Before I do the full CS, I just want to quickly make sure the abilities I have made for my xeno are good to use. [hider=Xeno Abilities: Gweldite (Sniper Purpose)] [b]0 stress:[/b] Sight across all of the electromagnetic spectrum and perfect vision from any distance. Near-unshakable balance and steadiness. Perpetual state of calm. [b]1 stress:[/b] Turn ordinary ammunition into mystic ammunition. (This ability might cost [b]0 stress[/b] if you are on or nearby a world with a high Weird rating.) Hit an improbable shot. Slow your perception of time. [b]2 stress:[/b] Create mystic ammunition from thin air. (This ability might cost [b]1 stress[/b] if you are on or nearby a world with a high Weird rating.) Hit an impossible shot. Halt your perception of time. [b]Optional Rule:[/b] When you deviate from your purpose (sniping in this case), take level 2 or level 3 harm (based on how wildly you have deviated) called “Gweldite Weakness” and add a gambit to your crew’s gambit pool. This harm can only be removed by performing holy rites of penitence and rededication for 24 hours. An [b]indulge vice[/b] downtime activity will remove this in addition to any segments filled. [/hider]