[@rush99999] That all looks good to me, though I would like to clarify--does the "Gweldite weakness" applies only to your character's choice of violence? Or would it apply if they, say, chose to pick a lock during a job instead of sticking to their sniper post? [@Penny] I like the concept, but you need to adjust your stat block; you still have two action points to distribute, and your attributes should be the number of skills under that attribute that you have any points in at all. Just let me know when you've made those adjustments =)