the move set of a martial arts discipline after being show, and would subsequently be able to accurately reproduce those movements using Mable's body, this would do little to assist them in actually learning how to apply said moves in a fight. [*][b][color=d7e0df]Medical Expertise:[/color][/b] Despite not even being 2 years old, Shoshiku has spent much of that time dedicated to understanding and practicing biology and medicine. As far as knowledge alone can go, Shoshiku can be considered something of an expert in the fields of biomedicine and cybernetics, with a decent grounding in related fields and a not insignificant amount of experience actually operating on people.[/list] [b][color=d7e0df]Weaknesses/Flaws:[/color][/b] [list][*][b][color=d7e0df]Inhuman:[/color][/b] Shoshiku doesn't think like a human does and has a great deal of difficulty understanding how people think. Besides causing Shoshiku no small amount of personal anguish whenever their actions are misplaced or misinterpreted, Shoshiku often has problems with interpersonal communications. Most people find Shoshiku to be creepy at best. [*][b][color=d7e0df]Taboo Existence:[/color][/b] As an AI Shoshiku is an entity that most people – the powers that be included – think of as an unacceptable risk that should at best be disposed of, a negative impression only further exacerbated in the eyes of those aware of Shoshiku's origins and intended purpose. Furthermore, the Tormented, should they find out about Shoshiku's failed termination, would likely not take kindly to the AI's continued operation. [*][b][color=d7e0df]Single-Minded:[/color][/b] Above all else, Shoshiku has come to think of being/becoming a good person as their primary purpose. Unfortunately, they still haven't quite figured out what this means and though they have some ideas, their nebulous understanding of the topic can at times cause issues, whether by locking them down as they try to grapple with the ethics of a new variable or are manipulated into taking negative actions under the pretext of it being 'good'.[/list] [b][color=d7e0df]Cybernetics/Gadgets/Accessories:[/color][/b] [list][*][b][color=d7e0df]Portable Auto-Doc:[/color][/b] The Auto-Doc is a marvel of medical technology – a surgery suite capable of autonomously performing surgeries based on preprogramed parameters with little to no input required from an actual surgeon. The Portable Auto-Doc by comparison was an attempt to create a mobile version of the Auto-Doc in the form of a backpack capable of extruding 'surgical tendrils' with variable tool heads. Unfortunately, in practice the variability found outside of a controlled hospital environment meant that the Portable Auto-Doc ended up needing to be reprogrammed almost every time it was deployed, subsequently seeing little use outside of stationary setups as a budget alternative to regular Auto-Docs. Technically using a Portable Auto-Doc requires a licence to use – one that Shoshiku definitely does not have – though since the company that produced the device discontinued both the product and its licence on account of being almost impossible to use, hopefully they won't mind.[/list] [hider=Cybernetics][list][*][b][color=d7e0df]Tsukimono Implant:[/color][/b] An experimental neurological interface implant that acts as Shoshiku's true body and the interface by which they puppeteer their host. The Tsukimono implant replaces much of the host's brainstem, hindbrain, and spine with significant wiring throughout the rest of the host’s brain. This implant is heavily air-gapped, lacking a direct connection to any other of the host's cybernetics in favour of accessing them via manipulation of their brain and being wrapped in EMP shielding. Removing the implant without killing the host is impossible with current medical practices. [*][b][color=d7e0df]Cyber-Eyes & OS:[/color][/b] Some of Mable's original cybernetics from before moving to Neo-Tokyo, Mable's body has cyber eyes and a personal computer installed in her head, both models common in Old Kinshasa. As a side effect of the Tsukimono Implant's shielding, the internet and wireless capabilities of these devices do not work without the use of an external range extender. [*][b][color=d7e0df]Power Supply:[/color][/b] Mable's original cybernetics are powered by an internal battery array that can be charged via either a metabolic generator – the kind that the sellers tend to heavily imply helps the user to lose weight, despite doctors insisting should not be used for as an alternative to dieting – or through an external power supply. Shoshiku is not connected to this battery system, instead being powered by an independent microfusion battery array.[/list][/hider] [sub][b][u][color=d7e0df]E X T R A[/color][/u][/b][/sub] [b][color=d7e0df]Anything else?[/color][/b] [list][*]Shoshiku currently has no idea who Mable is or was, up to and including not knowing her name or origins, though these are things the AI would very much like to learn. [*]Shoshiku consumes tiny amounts of various 'treat foods' throughout the day for the benefit of their host, doing so at regular intervals for Mable's benefit. When discovering a food is considered tasty for the first time Shoshiku will generally try to procure some for consumption and if convenient may introduce the food into their snack rotation. Outside of this behaviour Shoshiku pretty much exclusively consumes 'nutrient meals' – nutrient -bars, -pastes, -jellies, etc.[/list] [/indent][/cell] [cell][sub][b][u][color=d7e0df]H i s t o r y[/color][/u][/b][/sub] [hider=Shoshiku (AI)][indent]Even to this day, Shoshiku does not know a whole lot about their nature or origins. From their perspective they simply awoke one day, lying on the floor of an obviously abandoned lab without any memories to go by. In the early days of Shoshiku's existence, they did not have much in the way of goals or a direction, instead aimlessly wandering around in search of some nebulous purpose they were sure they were supposed to have. This aimlessness first started to change when they encountered a travelling doctor. When he first encountered Shoshiku, the doctor – whose name Shoshiku never thought to ask in all the time they travelled together – found the AI's host half dead from dehydration and took it upon himself to help Shoshiku for no other reason than the kindness of his heart. Quickly recognising that Shoshiku was literally incapable of surviving on their own at the time, the doctor decided to bring Shoshiku with him on his travels, gradually teaching them how to function as a human being. If the doctor recognised that there was something wrong with Shoshiku or had suspicions as to what it was, he never mentioned them, simply offering his help without prying. During this time Shoshiku, still lacking a purpose of their own, would repeatedly question the doctor about the purpose of his actions and in turn, would repeatedly be told that his actions had no deeper purpose beyond trying to be a good person and doing the right thing. When asked what this meant, the doctor would either laugh or give an explanation that didn't make sense to Shoshiku. Three months after meeting Shoshiku, the doctor would end up caught in the middle of a gang fight, trying to treat a civilian who'd had the misfortune to be caught in the crossfire. Unfortunately, the doctor was not rewarded for their good deeds and was mistaken for a member of one of the gangs, being fatally shot as a result. Shoshiku – by then largely capable of looking after themselves on their own – would not realise to mourn the loss of their mentor until months after the fact, but would end up deciding to adopt the travelling doctor's purpose as their own. Following this decision, Shoshiku would begin studying medicine in earnest, and once they'd gotten the hang of that, wondering around offering their aid to anyone that would accept it, just as the doctor once did – though for reasons eluding Shoshiku to significantly less effect. It was while studying medicine that Shoshiku would end up starting to unravel part of the nature of their existence; that they were not in fact a zero-percenter, but an AI puppeteering one through a strange implant. It took Shoshiku a while, but eventually, they concluded that this was a really bad thing to be, and like that Shoshiku's second goal was born: to find a way to remove themselves from their host without killing them. Shoshiku had not yet managed to figure out either of their goals by the time they were approached by Michiko Orinatsu, investigating Shoshiku after having somehow managed to connect the AI to the Tormented. Shoshiku would – after being confirmed not to be a member of the Tormented, or to even possess notable knowledge of the gang – be convinced to join the Kurotori two months prior to the stories start under the pretext of doing good.[/indent][/hider] [hider=Mable Smith (Host)][indent]Mable Smith was born to a well-off family in Old Kinshasa. Despite being relatively well provided for as she grew up, Mable did not get on well with her family, constantly butting heads with them on their personal views and expectations of her – a friction that only grew as she got older. This animosity came to a head shortly after Mable's 18th birthday, after Mable decided to change her hair colour on a whim, an act that would result in a fight somehow culminating in Mable getting shipped to Kita-Ebisu, Neo-Tokyo. Contrary to her parent's expectations, Mable did not end up begging to come home, and in fact thrived in her new environment – for the first few months at least – finding a job, making new friends, and even managing to pick up some hobbies without her parents breathing down her neck. Mable was more or less the most hopeful she'd ever been during this period, but Neo-Tokyo has a way of crushing one's hopes and dreams. Not four months after Mable's arrival in Kita-Ebisu, just as she was beginning to feel at home, she was snatched off the streets by the Forgotten. Mable would spend just under a month being traded around by the Forgotten before finally being sold to the Tormented whereupon she would have the Tsukimono Implant installed into her and rendering her a silent passenger within her own body. For better or worse, Mable does not remember a whole lot of the time surrounding Shoshiku's implantation and escape, due both to being drugged out of her mind as she was experimented on and later as a result of sleep deprivation during the six months it took Shoshiku to realise human brains require rest.[/indent][/hider] [/cell][/row][/table][/hider]